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A Goblin Hole - Ambush Round

Started by tomcat, Apr 22, 2020, 11:06 AM

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tomcat

Situation: The companions successfully ambush the orcs.

Combat Advantage dice:
• To be assigned after ambush actions

Situation Modifiers:
• The companions have sprung their trap, and now have the initiative.

Physical Modifiers (complications):
• Thus far, the tunnels and cavern chambers are well lit. Chamber 2 is well-cluttered and may either provide cover or obstacles. Orc abilities, such as Denizens of the Dark, will still function even though there might be torchlight.

PC/NPC PARRY :+~:ARMOUR :<>:HOPE :vv:END :<3:STANCE
Arbogast
Grimbeorn
Hathcyn
Laeral
6 (Shield +3)
4 (Shield +4)
7
8




2d (helm +3)
2d (helm n/a)
2d (helm n/a)
3d




15/16
8/12
10/13
12/12




26/26
31/31
29/29
28/28




forward
open
tbd
tbd

ENEMY PARRY :+~:ARMOUR :<>:HATE :@:END :<3:NOTES
Orc Uruk
Goblin


4
2


2d
2d


3/3
1/1


11/16
1/8


ambushed
ambushed

STANCES
Forward - action order 1
Close combat
TN 6+ parry
Forward Stance maneuvers
:<>:Open - action order 2
Close combat
TN 9+ parry
Open Stance maneuvers
:<>:Defensive - action order 3
Close combat
TN 12+ parry
Defensive Stance maneuvers
:<>:Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1

TN 12+ parry
Rearward Stance maneuvers
:<>:From any Stance
Escape combat
Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

#1
:ooc: Aly, to bring you up to speed on how I run the game:

• Every combat thread will have a header post, like the one above.
• The header will list the PC's current situation of health, hope, and stance, along with their foes and who is facing whom.
• I separate out each round so confusion can be minimized as to who has acted and the effects of said action.
• Your resources (Endurance and Hope) are illustrated as 28/28. As you use resources in your actions, I will modify the header post for each new combat round, by reducing the number to the left of the slash. If you are wounded, or made miserable, I will add those conditions next to the appropriate resource.
• At the bottom of the header post, for everyone's ease, I have a stance chart. Before you perform any actions in a round, you will state your PC's stance and that will determine your attack and defense TN's.
• For expediency sake, when I roll the bad guy attacks, I will also include any Armor defense rolls to determine any injuries.
• IF YOU CLICK POST after adding a dice roll, you cannot reopen your post to modify it without marking the roll as  being tampered. This is not a big deal, as I trust all our players to be fair with their dice rolls, so I am just making you aware. I will give an example below.
• After each series of game actions in combat, I will summarize the round for everyone.
• If you want a better understanding of how we do, I suggest you read through previous combat rounds. They are easily marked.

This dice roll has been tampered with!
Rolled 1d6 : 6, total 6
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

Arbogast rushes forth, hoping to end the struggle as quickly as it began.  The goblin's eyes widen in fear as he lifts his axe...


:ooc: He'll start off in Forward stance and make an attack:

:00: 1d12 : 6, total 6
Rolled 4d6 : 5, 3, 1, 6, total 15

Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: That's a nice little hit, but it doesn't quite finish off the goblin.  Aly, would you care to do the honours? 

Also, depending on how close Doug decides he is to the uruk, his magic axe may let him Cleave the second opponent for 5 damage. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

Grimbeorn charges in with shield and axe.  Bear Claw gleams with a thirst for battle.

 :ooc:
Grimbeorn is in Open Stance.

 :00:
Axes -  1d12 : 10, total 10
Rolled 5d6 : 4, 2, 4, 6, 4, total 20


Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Telcontar

Hathcyn, with his prey now before him waded into the fray his great spear stabbing the vile creatures.

Rolled 1d12 : 7, total 7

Rolled 3d6 : 2, 6, 5, total 13
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

AlyC

Laeral quickly plunges her spear towards the goblin's heart

Rolled 1d12 : 5, total 5
Rolled 4d6 : 6, 6, 1, 3, total 16


:ooc: Laeral is in forward stance

Eclecticon

:ooc: Counting on my fingers, that is a hit that knocks off 21 :<3:

Nice work Aly.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet