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Freeing Esgalwen - Opening volleys

Started by Eclecticon, Jul 28, 2024, 09:04 PM

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Eclecticon

Situation: The companions have been discovered before their ambush on the guards outside the farmhouse could be sprung. 

Combat Advantage dice:
• Gwaithlim 0/0
• Hathcyn 0/0
• Luindîs 0/0

Situation Modifiers:
• The Fellowship has the initiative.

Physical Modifiers (complications):
• None

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Gwaithlim
Hathcyn
Luindîs
• 7 (:<|: n/a)
• 7 (:<|: n/a)
• 5 (:<|: n/a)
• 3d (:C|: n/a)
• 3d (:C|: +4)
• 1d
• 12/13
• 14/14
• 12/12
• 30/30
• 29/29
• 27/27
Rearward
Defensive
Rearward
normal
normal
normal

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Taller guard
Knot-bearded guard
• 5
• 5
• 2d+2
• 2d+2
• 3
• 3
• 7/17
• 17/17


STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Hurriedly nocking an arrow, Luindîs aims quickly and with a wordless cry lets her shaft fly in the direction of the taller guard. 


:ooc:
:00 1d12 : 7, total 7
Rolled 3d6 : 3, 2, 6, total 11
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

Gwaithlim grumbles of the rashness of his lesser brethren, the folly of Man, unnecessary bloodshed, and variety of other muttering the Noldo are wont to do in these times dread, impulsiveness, and recklessness without thought of the future.  He keeps himself to the trees and scrub as he advances on the house while the others keep the guards at bay.

 :ooc:
Stance: Rearward, Action: Evasion
Stealth - 1d12 : 4, total 4
Rolled 3d6 : 2, 4, 5, total 11

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Telcontar

 :ooc: I eschew missile weapons! En gard you knaves! To combat!
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

The guard's helm rings like a bell as Luindîs' shaft glances off its side and the man stumbles, momentarily stunned by the strike.  His knot-bearded companion spares him only a glance to ensure that he is not slain before raising his shield in the direction of the young Elf and crying 'Rise!  To arms!  We are beset!" 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet