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Dead Men at the Tollhouse - Round 5

Started by Eclecticon, Dec 20, 2020, 06:12 PM

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Eclecticon

Dec 20, 2020, 06:12 PM Last Edit: Dec 22, 2020, 06:01 PM by Eclecticon
Situation: The Fellowship's shadowy foes are attempting to spring their trap, cutting away the rope bridge and stranding three of the four on the tollhouse platform.

Combat Advantage dice:
• Hathcyn 0/2

Situation Modifiers:
• The companions have the initiative.

Physical Modifiers (complications):
• The bridge over the canal has been partially cut away, leaving only a few ropes hanging over the water.  Crossing it will require an Athletics roll and two rounds. 

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Arbogast
Esgalwen
Hathcyn
Laeral
• 6 (:<|: +3)
• 9
• 7
• 8
• 2d (:C|: +3)
• 1d (:C|: n/a)
• 2d (:C|: n/a)
• 3d (:C|: n/a)
• 13/16
• 11/14
• 7/13
• 10/12
• 26/26
• 10/27
• 29/29
• 28/28
Open
Rearward
Open
Open
normal
normal
normal
normal

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Root arm
Missing jaw
Rusted helm
Axeman
Swordsman
• 7
• 7
• 7
• 3
• 3
• 4d
• 4d
• 4d
• 1d
• 1d
• 7/8
• 7/8
• 7/8
• 2/2
• 2/2
• 0/54
• 0/54
• 0/54
• 0/12
• 0/12
DEAD
DEAD
DEAD
DEAD
DEAD

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

For a second time, the night air is rent by the blast of a horn, this time from within the Tollhouse.  It repeats, and is soon followed by the ringing of a hand-bell and what can only be the sound of an iron cook-pot being beaten by a spoon.  All in all, it is a sudden and shocking cacophony. 


:ooc: Some Awareness rolls are happening, because Reasons. 

Hathcyn
:00: 1d12 : 7, total 7
Rolled 3d6 : 1, 4, 4, total 9


Laeral
:00: 1d12 : 6, total 6
Rolled 3d6 : 5, 1, 5, total 11
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

It takes Hathcyn a moment to be certain, but as the din from the Tollhouse continues he fancies that the sounds coming from deeper within the Elven Quarter are not an echo, but the ringing of blades and cursing voices.  There is another skirmish happening not far away! 


:ooc: Both Hathcyn and Laeral made their Awareness rolls.  Hathcyn can pick up his second Perception AP by tagging his Wary trait.  :csu: 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc:  This has gone quiet all of a sudden.  Are you guys waiting for anything from me?
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

:ooc: Not me.

Just busy with the holidays, at the moment.

I will post more soon.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

Hathcyn expected his foe to pay for ignoring him. Leveling his spear he set upon him again.

Open
Attack
Rolled 1d12 : 4, total 4

Rolled 3d6 : 1, 4, 2, total 7
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

:ooc: Oh man, Hathcyn just can't catch a break with this guy! 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Visibly unnerved by the disappearance of her former adversary beneath the surface of the lake, Laeral nonetheless turns in time to see the axeman twist away from Hathcyn's thrust.  She does not wait for him to notice her, but drives her own spear in at his exposed side. 

On the platform, Arbogast drops his axe and extends his hand to Esgalwen.  As he does so, he recalls a verse heard now some weeks ago, sung by a merchant from southern lands.  Only now does he grasp its meaning to the folk of Gondor. 

  But lift your eyes now from death
  unto wonder of light:
  The sun's almost gone
  and the moon shall shine soon.
  Silver strands by night,
  golden threads when she sets
  in the west, near our home,
  that the waters did drown.


"Rise, Esgalwen of the Dúnedain," he says.  "I know that you have strength yet within you."


:ooc:
Attack roll for Laeral
:00: 1d12 : 5, total 5
Rolled 4d6 : 3, 4, 2, 6, total 15


Song roll for Arbogast (Rally action)
:00: 1d12 : 3, total 3
Rolled 3d6 : 1, 6, 5, total 12
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Before he can completely sever the bridge, Laeral's spear plunges into the Axeman's chest, brasting ribs asunder to find his heart.  As she withdraws her spear and the dead Man slumps to the timbers, Hathcyn experiences a shock of recognition, for he has known this man!  Skalbrand was his name, he thinks, or Skalbert?  Skalmund?  Skal-something-or-the-other, I am certain!  He is one of Beorn's folk, and worked with us to repair the Road!  How comes he to be here, dying upon an Elven spear? 

The bright moonlight shines eerily on the corpse's visage, throwing its sunken eyes and cheeks into all too vivid contrast.  Not far away, the sounds of battle between parties unknown continue. 


:ooc: Tom, the shock Hathcyn's just experienced calls for a Corruption test.  Nothing too serious, though - one point if he fails. 

:00: 1d12 : 3, total 3
Rolled 4d6 : 1, 2, 5, 4, total 12
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: And he's passed pretty neatly.  No Shadow points for Hathcyn. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

"Firewatcher, how fares Esgalwen?"

Hathcyn called out to his friend as his eyes were transfixed on the dead man.

"There is further combat close by, but I do not see it...Laeral shall we press on and join it or dwell here and see what we may learn of this strange occurrence? This is the Quarter of your people and I'd not blindly wander through it and be taken as a foe."
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

It was Esgalwen's voice, though her throat was raw from the abuse taken from the wight, "I am fine, Hathcyn. Just shaken by the dead thing! Go... I will catch up to you momentarily."

The clatter of weapons and cries of combat told the tale that more blood would be spilled this night. The bells that chimed hopefully would bring aid in this endeavor.

With her feet now steady, Esgalwen started to cross the bridge to her friends.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

"Mind the tollhouse! We know not what they were after!"

Hathcyn moved towards the sound of combat along the quays of Laketown.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18