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Beleaguered defense - round 7

Started by tomcat, Aug 16, 2014, 05:00 PM

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Telcontar

Seeing his companions cluster around a fallen person the knight made the assumption that it was Edrahil. He also knew that he was in the most capable hands they possessed. Stepping up to the rampart he again bent his bow and fired into the backs of the retreating Hillmen. Having spent his youth along the marches of the shadow land he had no illusions of chivalry and codes when fighting the servants of the enemy. Celdrahil knew that The fewer that returned unblooded the longer it would be before they returned.

He fired blind and arced his shots at the fleeing mass of wildmen and yelled as he did so.

"Tell your master this is the only welcome he will get from the men of the Gwathlo!" He fired four shots, subconsciously releasing one for each of member of his family away south in Ithilien.

Pressing the horn again to his lips another clarion call echoed over the now still waters of the river.

He jump down and pointed at several men standing near him.

"You three, take knives and torches. Make sure the orcs between here and the water are dead. Let the men there decide their own fate, surrender or dispatch. Stay together.

You and you, tear the cloaks of the dead to make bandages and use the hot braziers to heat water to wash wounds. Do not let any of the wounded drink too much water though they will want it badly. Gather them over there away from the dead."

The knight then made his way to his companions.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

Quote from: sdrotar on Aug 24, 2014, 04:57 PM:00: Treat Wounds +3
This dice roll has been tampered with!
Rolled 2d6+3 : 2, 5 + 3, total 10

:ooc: Sorry to say this, but this may not be good. Understand, First Aid of any kind has TN's, too, and at heavy wound levels they get high. The TN for Edrahil's Incapacitated level is TN 25. Because Dirnhael, is not a healer in any great capacity, I am going to go with the assumption that he wasn't trying to do more than evaluate and try to comfort his friend. This said, I am reducing the TN to the 'stabilizing' TN of 15, but still a 10 is a failure.

I will refer than to our House Rules on Healing:


QuoteHealing: This revision makes possible quicker recovery as well as damage from infection.  Successful "leechcraft" (p. 248) heals damage equal to the recipient's base Health rating plus additional Health based on degree of success (3 extraordinary, 2 superior, 1 complete, 0 marginal).  Healing damage in the "Healthy" level is TN 5.  A character at "Near Death" loses 1 Health per hour until successfully treated (TN 30) or at least stabilized (TN 15).

At the end of every day a damaged character must make a Stamina test (TN 10, applying his injury penalty); this replaces Table 9.36 (p. 247).  If successful, the character heals his Vitality bonus (if any) plus additional Health based on degree of success (3 extraordinary, 2 superior, 1 complete, 0 marginal).  On a failure the character's wounds become infected, and he suffers 1d6 damage (2d6 on a complete failure, 3d6 on a disastrous failure).  There is no set time of day at which the Stamina test must be made, so a dying character's final moment can come at a dramatically appropriate time (or, if randomness is desired, 4d6 hours after midnight).

If under the care of a healer, the character gets to make a bonus Stamina test to heal extra damage (as above, no damage on a failure).  Advanced treatment in a haven (p. 248) provides a +5 bonus to all Healing skill tests and Stamina damage recovery tests.

The Swift Recovery edge doubles the healing for each day's success.

So, unless Dirnhael spends  a Courage, Edrahil will suffer an additional 1d6 damage from the aid being a Failure. He will gain hit points back if you turn it into a success by making the roll 16+ (You can spend up to 4 Courage in any one round action).
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

sdrotar

Quote from: tomcat on Aug 27, 2014, 09:19 AM
So, unless Dirnhael spends  a Courage, Edrahil will suffer an additional 1d6 damage from the aid being a Failure. He will gain hit points back if you turn it into a success by making the roll 16+ (You can spend up to 4 Courage in any one round action).

:ooc: Dirnhael would happily spend the point (or more, if it would help) in order to aid his oldest friend.
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

tomcat

Aug 28, 2014, 11:01 AM #18 Last Edit: Aug 28, 2014, 11:03 AM by tomcat
Dirnhael was no master healer, but he could see the evident wounds that his friend had taken from the attack. He reached into Edrahil's pouch, knowing the Eldar had his many medicines and poultices, and then set about tending what he could. The priority was the bleeding and the setting of bone, for one of Edrahil's arms had a horrible misshape where it lay.

The Dúnadan noticed Nain's approach and quickly gestured to the thinner pieces of wood that were part of the defense, all the while he tore strips from his own cloak to make bandages and ties. Edrahil moaned with discomfort when Dirnhael moved his arm to lay it on the splint. Nain put another piece over top the break and helped Dirnhael tie the splints in place. The warrior then took another run of clothe and spread the thick medicine across its length and then laid it against the open wound on the Eldar's head. The wounds would need better treatment once they were off this river, but it would help for the moment. Dirnhael offered up a small prayer to the Powers that had made the world and the stars, asking that his friend be aided this night. Edrahil was a First-born. Surely his people were graced by them that were called the Valar.

