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Breaking the Siege - Round 7

Started by Eclecticon, Oct 19, 2021, 07:41 PM

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Eclecticon

Oct 19, 2021, 07:41 PM Last Edit: Oct 21, 2021, 06:42 PM by Eclecticon
Situation: The Fellowship has come at last to Black Tarn Hall, only to find an assault by orcs and trolls already underway.

Combat Advantage dice:
• Esgalwen 0/0
• Grimbeorn 0/2
• Hathcyn 1/3

Situation Modifiers:
• The companions have the initiative.   

Physical Modifiers (complications):
• N/A

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Esgalwen
Grimbeorn
Hathcyn
Lindwine
• 6 ( :-X-: +3)
• 4 (:<|: +4)
• 7
• 5
• 1d (:C|: n/a)
• 2d (:C|: n/a)
• 2d (:C|: n/a)
• 1d (:C|: n/a)
• 10/14
• 7/12
• 4/13
• 5/16
• 12/27
• 21/31
• 15/29
• 8/22
Open
Forward
Forward
Rearward
normal
normal
WEARY, MISERABLE
WEARY

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
The Troll
Cackling orc
Rusty-helmed orc
Sword-wielding orc
Thick-handed orc
Red-eyed orc
Spitting orc
Bloody-shielded orc
Reeking orc
• 5
• 6
• 6
• 4
• 6
• 6
• 6
• 6
• 6
• 3d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2/5
• 0/3
• 0/3
• 0/3
• 0/3
• 0/3
• 0/3
• 0/3
• 0/3
• 37/72
• 0/16
• 0/16
• 0/16
• 0/16
• 0/16
• 0/16
• 0/16
• 0/16

DEAD
DEAD
DEAD
DEAD
DEAD
DEAD
DEAD
DEAD

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Hathcyn saw with horror the vile interference of fell magics. Everywhere he seemed to turn the strength of men was beset by the horrors if the dead who would not remain so. In the woods of mirkwood, on the planks of Laketown, here at the Tarn. A corner of his mind began to wonder if some dark master was behind all of this and that the company were thrown against this force by chance or fate. Was not the tower of the southern wood the abode of the Necromancer... These thoughts would have to wait till the battle was won, right now more pressing matters came to the fore. Grimbeorn was beset.

"A quick death to the beast will serve us best. To you beast of flesh, feel the bite of the Bannerman of the Carrock, the Longspear has come."

Ooc: gotta move to a forward stance, really need to dish out some damage to this creature. Now is the hour to triumph or perish.

Tn 11 Forward Stance Attack
Rolled 1d12 : 5, total 5

Rolled 4d6 : 5, 3, 3, 1, total 12
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

 :ooc: damnit. Dropping the advantage die

Rolled 1d6 : 2, total 2
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

 :ooc: i'll spend a point of Hope. Lets enter into the world of Misery
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc: Paul, dont pull any punches here, without risk their is no challenge. i'm emotionally and storywise ok to leave Hathcyn behind in this field if thats what happens.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

Oct 20, 2021, 06:14 AM #7 Last Edit: Oct 20, 2021, 06:18 AM by tomcat
Esgalwen breathed deeply and felt the stress and weariness bleed away, if only for a moment. Around her, the Woodmen and orcs still raged in battle and a troll towered before the doors of the hall. Hathcyn raced forward with a battle cry trying to pierce the giant monster, but it was apparent that he, too, was tired. The man had left himself open for attack. Raising Nimronyn once more over her head, she moved to protect her friend if only by giving the troll a second opponent.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Move to Open and attack troll

TN 14 longsword 5d (Shadow bane)
:00: 1d12 : 6, total 6
Rolled 5d6 : 5, 5, 2, 5, 4, total 21

:dmg: 11   edge: 8   injury: 18
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Oct 20, 2021, 06:24 AM #9 Last Edit: Oct 20, 2021, 06:26 AM by tomcat
:ooc: Well that is a 23 success for 11 :<3: loss.

I actually do not get the Shadow Bane bonus, as she is not in Forward stance.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Okay, I'm putting Grimbeorn on autopilot for a moment. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Despite the brave words of his heorthgeneat, Grimbeorn sees Hathcyn's strength clearly waning just as Esgalwen summons more from the deep reserves possessed by those of the blood of Númenor.  As he feels the dreadful clutch of the corpse-song leave his jaw, he cries out "Snipe and snare all you will, foul spirit, it will not avail you if your champion lies cloven and dead!" 

Above the heads of the fighters, Lindwine looses another arrow, though at what target none of the companions now know.  As Grimbeorn steps forward, shield at the ready, the voices of Men nearby rise in cheers and from somewhere an orc screams its last. 


:ooc: Grimbeorn shifts down to Open stance and attacks.  Nothing fancy, just axing a troll to death...

:00: 1d12 : 6, total 6
Rolled 5d6 : 3, 4, 4, 5, 6, total 22
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Stung by Grimbeorn's continuing ferocity as much as the blows delivered, the troll recoils.  "SHADDAP, YOU 'ORRIBLE, 'AIRY LIT'LE FINGS!  YER ALL SO NOISY!!" 

In ironic counterpoint, the eerie corpse-song rises to compete with the troll's voice and the ongoing din of the battle. 

  Westernesse beneath the waves
  Is drowned.  Its folk to watery graves
  Were doomed by hubris of the kings
  Of Men, and those few precious things
  That carried hence were, to the shore
  Of southern lands, and Eriador
  Now lie in molder, or forgot
  Given o'er to age and rot...


As it insults and admonishes her ancestors and her homeland, the dead shieldmaiden's hand twitches and spasms until a finger points forth and a bloody arm rises to point blasphemously at Esgalwen.  She feels the grip of the song tighten around her limbs and staggers back, her balance slipping as her legs lock rigid.  The troll, seeing one foe retiring, redoubles its efforts to destroy Grimbeorn. 


:ooc: Esgalwen's turn to make a Corruption roll (TN 14)...
:00: 1d12 : 10, total 10
Rolled 5d6 : 2, 4, 5, 1, 2, total 14


...and the troll attacks (TN 17)
:00: 1d12 : 1, total 1
Rolled 3d6 : 4, 3, 1, total 8
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Esgalwen sails right through, and the troll doesn't seem to be able to hit a white whale on a black background.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet