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An Ambush on Bridge Street - Round 4

Started by Eclecticon, Apr 01, 2021, 11:22 PM

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Eclecticon

Apr 01, 2021, 11:22 PM Last Edit: Apr 03, 2021, 09:26 PM by Eclecticon
Situation: An ambush has been ineptly sprung on the Fellowship as they escort the decoy casket to Laketown's town hall.

Combat Advantage dice:
• Arbogast 0/1
• Esgalwen 0/0
• Grimbeorn 0/1
• Hathcyn 0/0

Situation Modifiers:
• The companions have the initiative. 

Physical Modifiers (complications):
• Characters attempting to engage the bowman in melee must accumulate three Athletics successes (great successes count as two, Extraordinary successes count as three)

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Arbogast
Esgalwen
Grimbeorn
Hathcyn
• 6 (:<|: +3)
• 6
• 4 (:<|: +4)
• 7
• 2d (:C|: +3)
• 1d (:C|: n/a)
• 2d (:C|: n/a)
• 2d (:C|: n/a)
• 13/16
• 11/14
• 7/12
• 8/13
• 21/26
• 27/27
• 21/31
• 14/29
Open
Rearward
Forward
Forward
normal
normal
normal
normal

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Bowman
Swordsman
Unarmed youth
Viglunding
Spearman
Dorwinish
• 4
• 5
• 6
• 5
• 5
• 5
• 1d
• 3d
• 0d
• 3d
• 3d
• 3d
• 1/2
• 3/3
• 1/1
• 3/3
• 2/3
• 3/3
• 0/16
• 0/16
• 8/8
• 0/16
• 0/16
• 0/16
Dead (?)
Dead
Dragging casket
Dead
Dead
Unconscious

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Hathcyn felt that Grimbeorn would be able to handle their foe. The casket was the primary goal, even if were only to solidify the farce.

Hathcyn raised his two handed spear i to a high guard. The shaft above his head, the point angled downward. His stance was like that of a crane before spearing a fish. Rapidly he ran directly at the carriers of the decorated trunk. His feet rapidly closing the distance so that the length of the spear and the sprint brought the thief porters in range and he stabbed quickly with his spear.

Ooc: using my swift trait to close the distance and a Forward Stance to Attack the fleeing fighter.

Rolled 1d12 : 8, total 8

Rolled 3d6 : 5, 4, 4, total 13
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

 :ooc: that hits my weapon edge for a protection test.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

Esgalwen nodded at Arbogast, even as he pressed on his attack. She ran towards the building upon which the archer had stood and looked to where she could climb. Hooking her bow over her shoulder, she grabbed the wooden beams that made up the eaves of the structure and hoisted herself up.

TN 14 athletics 2d
:00: 1d12 : 12, total 12
Rolled 2d6 : 2, 1, total 3

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Nice auto-success with the :g:

Esgalwen threw a leg over the shingled roof and continued to pull herself up. All the time she kept her eyes peeled to where the archer once stood, but she no longer knew what happened below.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

Quote from: Telcontar on Apr 02, 2021, 09:47 AM:ooc: that hits my weapon edge for a protection test.
:ooc: Nice hit!  While we wait for Matt, let's do a Protection roll for the Viglunding:
:00: 1d12 : 5, total 5
Rolled 3d6 : 5, 1, 2, total 8
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Apr 02, 2021, 10:13 PM #6 Last Edit: Apr 02, 2021, 10:15 PM by Eclecticon
:ooc: Aaaaaaaaaand that's the end of him.  Tom, do you want to narrate how Hathcyn takes the man out?

Doug, nice work on getting Esgalwen up on to the roof.  The shingles are steep, though, and slippery with December frost, so it'll take another two successes for her to get over to the side the Bowman was on. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

:ooc: Yea, I know. I assumed one test a round? If you want - I can roll the next two now and we can narrate/dialogue out the results over the next two rounds?

