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An Ambush on Bridge Street - Round 3

Started by Eclecticon, Mar 28, 2021, 11:13 PM

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Eclecticon

Mar 28, 2021, 11:13 PM Last Edit: Apr 01, 2021, 11:14 PM by Eclecticon
Situation: An ambush has been ineptly sprung on the Fellowship as they escort the decoy casket to Laketown's town hall.

Combat Advantage dice:
• Arbogast 0/1
• Esgalwen 0/0
• Grimbeorn 0/1
• Hathcyn 0/0

Situation Modifiers:
• The companions have the initiative. 

Physical Modifiers (complications):
• Characters attempting to engage the bowman in melee must accumulate three Athletics successes (great successes count as two, Extraordinary successes count as three)

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Arbogast
Esgalwen
Grimbeorn
Hathcyn
• 6 (:<|: +3)
• 6
• 4 (:<|: +4)
• 7
• 2d (:C|: +3)
• 1d (:C|: n/a)
• 2d (:C|: n/a)
• 2d (:C|: n/a)
• 13/16
• 11/14
• 7/12
• 8/13
• 21/26
• 27/27
• 21/31
• 14/29
Open
Rearward
Forward
Defensive
normal
normal
normal
normal

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Bowman
Swordsman
Unarmed youth
Viglunding
Spearman
Dorwinish
• 4
• 5
• 6
• 5
• 5
• 5
• 1d
• 3d
• 0d
• 3d
• 3d
• 3d
• 1/2
• 3/3
• 1/1
• 3/3
• 2/3
• 3/3
• 0/16
• 0/16
• 8/8
• 16/16
• 1/16
• 1/16
Dead (?)
Dead
Dragging casket
Dragging casket
vs Grimbeorn and Hathcyn
vs Arbogast

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

This has to end now, her voice didn't say but her mind cried.

Another arrow was drawn and loosed.

TN 16 great bow 3d
:00: 1d12 : 10, total 10
Rolled 3d6 : 4, 4, 1, total 9

:dmg: 7   edge: 10   injury: 16
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Still unable to make a killing shot! Success for 7 :<3: loss.

Esgalwen looked grimly as her next arrow found its target, but still the man was on his feet and he was readying his own bow's next lethal shot.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

Hathcyn poked and jabbed with is spear. He hoped that his attack would distract his opponent and turn the spear aside enough for Grimbeorn to strike a true blow. The broad leaf of his blade swung, stabbed, tapped the spear of his foe. Teasing and probing setting the stage for the killing blow.

Rolled 1d12 : 2, total 2

Rolled 1d12 : 12, total 12


Rolled 3d6 : 6, 1, 2, total 9
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

Quote from: tomcat on Mar 29, 2021, 09:05 AM:ooc: Still unable to make a killing shot! Success for 7 :<3: loss.
:ooc: In fact, that's a Piercing Blow, so let's do a protection roll for the Bowman:
:00: 1d12 : 10, total 10
Rolled 1d6 : 3, total 3
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

:ooc: Ooo... I forgot about the piercing shot! And a 13 is a fail. He is wounded.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

:ooc: Matt, you're up.  What's Grimbeorn up to?
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

The whistle of the fletchings on Esgalwen's arrow is lost amid the furor on the street, as is any cry the bowman lets out as he falls out of sight.  Arbogast, in the clear moment as the Dorwinish recovers a knife, turns his head to the Ranger.  "After him," he says.  "If he lives, he may yet speak!" 

Then he returns his attention to his own foe, pushing forward to bring the skirmish to an end. 


:ooc: Arbogast is shifting into Open stance and attacking again:
:00: 1d12 : 1, total 1
Rolled 4d6 : 5, 5, 5, 3, total 18
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Try as he may, Grimbeorn cannot find a way past the iron spear-tip.  As the youth and the Viglunding start to increase their speed, dragging the casket recklessly over bumps and knots in the timbers, he bellows "Bah!  It is time to roll the bones and let them fall where they may!"  Then he smashes the spear aside with his shield - a powerful move, but it leaves him open if the spearman can recover faster than the Son of Beorn can strike...


:ooc: Grimbeorn is shifting into Forward stance and using a Challenge Adversary action (Adventurer's Companion, p 107).  That cancels out the penalty of the spearman's action, but means that the spearman (if he survives) will roll the Feat die twice and take the best result. 

Attack roll
:00: 1d12 : 11, total 11
Rolled 5d6 : 1, 6, 2, 4, 2, total 15
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: That's a powerful hit - 15 damage - but it doesn't quite do the job. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Grimbeorn's blow rocks the spearman, the power of Bear Claw's impact on the haft of the spear clearly injuring the man's wrists and sending him staggering back, but the man presses forward again in a dreamy-eyed fury, heedlessly thrusting his spear forward again. 

Out on the open street, the Dorwinish, battered but not yet beaten, slashes wildly at Arbogast as the Fire-watcher calls out to the town watch.  "Back!  Stay back lest innocents be hurt!" 


:ooc: No fancy tactics - the two men fighting on will just keep on fighting. 

Spearman
:00: 1d12 : 2, total 2

:00: 1d12 : 1, total 1

:00: 3d6+4 : 3, 5, 2 + 4, total 14


Dorwinish
:00: 1d12 : 7, total 7
Rolled 3d6+4 : 4, 2, 4 + 4, total 14
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Both Grimbeorn and Arbogast are pressed back by the heedless frenzy of their attackers.  Grimbeorn twists away from the spear thrust with an effort that sends his breath hissing from his teeth, while the Fire-watcher takes a cut across his weapon hand with narrow-eyed stoicism. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet