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Freeing Esgalwen - Round 1

Started by Eclecticon, Aug 06, 2024, 12:34 AM

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Eclecticon

Situation: The companions have been discovered before their ambush on the guards outside the farmhouse could be sprung. 

Combat Advantage dice:
• Gwaithlim 0/0
• Hathcyn 0/0
• Luindîs 0/0

Situation Modifiers:
• The Fellowship has the initiative.

Physical Modifiers (complications):
• None

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Gwaithlim
Hathcyn
Luindîs
• 7 (:<|: n/a)
• 7 (:<|: n/a)
• 5 (:<|: n/a)
• 3d (:C|: n/a)
• 3d (:C|: +4)
• 1d
• 12/13
• 14/14
• 12/12
• 30/30
• 29/29
• 27/27
Rearward
Defensive
Rearward
normal
normal
normal

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Taller guard
Knot-bearded guard
• 5
• 5
• 2d+2
• 2d+2
• 3
• 3
• 0/17
• 0/17
DEAD
DEAD

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
The mind is its own place, and in itself
Can make a heav'n of hell, a hell of heav'n.
    - Milton

Eclecticon

:ooc: Let's hear what you've got!  Hathcyn's up first, then Gwaithlim who, because of his successful Stealth roll (:csu:) remains unseen and unsuspected...
The mind is its own place, and in itself
Can make a heav'n of hell, a hell of heav'n.
    - Milton

Telcontar

Light footed and gliding across the ground Hathcyn closed with the guards.
 Spear leveled he engaged.

Rolled 1d12 : 7, total 7

Rolled 4d6 : 6, 3, 2, 3, total 14
THE GAME MUST GO ON!

Jephthah Crowe
Inspector REP-DET

Eclecticon

Hathcyn feints high with his spear-tip.  As the guard raises his shield to deflect the blow, he instead plunges the shaft into the man's leg, drawing forth a scream of pain and fear. 


:ooc: You didn't specify which guard you were engaging, so I'm going to assign you the knot-bearded man (who loses 14 Endurance).
The mind is its own place, and in itself
Can make a heav'n of hell, a hell of heav'n.
    - Milton

Eclecticon

As the unlucky guard loses his footing, Luindîs takes aim and shoots...


:ooc: She's trying to finish off the knot-bearded man.
00 1d12 : 10, total 10
Rolled 3d6 : 6, 3, 3, total 12
The mind is its own place, and in itself
Can make a heav'n of hell, a hell of heav'n.
    - Milton

Eclecticon

:ooc: And that's a Piercing Blow (shot?) with a TN of 16:

:00: 1d12 : 3, total 3
Rolled 2d6+2 : 4, 6 + 2, total 12
The mind is its own place, and in itself
Can make a heav'n of hell, a hell of heav'n.
    - Milton

Eclecticon

The hard, narrow tip of the she-Elf's arrow bursts through the guard's mail and, finding a gap between his ribs sinks deep into his side.  His cries of warning abruptly silenced he falls, never again to rise. 
The mind is its own place, and in itself
Can make a heav'n of hell, a hell of heav'n.
    - Milton

GandalfOfBorg

From the trees, the elvish arrow flies at the taller guard.
 :00:
Bows -  1d12 : 6, total 6
Rolled 3d6 : 6, 4, 6, total 16
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

GandalfOfBorg

The other guard slumps noiselessly to the ground. A quiet call from Gwaithlim urges them into the building while he remains on-guard for others.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16