Let me know how it all falls, but here are two more rolls...

TN 14 athletics 2d
:00: 1d12 : 1, total 1
Rolled 2d6 : 4, 3, total 7

:00: 1d12 : 8, total 8
Rolled 2d6 : 2, 6, total 8

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: If the one failure means she falls, I will use a :vv:. If not, I won't. Instead she will just need to struggle up the icy roof as she can.

Those points are too valuable anymore.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

The two handed blood candle of the Beorning sprung the flame of battle from the chest of the warrior. As the candle sprung to life it showered the worn planks of Lake-town with its light of life. The figure stood poised like a twisted scarecrow fixed upon a pole. Then drawing back the shaft of the spear the figure fell to the ground and added its own life water to the lake. The  Gondorian chest crashed to the ground now lacking one of it's porters.

The Beornig leveled his spear at the remaining one in challenge.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

GandalfOfBorg

Grimbeorn is beyond perturbed at how things are transpiring, so he presses his advantage to get this over with.

 :ooc: Stance: Forward
Action: Sweeping Blow (if he can attack the spearman and swordsman at the same time), else standard attack against spearman

Axes, Sweeping Blow -  1d12 : 6, total 6
Rolled 3d6 : 3, 1, 3, total 7

OR
Axes, regular attack -  1d12 : 12, total 12
Rolled 5d6 : 5, 4, 4, 1, 4, total 18


Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

:ooc: It'll be an attack against the spearman - Hathcyn was Swift enough to slip past him, but Grimbeorn is too big and bulky to get in position for a dual strike in the confines of the alley. 

Given that, nothing is going to save the spearman, but let's do a Protection test anyway, just for fun:
:00: 1d12 : 5, total 5
Rolled 3d6 : 3, 5, 3, total 11
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

As hot blood melts frost rime in the alley, Arbogast feints low with the Warden's Axe and then brings the edge of his shield hard into the corner of the Dorwinish man's jaw. 


:ooc: That's the spearman dealt with handily - Matt, let us know how Grimbeorn takes him out. 

Attack roll for Arbogast (using Dagger for an improvised weapon)
:00: 1d12 : 12, total 12
Rolled 3d6 : 1, 5, 4, total 10
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Hmmmm... for story reasons I'm going to do another Protection roll:
:00: 1d12 : 7, total 7
Rolled 3d6 : 6, 2, 6, total 14
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

With a crunch clearly audible to the men of the watch who approach what is now the aftermath of the bloody skirmish, the Dorwinish's eyes roll backward in his head, his knife clatters once again to the street and his body drops like a mantle cast aside by its wearer.  Setting down his axe and shield in an effort to demonstrate his peaceful intentions, Arbogast hurries to the side of Tafan, who struggles to breathe around a black-feathered arrow lodged deep in his ribs. 

As he does, the crowd gasps in horror as Esgalwen, climbing higher and higher above the street, momentarily loses her footing and slides several feet toward the flimsy gutter before catching herself.  Ignoring the shouts of the watch, she climbs once again toward the crest of the roof, aided this time by a trail free of frost where her body shook the ice loose from the shingles. 

In the alley, the youth, realising that any effort to continue dragging the casket would be fruitless, drops his purloined prize with a loud thump.  As he turns to flee, Grimbeorn catches the look in his eye.  It is the same pure, unreasoning terror as a trapped, wounded animal.  It is clear to the grizzled prince of the Carrock that there is no room in the boy's head for any thought that might be uttered in words. 


:ooc: Doug, Esgalwen would've gotten up and over the roof crest to the bowman next round, so I'll give you the results of that once we're out of combat. 

Tom, Matt, there's a split-second to act before the youth tries to flee the scene, if there's anything you want to try (including an Athletics roll against TN 16 to catch him before he gets very far). 

Arbogast will try to use Healing on Tafan's wound:
:00: 1d12 : 8, total 8
Rolled 3d6 : 5, 4, 6, total 15
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet