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Waylaid by Trolls - Opening Volleys

Started by Eclecticon, Aug 31, 2022, 03:00 PM

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Eclecticon

Aug 31, 2022, 03:00 PM Last Edit: Sep 01, 2022, 03:09 PM by tomcat
Situation: The companions have been attacked from above by hideous mountain trolls. 

Combat Advantage dice:
• Arbogast 1/1
• Esgalwen 0/0
• Gwaithlim 0/0
• Hathcyn 2/2

Situation Modifiers:
• The trolls have the initiative.

Physical Modifiers (complications):
• Characters without bows will need to scale the bluff, requiring two Athletics rolls (TN 16 due to the danger of having rocks dropped on their heads) before they can engage the trolls. 

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Arbogast
Esgalwen
Gwaithlim
Hathcyn
• 6 (:<|: +3)
• 6 (:<|: n/a)
• 7 (:<|: n/a)
• 7 (:<|: n/a)
• 2d (:C|: +4)
• 2d (:C|: n/a)
• 3d (:C|: n/a)
• 3d (:C|: +4)
• 9/16
• 12/14
• 12/12
• 11/13
• 23/26
• 21/27
• 25/30
• 28/29
Defensive
Rearward
Rearward
Defensive
normal
normal
normal
normal

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Tusked troll
Stony troll
• 7
• 7
• 4d
• 4d
• 9/9
• 9/9
• 83/96
• 83/96

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Encouraged by their lucky hit, the trolls heave further stones down the bluff.  In the mists, they throw blindly but with such force that the rocks shatter when they strike the hard ground, spraying all around with shivers of stone that somehow seem to find tender and unprotected parts.  Their constant roaring, at least, makes their whereabouts clear, and Esgalwen and Gwaithlim quickly have bows unslung and arrows nocked to respond. 


:ooc: All companions lose 1d6 Endurance from the stony shrapnel:
Arbogast
:00: 1d6 : 3, total 3


Esgalwen
:00: 1d6 : 6, total 6


Gwaithlim
:00: 1d6 : 5, total 5


Hathcyn
:00: 1d6 : 1, total 1
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

Esgalwen nocked an arrow and let it fly.

:ooc: fires at Tusk
TN -- great bow 4d
:00: 1d12 : 6, total 6
Rolled 4d6 : 6, 1, 2, 4, total 13

:dmg: 7  edge: 10   injury: 16
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

A cracking noise from above, weirdly like the sound of splintering stone below, accompanies a sudden cry of pain as Esgalwen finds her mark through the mist. 


:ooc: That's a nice lot of 13 damage done.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

Sep 01, 2022, 04:08 AM #4 Last Edit: Sep 01, 2022, 04:16 AM by GandalfOfBorg
:ooc: Nice sidelining of the great bear LOL   btw you took END off the other troll

Gwaithlim and Esgalwen had been at the back of the party on the receiving end of the shards as the rocks smashed above and over the others.  Concentrating fire on one of the enemy, the elf lets arrow fly at his ancient tusked foe.

 :ooc:
 :00:
Great Bow -  1d12 : 12, total 12
Rolled 2d6 : 2, 6, total 8

Hope if necessary
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

GandalfOfBorg

 :ooc: Great, the elf is done for now, used up all my luck (and I thought about using Called Shot too)
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Telcontar

Hathcyn looked around the area, there was no staying here while the trolls were above them so aloft he would have to go.

"Firewatcher! We must climb!"

 :ooc: Paul, as a reminder I still dont really know what my helm does so if it comes up I'll need your intervention.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

GandalfOfBorg

 :ooc: Links to the maneuver descriptions are broken.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Telcontar

THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

Quote from: tomcat on Aug 31, 2022, 05:55 PM :ooc: fires at Tusk

:ooc: Apologies - I completely missed that sentence until just now.  In my defence, the trolls are hard to make out through the mist, so you're mostly just shooting (never 'firing', the two archers I now have in my house tell me - fire isn't involved) at whatever's making the roaring noise. 

The Tusked troll needs a Protection roll (TN 16) for Gwaithlim's arrow:
:00: 1d12 : 10, total 10
Rolled 4d6 : 3, 6, 3, 1, total 13
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

The Elf's arrow streaks into the mist, striking home with a loud thwack, followed by the sound of heavy, stumbling feet as the troll, surprised by the sudden pain, loses its footing.  For a bare moment, it seems as if it will stumble all the way off the edge of the bluff, and Hathcyn and Arbogast keep warily away from where it might land.  But the moment passes, and all that comes down is another stone, blindly cast, that shears a branch from a nearby tree. 


:ooc: Looks like it's just a flesh wound.  13 damage though, which is not to be sneezed at. 

Quote from: GandalfOfBorg on Sep 01, 2022, 09:39 AM:ooc: Links to the maneuver descriptions are broken.
:ooc: They seem to be working for me.  Try clicking harder. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

Quote from: GandalfOfBorg on Sep 01, 2022, 09:39 AM:ooc: Links to the maneuver descriptions are broken.

:ooc: They should work now, Matt. I had to change the code to https:// instead of the old http://...

Paul, you might want to update your template that you use for combat headers so that it addresses the code to our now secure website. I will update the one in Dropbox.

And yes - I know you do not 'fire' an arrow, but when you type a post on a cellular phone, smaller words are easier to achieve when you are all thumbs.  ;) I would say that loosing an arrow is even better than shooting it.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

:ooc: Agreed.  And I'm not nit-picking - I talk about 'firing' arrows all the damn time.  I've started doing it deliberately to annoy my wife and son.  Good times. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18