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Started by tomcat, Aug 16, 2014, 09:00 PM
Quote from: sdrotar on Aug 24, 2014, 08:57 PM Treat Wounds +3 This dice roll has been tampered with!Rolled 2d6+3 : 2, 5 + 3, total 10
QuoteHealing: This revision makes possible quicker recovery as well as damage from infection. Successful "leechcraft" (p. 248) heals damage equal to the recipient's base Health rating plus additional Health based on degree of success (3 extraordinary, 2 superior, 1 complete, 0 marginal). Healing damage in the "Healthy" level is TN 5. A character at "Near Death" loses 1 Health per hour until successfully treated (TN 30) or at least stabilized (TN 15). At the end of every day a damaged character must make a Stamina test (TN 10, applying his injury penalty); this replaces Table 9.36 (p. 247). If successful, the character heals his Vitality bonus (if any) plus additional Health based on degree of success (3 extraordinary, 2 superior, 1 complete, 0 marginal). On a failure the character's wounds become infected, and he suffers 1d6 damage (2d6 on a complete failure, 3d6 on a disastrous failure). There is no set time of day at which the Stamina test must be made, so a dying character's final moment can come at a dramatically appropriate time (or, if randomness is desired, 4d6 hours after midnight).If under the care of a healer, the character gets to make a bonus Stamina test to heal extra damage (as above, no damage on a failure). Advanced treatment in a haven (p. 248) provides a +5 bonus to all Healing skill tests and Stamina damage recovery tests.The Swift Recovery edge doubles the healing for each day's success.
Quote from: tomcat on Aug 27, 2014, 01:19 PMSo, unless Dirnhael spends a Courage, Edrahil will suffer an additional 1d6 damage from the aid being a Failure. He will gain hit points back if you turn it into a success by making the roll 16+ (You can spend up to 4 Courage in any one round action).
Quote from: tomcat on Aug 28, 2014, 03:01 PMThough they watched, Durgil and Dirnhael spoke in quiet words to Guilin. The master of the small ruined town spoke, "I cannot tell you how grateful we all are for your aid and I promise the old women healers will do everything they can to aid your fallen friend. The marauders are still on this side of the river, so they may still cause trouble. I will lead some of my archers north to make sure they are chased from our town. I do not fear any other attack this night from across the water."
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