It took ten minutes to finish his tending, but Dirnhael felt at last his friend could be moved from here. He looked to Nain who gave a slight nod. Dirnhael then saw that Fengel, too, had been busy and had brought the Sindar's horse. Behind it, fastened to the saddle, was a bier.

"Can we move him now?" asked the Éothraim. Fengel had seen Edrahil fall under the berserker warriors terrible blows - he had no wish to lose another of his companions this night. Dirnhael breathed in, somewhat unsure with the choice, but then all saw Edrahil breath a ragged deep breath and open his eyes. They stared distantly, but he was alive! "Let use move him quickly to the inn!" cried Fengel.

Celdrahil had been pleased to see two of his arrows were true - two shadows fell to the ground. His orders now being followed, he moved to where Nain and Fengel were trying to move Edrahil as delicately as possible onto a bier. Though they watched, Durgil and Dirnhael spoke in quiet words to Guilin. The master of the small ruined town spoke, "I cannot tell you how grateful we all are for your aid and I promise the old women healers will do everything they can to aid your fallen friend. The marauders are still on this side of the river, so they may still cause trouble. I will lead some of my archers north to make sure they are chased from our town. I do not fear any other attack this night from across the water."
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

sdrotar

Quote from: tomcat on Aug 28, 2014, 11:01 AM
Though they watched, Durgil and Dirnhael spoke in quiet words to Guilin. The master of the small ruined town spoke, "I cannot tell you how grateful we all are for your aid and I promise the old women healers will do everything they can to aid your fallen friend. The marauders are still on this side of the river, so they may still cause trouble. I will lead some of my archers north to make sure they are chased from our town. I do not fear any other attack this night from across the water."

"Your men fought valiantly; no more lands of the West need fall to such villainy," Dirnhael said. "Have you need of us again, we will be tending to our companion."
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

GandalfOfBorg

Durgil, exhausted from the ordeal, returned with Dirnhael to Edrahil.  With no skill at healing, the best he could offer was moral support, sitting with his valued comrade and friend.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Telcontar

Celdrahil was not hardened to their comrades plight, but he also knew that there was little that he could do.

"I have no skill at healing, those skills which I do possess are to the business we have just concluded here. Sitting by our comrade will not make him mend any faster. I shall go out with the patrol and ride these dogs down into the ground. Those who would serve in the companion of orcs are not fit for the name of men. The fewer that return back to their tribe the longer the peace will last. Fengel, Nain, do you care to ride with me and these men from Tharbad?"

The knight was already whistling for his horse and adjusting his equipment before any of his companions answered.

He addressed himself next to the leader. "Your healers will have much work to do, but whatever aid they can give to Edrahil will be appreciated. I am Celdrahil, Captain of Minas Ithil, third son to its Lord. I will ride with you."

THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

Fengel had a grim look of determination on his face that could be seen in the flickering torchlight, "Aye, I will join you. Dirnhael, get Edrahil back to the inn and find him a healer. We shall rejoin you there soon." The Éothraim called for his own horse and quickly swung into the saddle, "Hopefully we will find more information about this Gibbet King. Come morning, perhaps Durgil can see to making contact with the nobles that still reside in the city. Surely they have the resources to drive away this horde that sits outside their eastern walls?"

Riding forward Fengel looked to Caldrahil, "We must be wary to not out pace these townfolk. It might leave us as easy targets to the remainder of the Hill Men force."

Already a group of archers thirty strong were running north along the riverbank with Guilin at their lead.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

"Yes, we must not let haste rob us of the advantage we have in the saddle."

Celdrahil mounted his horse and the pause he made to address his companions seemed to distress the horse as it bucked and lurched to be on its way. "Your threat, cousins, in the north is grave. I will not deny it. But as we move south you will see that the fight is bitter, dearly fought, and won with blood more frequently."

The tall stout knight sat in the saddle high and pressed the silver moon horn to his lips one more time. Its clear clarion sound echoed sharply off of the water of the river.
"They will fear the night as sharply as they feared the day. Ride with me son of the grass, let us show them what a Dunadan knight and a pure son of the Horse folk may do!"

The horse did not need the spurs of the knight, with only a slackening on the harness, to give the horse its lead off it went swiftly into the night. Punctuated by the war horn of the knight who rode it.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

GandalfOfBorg

Durgil chuckles and gives a sigh as his comrades ride off.  "Warriors and knights, they sound so mighty.  Maybe Fengel chose poorly for me to speak with the noble remnants.  Aye, I will do it."  Then he laughs again.  "Father be so proud that I walk more and more in his footsteps."
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Stefan

Nain had already lifted their fallen companion and was prepared to carry him to where ever the healers where when Cedrahil asked him along on their patrol.

"Nay lad, I'm gonna take him t' the healers.  Good huntin'."

"Master Guilin, if ye'd please lead the way to the healers."

sdrotar

"Good hunting," Dirnhael said with a nod and a wan smile. "Do not stray so far that you cannot return with news of your victory."
He and Nain turned to tend to Edrahil and take him to more skilled healers with haste.
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun