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Confrontation in the Gloom - Round 8

Started by Eclecticon, Jun 19, 2021, 04:20 AM

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Eclecticon

Jun 19, 2021, 04:20 AM Last Edit: Jun 20, 2021, 03:49 PM by Eclecticon
Situation: The Fellowship has followed the servants of the Shadow to their lair beneath Lake-Town.

Combat Advantage dice:
• Arbogast 0/1
• Esgalwen 0/2
• Hathcyn 0/0
• Laeral 0/2

Situation Modifiers:
• The companions have the initiative. 

Physical Modifiers (complications):
• The platform is slippery, but broad enough that characters are not in danger of falling.

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Arbogast
Esgalwen
Hathcyn
Laeral
• 6 (:<|: +3)
• 6
• 7
• 8
• 2d (:C|: +3)
• 1d (:C|: n/a)
• 2d (:C|: n/a)
• 3d (:C|: n/a)
• 10/16
• 10/14
• 8/13
• 9/12
• 0/26
• 27/27
• 11/29
• 20/28
Defensive
Rearward
Defensive
Rearward
unconscious
normal
unconscious
normal

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
The Haunter of the Lakeshore
Bowman 1
Bowman 2
Bowman 3
Knifeman 1
Knifeman 2
Knifeman 3
Knifeman 4
Knifeman 5
Knifeman 6
Lake-Beast
• 6
• 4
• 4
• 4
• 3
• 3
• 3
• 3
• 3
• 3
• 4
• 2d
• 1d
• 1d
• 1d
• 1d
• 1d
• 1d
• 1d
• 1d
• 1d
• 2d
• 2/10
• 2/2
• 2/2
• 2/2
• 2/2
• 2/2
• 2/2
• 2/2
• 2/2
• 2/2
• 5/6
• 0/50
• 1/14
• 1/14
• 1/14
• 0/12
• 0/12
• 0/12
• 0/12
• 0/12
• 12/12
• 0/32

??
??
??
Dead
Dead
Dead
Dead
Dead
Fleeing
Dead

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

Cursing her ill aim, lack of spear, and space to wield it, her hand was a blur again to her quiver, nocking an arrow, and letting it fly.  She heeds not the arrival of the others, regardless of their alignment.

 :ooc:
Bows -  1d12 : 2, total 2
Rolled 3d6 : 4, 1, 6, total 11



Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

:ooc: Damn, Matt! That is another crap dice result for Laeral. These dice are kicking our butts.  ;D

Esgalwen could only be rallied by the words of her Elven companion and the fierceness she displayed. Even as the fear tugged at her heart, even as Orophin came once more to haunt her mind, her hand went to quiver and once more she sent a shaft into the shadows.

:ooc: Fire on the Nazgul... here goes...
TN 18 great bow 3d
:00: 1d12 : 6, total 6
Rolled 3d6 : 1, 6, 6, total 13

:dmg: 7   edge: 10  injury: 16
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Man!!! This is Esgalwen's day to shine.  ;D

Though not piercing, that is a 19 :%: :%: success for 19 :<3: loss.

If for any reason I am wrong here - if there is a Nazgul trait that reduces my attack or increases its TN - I will spend a :vv: if it will see this to success.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: I was thinking, too, that that spatter of oil could have been a big problem under a wooden city that sits on wooden pilings.  ;D

Not sure we would come out the heroes from that one. (-D
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

Jun 19, 2021, 04:53 PM #5 Last Edit: Jun 19, 2021, 05:04 PM by Eclecticon
Quote from: tomcat on Jun 19, 2021, 05:48 AM:ooc: Man!!! This is Esgalwen's day to shine.  ;D

Though not piercing, that is a 19 :%: :%: success for 19 :<3: loss.

If for any reason I am wrong here - if there is a Nazgul trait that reduces my attack or increases its TN - I will spend a :vv: if it will see this to success.


:ooc: Esgalwen has been the woman of the hour in the last two adventures!

No fell sorcery gets the Haunter out of it, either - that was a solid hit.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Jun 20, 2021, 04:31 PM #6 Last Edit: Jun 20, 2021, 05:07 PM by Eclecticon
Fast flies Esgalwen's arrow and true it strikes, its head finding that which lies beneath the Haunter's black cowl.  The Ringwraith reels, dropping its sword in shock as it falls.  Its raiment droops as it lands as if it would perhaps lie flat, having concealed nothing but emptiness. 

But never were the Nine fated to meet their end but for the doom of their master, or by spells for the bane of Mordor that now have long been lost.  A second passes, and another, and then the Haunter rises to take up its sword anew, and the hearts of those on the raft sink.  When the hood turns toward them once again, however, it is with a newfound wariness, as a seasoned warrior might regard a serpent discovered in a pot thought to be empty.  Rather than spring upon the raft to do battle, the wraith turns to other means to work its master's will. 

The darkness beneath the Haunter's cowl spreads like a black abyss into which Esgalwen falls, until it fills her sight and terror descends upon her.  Her throat tightens and her heart beats like the wings of a captured bird.  And in her mind, she sees

Where once was Lake-Town now rise the burned and blackened stumps of the piles, as if the calamity of Smaug were come once again upon Esgaroth.  Beneath them, fitful eddies of wind blow ash and dust to and fro, caking what they can reach in pallid grey.  The Long Lake lies far beyond, shrunken and noisome, all wholesome life long fled from its waters.  And yet, somehow, black and midnight Mirkwood is grotesquely grown, brittle branches of lifeless trees reaching even now to pluck and tear at her garments, her hair, her eyes. 

Beyond a sky dark with cloud from which life-giving rain shall never again fall, she feels somehow the dreadful regard of something so vastly beyond her as to make the suggestion of resistance against it almost farcical.  It beholds her, alone in this lifeless land, with the same malice as a Man might regard a beetle, fallen on its back an unable to right itself, left to crackle and blacken beneath an unforgiving sun. 

Throughout it all like a drumbeat within her heart and soul comes the message of Mordor: This is what is to come. 

Serve the Eye. 

Slay the Elf.
 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Esgalwen has to make a Corruption roll (vs TN 18) or fall beneath the sway of the Haunter's spell:

:00: 1d12 : 9, total 9
Rolled 5d6 : 6, 3, 3, 6, 6, total 24
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Behind the haunter, the two Beornings advance cautiously toward the platform, seemingly undaunted by the dark figure and the prone bodies of their kinfolk.  Beyond them another descends, mail shining in the torchlight and a sword in his hand.  He turns quickly, and the two on the raft see Wulfdan Broken-jaw, he who led the Beorning search parties, with a torc and ring of unknown make upon his neck and finger, and an un-troubled grin upon his face.  Wulfdan, who spake harsh words to Hathcyn in the House of Beorn

Wulfdan, who has betrayed his lord and chieftain. 

"Gather it up," he calls.  "There's plenty there for all the clanfolk!"
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc: there were clues to such perfidy. Let it be known that when Paul runs the game there are no casual a-holes! They all are villains.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

GandalfOfBorg

 :ooc:
Heads will roll GoT-style. :x:
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

Quote from: Telcontar on Jun 21, 2021, 12:16 PM:ooc: there were clues to such perfidy. Let it be known that when Paul runs the game there are no casual a-holes! They all are villains.
This is a subject that I went over and over while I was preparing the adventure, and I have thoughts I'd like to share when it's done. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet