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Skirmish at the Steading - Round 9

Started by Eclecticon, Apr 18, 2018, 08:22 PM

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Eclecticon

Apr 18, 2018, 08:22 PM Last Edit: Apr 19, 2018, 04:26 PM by Eclecticon
Situation: The Company brought a raiding party of orcs to bay inside the longhouse in an isolated steading, but their attack has gone disastrously awry... 

Combat Advantage dice:
• Grimbeorn 0
• Hathcyn 0/1

Situation Modifiers:
• The company has the initiative, as the orcs have had to scramble to arm themselves

Physical Modifiers (complications):
• none
 
PC/NPC PARRY :+~: ARMOUR :<>: HOPE :vv: END :<3: STANCE
Grimbeorn
Hathcyn
4 (shield +4)
4 (shield n/a)


2d (helm n/a)
2d (helm n/a)


4/12
13/13


18/31
18/29 WOUNDED


Forward
Open

ENEMY PARRY :+~: ARMOUR :<>: HATE :@: END :<3: NOTES
Orcish Chieftain
Orc Soldier
Goblin Archer
Orc Soldier
Orc Soldier
Orc Soldier
Orc Soldier

Goblin Archer
Goblin Archer
Goblin Archer
Goblin Archer
Goblin Archer
Goblin Archer
Goblin Archer
Goblin Archer
Goblin Archer

















7
4
2
4
4
4
4

2
2
2
2
2
2
2
2
2

















3d
3d
2d
3d
3d
3d
3d

2d
2d
2d
2d
2d
2d
2d
2d
2d

















5/5
1/1
1/1
1/1
1/1
1/1
1/1

1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1

















0/20
0/12
0/8
0/12
3/12
12/12
12/12

0/8
0/8
0/8
0/8
0/8
0/8
8/8
8/8
8/8

















DEAD
DEAD
DEAD
DEAD
fighting Grimbeorn
fighting Grimbeorn (with a bench)
fighting Grimbeorn (with a bench)

DEAD
DEAD
DEAD
DEAD
DEAD
DEAD
fighting Hathcyn
fighting Hathcyn
fighting Hathcyn

STANCES

Forward - action order 1
Close combat
TN 6+ parry
Forward Stance maneuvers
:<>:Open - action order 2
Close combat
TN 9+ parry
Open Stance maneuvers
:<>:Defensive - action order 3
Close combat
TN 12+ parry
Defensive Stance maneuvers
:<>:Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1

TN 12+ parry
Rearward Stance maneuvers
:<>:From any Stance
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll. On success,
may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Apr 18, 2018, 08:30 PM #1 Last Edit: Apr 18, 2018, 08:33 PM by Eclecticon
With a swiftness belying his size, Grimbeorn ducks below the bench, steps between the orcs that bear it and then rushes for the door.  The evening air on his face is shockingly cool after the heat and fevered battle inside the longhouse, but there is no time to appreciate it.  Savage howls follow him through the door, and pursuit cannot be more than a few paces behind him. 

But what is this?  Outside, seven goblins have formed a ring around a single man - Hathcyn, he recalls, of the folk across the river.  They move back and forth, staying just outside of the reach of the man's great spear.  Beyond them, another man stands, though for how long is anyone's guess.  Even in the darkness it is plain that both are badly hurt.

:ooc: Just re-setting the scene.  Grimbeorn doesn't get another action this round, but he's out of the longhouse and safe for a moment or two.  Hathcyn and Harhold are another story.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Hathcyn knew fear, the goblins danced around him with glee in there throats and laughter in the evening air. Though he had left a ring of dead goblins around him more stepped up to take their place and they would not retire. His death song complete he waited for the end. It was then that he saw Grimbeorn emerge from the long house.

"Take a horse and fly lord, we shall hold them as long as we can. Sing our song so that we may live eterrnal and drink with our father's fathers."

Hathcyn sought to buy more time for the aetheling of the Folk of Beorn to make his escape now that he was free of the house. One more, thought the Longspear, if he slew one more Grimbeorn could escape and then the length of the fight after that would be meaningless. He lunged and thrust his spear into the encircling mass once more.

Rolled 1d12 : 5, total 5

Rolled 2d6 : 1, 2, total 3
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

Weariness and fear robbed him of his speed and the thrust went wide, accompanied only by the laughter of the goblins.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

For a moment that seems long, but likely is not, the Men and orcs hold still, the certainty of more violence hanging in the air like a storm not yet broken.  Then Harhold staggers to Grimbeorn's side and slurs "My lord..." as he takes the young man's arm and tries to lead him away. 

Shrieking with black delight, the remaining goblins fall on Hathcyn. 


:ooc: Tom, if you're not fully committed to the heroic sacrifice thing, Hathcyn still has an opportunity to escape - TN 14.  I can pretty much guarantee that this offer expires at the end of next round, though. 

Goblins attack:

Goblin
:00: 1d12 : 3, total 3
Rolled 1d6 : 4, total 4


Another goblin
:00: 1d12 : 12, total 12
Rolled 1d6 : 2, total 2


And another goblin

:00: 1d12 : 2, total 2
Rolled 1d6 : 1, total 1
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc: matt, what's Grimbeorn's plan? Are you ready to pop smoke or what?
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

:ooc: If he is, it'll happen in round 10 - escaping from the longhouse was Grimbeorn's action for this round.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc: yeah. Im trying to get some indication of Matt's plan before I go.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18