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OOC THREAD

Started by tomcat, Apr 21, 2015, 09:01 AM

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disench4nted

I'm back! Hope everyone had a great Holiday season!

May 2017 be good to you all!

Eclecticon

Some thoughts on recent events:

The Spider Seige was a ton of fun!  The preparation scenes were cool, the battle was by far and away the hardest we've had, but had plenty for everyone to do.  I particularly like the way the attercops shifted from being active threats to cutting off or retreat once the hunters showed up - it made the fight on the second floor a lot more tactically interesting.  

The ending was obviously a deus ex machina, but that's hardly out of step with the source material.  It would've been satisfying to drive Tauler off all by ourselves, but it feels like we sort of earned it by staying alive as long as we did.  

Finally, I want to make it clear that I don't blame Tom and Bandy did getting us into an unnecessary fight.   I blame Grimbeorn.  I had that negotiation with Tauler, and then he had to stick his great foot in it.  Everything we just suffered is entirely his fault and he got exactly what he deserved.  :P
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Oh hey guys....soo......that was some fight we had... :-[
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

GandalfOfBorg

Hey now, all he did was say Shoo! and the spider left, I believe that's what we wanted.  :\   He knew that it would be futile (though admittedly tempting) to fight the spider.  There will be an "I informed you thusly" in Beorning fashion coming for sure.  ;D
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

Quote from: tomcat on Jan 13, 2017, 11:06 AM:ooc: I am going to allow for one more round of character interaction.
I'm still planning to do this, but am having trouble finding the time at the moment.  Hopefully later today (your time).
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Doug,
Woodland Realm idea. My thought is to take the Gem I found in the Millfort and have Ormal place the enchantment "Light of the Stars"  on it. Page 80 Heart of the Wild. Take a look and let me know what you think. I am not sure that this is an enhancement or not, it kinda seems like it would be, so if need be I'll activate it later when I raise my Valour.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

Give me until tonight or tomorrow, guys.

I am still pondering the next scene with Arbogast's revelations.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

Doug, I didn't mean to throw your plans into a spin.  If it's too much trouble, let me know and I'll just retcon my post. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

No, it's good. I like the new twist.

I just need to think how I want to put it into play - long term. I mean, right now, some Wandering Elves were told that the Woodmen have an Elven Lamp. It might take a while for them to bring it back to the Lamps of Ormal.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Jan 20, 2017, 11:01 AM #579 Last Edit: Jan 20, 2017, 11:03 AM by tomcat
Quote from: Telcontar on Jan 17, 2017, 12:43 PMDoug,
Woodland Realm idea. My thought is to take the Gem I found in the Millfort and have Ormal place the enchantment "Light of the Stars"  on it. Page 80 Heart of the Wild. Take a look and let me know what you think. I am not sure that this is an enhancement or not, it kinda seems like it would be, so if need be I'll activate it later when I raise my Valour.

DONE! Ormal imbued the power without your need to spend the advance. :csu:

The Stone of Ardillon [pronounced Ar-di-LON]
A gem of intricate cut that shines with an inner light - enough to cast light out in a 5' radius around the holder.

[1 increase] The Light of the Stars: Ormal bestowed this blessing of Elbereth upon the stone.

By spending a point of Hope, Bandy may cause the light in the stone to burn with the pure light of the stars. This light flares for a limited time - a number of rounds equal to Bandy's Wisdom rating and a radius equal to 5' plus the number of feet equal to Bandy's Wisdom rating. While it burns, creatures of the Enemy cannot engage the bearer in close combat unless they spend 3 Hate Points, nor any around him within the radius of light, unless they spend 1 Hate point. Once the Light of the Stars goes out, the stone can be lit up again only after a number of minutes equal to Bandy's Wisdom, and at the cost of one point of Hope.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

Oh yeah! Who needs armor now! You gotta really hate him now!
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

Narration to follow.  Long day has been long. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

There has been some criticism of the Interaction mechanic on the G+ page for the TOR game. I would like to say however, that Doug's handling of our interaction with Thranduil is probably a great example of how it should be done. There is was no tyranny of the dice, but our level of success was determined by how many success we had. As an AAR comment I would say that its better to roll the dice first and then use them to describe what you are doing so that you can incorporate the die roll into the interaction instead of dropping a Cicero like argument and then having it have no effect.

Either way, great job to everyone.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

Agreed.  One question I had is whether there was a particular reason for the target numbers to be higher than average.  Is Thranduil just hard to get through to? 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Great question. Doug, care to peel back the curtain?

Tolerance level makes sense.TN 14 is an average TN which would mean Thranduil's interaction with us was inherently harder all around because we werent elves and there was a cultural barrier. However, some approaches worked better than others because of his character.

I wonder, how does this stay challenging otherwise as we accrue skill dice? 
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18