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Forest goblins - Round 2

Started by Eclecticon, Aug 20, 2021, 04:21 PM

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Eclecticon

Aug 20, 2021, 04:21 PM Last Edit: Aug 21, 2021, 02:53 PM by Eclecticon
Situation: The Fellowship has forced their way into the hall of Maracar the Hunter, who is playing unwilling host to a band of goblins.

Combat Advantage dice:
• Esgalwen 1/1
• Hathcyn 3/3
• Grimbeorn 1/1

Situation Modifiers:
• The goblins have the initiative. 

Physical Modifiers (complications):
• N/A 

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Esgalwen
Grimbeorn
Hathcyn
• 6
• 4 (:<|: +4)
• 7
• 1d (:C|: n/a)
• 2d (:C|: n/a)
• 2d (:C|: n/a)
• 10/14
• 8/12
• 6/13
• 21/27
• 25/31
• 29/29
Forward
Forward
Open
normal
normal
normal

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Red-eyed goblin
Bandy-legged goblin
Split-tongued goblin
Hissing goblin
Bent-nosed goblin
Snaggle-toothed goblin
Drooling goblin
Grey-skinned goblin
• 3
• 3
• 3
• 3
• 3
• 3
• 3
• 3
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 0/2
• 0/2
• 1/2
• 2/2
• 2/2
• 0/2
• 0/2
• 0/2
• 0/10
• 0/10
• 1/10
• 1/10
• 1/10
• 0/10
• 0/10
• 0/10
DEAD
DEAD
vs Grimbeorn
vs Hathcyn
Disengaged
DEAD
DEAD
DEAD

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Apparently undeterred by the demise of its compatriots, a third goblin leaps at Grimbeorn, brandishing a stone-headed spear.  It feints and thrusts, trying to find a way past his enormous elven shield.  Nearby, another goblin hisses like an angry tomcat as it bounds toward Hathcyn, darting under his spear as the bent-nosed goblin sidles away, its feet still nimble though it labours in vain to stem the flow of blood from a terrible wound in its belly. 

By the back door, the women of the hall scream and scatter as Esgalwen pulls her sword from the grey-skinned goblin's chest, letting it drop to the ground where its blood soaks into the bare earth floor.  The women's cries mix with the screeching of two more goblins that rush the Ranger, trying to overpower her before she can once more raise her blade. 


:ooc: Everyone attacks everyone else:

Split-tongued goblin (TN 14)
:00: 1d12 : 6, total 6
Rolled 2d6+2 : 3, 4 + 2, total 9

   
Hissing goblin (TN 16)
:00: 1d12 : 3, total 3
Rolled 2d6+2 : 1, 5 + 2, total 8


Snaggle-toothed goblin (TN 12)
:00: 1d12 : 2, total 2
Rolled 2d6+2 : 4, 4 + 2, total 10


Drooling goblin (TN 12)
:00: 1d12 : 8, total 8
Rolled 2d6+2 : 5, 2 + 2, total 9


The Bent-nosed goblin will try to escape combat (TN 15):
:00: 1d12 : 10, total 10
Rolled 3d6+2 : 4, 6, 6 + 2, total 18
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

:ooc: just an FYI- my TN is 15 due to my Skirmisher trait.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

:ooc: Split-tongue and Drooler will both spend a point of Hate to engage their Horrible Strength.  As a result, Grimbeorn and Esgalwen each lose six Endurance.  Ouch.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Quote from: tomcat on Aug 20, 2021, 06:48 PM :ooc: just an FYI- my TN is 15 due to my Skirmisher trait.
:ooc: Dammit - it's right there in your signature, too!  I've fixed the mechanical stuff. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Cruder though the goblins' weapons are even more so than those of other orcs, the large, bony hands that clutch them are shockingly strong, and both Esgalwen and Grimbeorn are taxed by the effort it takes to deflect stone spear-heads.  Hathcyn gives ground, trying to bring his own spear-point to bear but the hissing goblin follows closely, driving him steadily away from his kinsman and lord. 

Having avoided Hathcyn, the bent-nosed goblin breaks, not for the door as Grimbeorn expected and moves already to block, but for the rafters.  The strength of forest goblins is demonstrated once again as it climbs the timbers supporting the  ceiling, finding a high perch within seconds. 


:ooc: The bent-nosed goblin, being up high, is out of reach of sword or axe.  Hathcyn can reach it with his longspear, though the angle isn't great (the goblin's Parry goes up by 3), or Esgalwen can shoot arrows at it if she gets free of her current assailants. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

Two goblins crowded in on her, stabbing with spears as they did but Esgalwen held her ground. Seeing the success of her companion, she drew Nimronyn high over head and then swept it down towards both of her assailants.

:ooc: Going to follow Matt's example and perform a Sweeping Attack (-2d); the weapon is also held two-handed. I will use my advantage die at need.

TN 9 longsword 3d
:00: 1d12 : 10, total 10
Rolled 3d6 : 4, 6, 4, total 14

:dmg: 11  edge: 4  injury: 18
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Way to clear a room!

That is a <-{ 24 :%: success for 17 :<3: loss to both!
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

With the goblin jumping out reach, Grimbeorn alters his attack at the last minute, aiming for the split-tongued goblin.

 :ooc:
 :00:
Axes -  1d12 : 4, total 4
Rolled 5d6 : 3, 3, 3, 4, 5, total 18


Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Telcontar

Hathcyn gives ground, but uses the threat of his spear tip to keep the goblin occupied. When the moment comes he seeks to drive it deep into the creature.

Rolled 1d12 : 1, total 1

Rolled 4d6 : 5, 3, 5, 2, total 15
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

 (-D

my dice rolling is so epically bad, but at least its consistent.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

:ooc: Once again, some Protection rolls purely for form's sake (both at TN 18):
Snaggle-toothed goblin
:00: 1d12 : 8, total 8
Rolled 2d6 : 6, 2, total 8


Drooling goblin
:00: 1d12 : 9, total 9
Rolled 2d6 : 1, 5, total 6
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Wow, both pretty close but, as my father is fond of saying, "a man who can almost swim still drowns".  Doug, over to you for some appropriately spectacular description. 

The split-tongued and hissing goblins both lose nine Endurance. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

Her motion was fluid and the keen edge of Nimronyn carried the sword cleanly through both the necks of the goblins.

THUMP. THUMP.

There was a scream behind Esgalwen - one of Maracar's women-folk who was being held captive - due to the grisly death of the two creatures. The Ranger turned to her and made a calming gesture, "It is okay. You are safe now. Are there more besides these?"
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]