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Skirmish at the Steading - Round 6

Started by Eclecticon, Apr 11, 2018, 07:27 PM

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Eclecticon

Apr 11, 2018, 07:27 PM Last Edit: Apr 14, 2018, 10:52 PM by Eclecticon
Situation: The Company brought a raiding party of orcs to bay inside the longhouse in an isolated steading, but their attack has gone disastrously awry... 

Combat Advantage dice:
• Grimbeorn 0
• Hathcyn 0/1

Situation Modifiers:
• The company has the initiative, as the orcs have had to scramble to arm themselves

Physical Modifiers (complications):
• none
 
PC/NPC PARRY :+~: ARMOUR :<>: HOPE :vv: END :<3: STANCE
Grimbeorn
Hathcyn
4 (shield +4)
4 (shield n/a)


2d (helm n/a)
2d (helm n/a)


4/12
13/13


18/31
23/29 WOUNDED


Open
Open

ENEMY PARRY :+~: ARMOUR :<>: HATE :@: END :<3: NOTES
Orcish Chieftain
Orc Soldier
Goblin Archer
Orc Soldier

Goblin Archer
Goblin Archer
Goblin Archer
Goblin Archer
Goblin Archer
Goblin Archer











7
4
2
4

2
2
2
2
2
2











3d
3d
2d
3d

2d
2d
2d
2d
2d
2d











5/5
1/1
1/1
1/1

1/1
1/1
1/1
1/1
1/1
1/1











0/20
12/12
8/8
12/12

0/8
0/8
0/8
8/8
8/8
8/8











DEAD
fighting Grimbeorn
fighting Grimbeorn
fighting Grimbeorn

DEAD
DEAD
DEAD
torturing Harhold
torturing Harhold
torturing Harhold

STANCES

Forward - action order 1
Close combat
TN 6+ parry
Forward Stance maneuvers
:<>:Open - action order 2
Close combat
TN 9+ parry
Open Stance maneuvers
:<>:Defensive - action order 3
Close combat
TN 12+ parry
Defensive Stance maneuvers
:<>:Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1

TN 12+ parry
Rearward Stance maneuvers
:<>:From any Stance
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll. On success,
may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

With a cry Hathcyn lept at the Goblins deviling his friend. The great strides of the Beorning brought him quick upon them with his spear leveled.

Rolled 1d12 : 3, total 3

Rolled 2d6 : 2, 2, total 4
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

 :ooc: it occurs to me that we never established party roles or Fellowship focus. Moving forward Harhold will be his fellowship focus as we have established their close friendship and I'll transition to a PC once we have spent some time together. If that's ok with you Paul.

Also, what are your thoughts on a two handed spear providing some type of parry bonus? Maybe something like +2 Parry against a single opponent, +1 against two or more. My thought is that you can use it to keep someone at bay and deflect blows but its utility decreases when your outnumbered.   
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: I would say yes, but it would come via a buyable trait. Not a weapon enhancement, but a fighting-style trait that you can buy with experience.

I agree with what you're saying about the benefits of the spear keeping combatants at a distance, but it would be an awkward weapon at first. The defensive benefits would be learned by use.

Does that make sense?
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

There is no time for Grimbeorn to think, he just continues to hack his way through the goblin threat.

 :ooc:
Stance: Open
Action: Twin Strike

 :00:
Soldier 1 -  1d12 : 2, total 2
Rolled 2d6 : 3, 1, total 4

 :00:
Soldier 2 -  1d12 : 3, total 3
Rolled 1d6 : 1, total 1


Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

GandalfOfBorg

 :ooc: It's as if the dice roller doesn't like multiple dice rolls in a single post   #:S  >:p
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

:ooc: Yes.  I don't think you've ever pulled a Twin Strike off successfully. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc: im not sure those combat moves are worth it.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

As the light fails outside, the three goblins scatter away from Harhold's prone body, knives already bloody.  With hisses and barks, they answer Hathcyn three blows for one as Harhold struggles on to his side. 

Inside the longhouse, the orcs roar with laughter as Grimbeorn lashes out once and again.  "Rage, little bear," comes a cry from the back, as orcs move to block the doorway.  "It'll give you more flavour before we unmake you!"


:ooc: So, your options are diminishing rapidly.  Escape is probably the best one, but Grimbeorn's TN is going to go up by 2 each round after this one as his way out gets progressively more blocked.  In the meantime, the fight carries on:

Inside:
Soldier
:00: 1d12 : 3, total 3
Rolled 2d6 : 6, 1, total 7


Goblin
:00: 1d12 : 2, total 2
Rolled 1d6 : 1, total 1


Additional Soldier

:00: 1d12 : 7, total 7
Rolled 2d6 : 3, 5, total 8


Outside:
Goblin
:00: 1d12 : 11, total 11
Rolled 1d6 : 1, total 1


Goblin
:00: 1d12 : 3, total 3
Rolled 1d6 : 4, total 4


Goblin

:00: 1d12 : 2, total 2
Rolled 1d6 : 5, total 5
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Hathcyn keeps two goblins at bay, sweeping his spear in a wide arc, but doesn't notice a third until he feels a sudden, sharp pain in his back. 


:ooc: Hathcyn takes another three :dmg: and needs another Protection roll.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Protection Test
Rolled 1d12 : 12, total 12

Rolled 2d6 : 5, 5, total 10
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

 :ooc: yeaaaaahhhhhh boooiiiiiii
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18