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Shadowed Cargo - round 5

Started by tomcat, Jun 15, 2015, 09:16 AM

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tomcat

Jun 15, 2015, 09:16 AM Last Edit: Jun 27, 2015, 01:23 PM by tomcat
Music to read and post to!

Situation: The team has been confronted by the Bando Gora in the primary cargo hold

ALL Modifiers (situational, physical, weariness, wound conditions):

  • All PC/NPC's will suffer a -5 penalty for firing into any melee, unless they are the ones in the melee or have the Precise Shot feat.
  • Darkness - PC's suffer a -5 to Perception checks and a -2 to combat unless equipped with low-light gear
  • Severed -  BG4 has a break in the Force for 10 hours, which it cannot spend a FP and will go down -1 on CT for each power used in the time period
  • Position -  BG1 and BG2 are 15' above the team standing on cargo crates that are suspended by maglocks

Martel - 23/96 CT -1
Mitts* - 66/80 CT -1
Hammer - 0/91
Haywire - 20/81
Longshot - 33/81
|
 |
 |
 |
 |
Bando Gora Captain BG1 - REF 24, HP 0/102 CT -0, Threshold 25, FP -1 [Dark Raged - gains +6 to attack and damage, spends FP to maintain for combat]
Bando Gora Captain BG2* - REF 24, HP 57/102 CT -2, Threshold 25, FP -2 [Dark Raged - gains +4 to attack and damage, spends FP to maintain for combat]
Bando Gora soldier BG4 - REF 19, HP 59/59 CT -0, Threshold 21, FP -1 [severed] -  UNCONSCIOUS
Bando Gora soldier BG5 - DEAD
Bando Gora grunt BG6 -  DEAD
* have taken their second wind

Consumption:
I am not going to concern with consumption due to the increased capacity of your weapons, unless you guys use autofire, or any grenades.

Initiative:
Mitts (+11) 31
BG Captain 1 (+11) 30
BG Captain 2 (+11) 24
Longshot (+11) 22
Martel (+13) 21
Haywire (+11) 21
Hammer (+12) 15


The Bando Gora was a cult that had plagued the Outer Rim since before the onset of the Clone Wars. It had lived in the shadows using subterfuge and assassination to intimidate and control, all the while growing the ranks of its bestial followers. Drugs were the primary source of control, and devolution of any species that might come under the cult's interests. The ultimate goal - subjugation.

But like any other organization, it needed leadership and there was a void in this area for the Gora. Since the death of Komari Vosa, many of the higher ranked members had taken on the mantle and ruled over their own immediate area. The two captains that were aboard the Action VI, to guard their product that they moved into Hutt space, were not willing to die for the shipment. Where before, under Vosa, they would have willingly fought to the death, they now each saw themselves as an independent possibility of leadership within the cult. They both knew it was better to live and report back the attack on the shipment - to know that somewhere in their operation was snitch.

By silent consensus, the two captains made the decision to get away from here. The one that stood above the team pulled back into the shadows and then began to spider-climb into the cargo crates to find a hiding spot within the massive cargo bay. The other one knew it would not survive and escape, and so tried to take one more of the troopers with it into the void. The Bando Gora raised its Force Staff at Haywire and fired.

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc:  Mitts' actions

SWIFT x2 - Second wind [restores 20 Hit Points]
MOVE - moves out of cover


BG2 Actions [edit here from what was stated above - he does not leap to attack]

BG2 attacks Haywire
SWIFT x2 - Second Wind [restores 25 Hit Points]
STANDARD - fires his staff on Haywire
DC 27 Ranged staff +11 (3d8+5 fire), Dark Rage +4, CT -2
:00: 1d20+13 : 4 + 13, total 17

:dmg: 3d8+9 : 6, 7, 1 + 9, total 23
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

 :ooc: Doug, did Martel know BG1 was there before he went all Hide/Move Silent?
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

:ooc:  Yea, BG1 was the one that you deflected last round.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

Martel seeks out the foe that is trying to get away.

 :ooc:
 :00:
Perception (CT -1) -  1d20+10 : 13 + 10, total 23



If he finds the scoundrel (moves 6 squares to get in range if possible) and able to be in range,
 :00:
Use the Force: Move Object (CT -1) -  1d20+11 : 5 + 11, total 16
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Stefan

Hammer sees the captain disappear from his field of view, but also seems Martel glance that way.  He quickly makes the decision that the it's better to deal with the enemy that he can see before the other one comes back and fires once again into the remaining Bando Gora.

DC - 24 skill infoRanged heavy assault blaster rifle* +10 (5d10+8) with Burst Fire and braced and Point Blank Shot
:00: 1d20+10 : 14 + 10, total 24

:dmg: 5d10+8 : 6, 6, 10, 5, 10 + 8, total 45

disench4nted

 :ooc: Stefan posted while I was and it messed up all my formatting lol, lets try again :P

Haywire dove to avoid the deadly energy that the enemy captain had directed at him and felt the heat of the blast on his side as it passed harmlessly over his reinforced armor. Haywire hit the ground and returned fire on his attacker trusting his team to help bring him down.

DC 24 Assault Blaster Rifle with Point Blank Shot
Rolled 1d20+11 : 14 + 11, total 25

Rolled 3d8+5 : 4, 6, 6 + 5, total 21

Stefan


tomcat

:ooc:  Applying the attacks in order - Haywire to Hammer - we get the following.

Matt, the Gora that attacked you is above you. He was standing on crates that either floated or were magnetically secured to the ship's bulkhead. To get to him, you need to start to climb up the crates.


The Bando Gora commander had rallied himself against his enemies - drawing upon his inner strength to steel himself against any more attacks. He dropped his staff to blast Haywire, but rushed the shot and it went high. The Clone Trooper did not hesitate to reciprocate and his carbine flared in the dark hold. The bolt struck the Bando Gora in the left side, spinning it sideways and causing its staff to fly from its hands. A ghastly cry of pain came from the thing.

Hammer seeing the opportunity braced Vera again and the heavy blaster sang. The team saw large chunks of the Gora's back and torso incinerated right off of its body. The thing fell to the deck in a smoking ruin and did not stir again.

Martel looked up into the darkness. The cargo containers were scattered above them in ordered groups, either sitting on repulsor pallets or maglocked to the Action VI's bulkhead. He thought he glimpsed a darker shadow moving among the boxes, like a spider on the wall, but he was not sure.

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

"Secure the area and cover me.  I'm going after the last one," said Martel.  Clipping his lightsaber to his belt, he began climbing after the darksider.

 :ooc: Take 10 on Climb?
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Stefan

Hammer quickly ordered Haywire and Mitts into positions under cover and facing Fore and Aft as security, then had Longshot join him next to the pile of boxes in the center of the area they were covering to try to help the commander if he could. 

Once the AO was secure he quickly ran down ammo counts for all 4 of them as well as their conditions.

"Mitts, How you doin'?  Can you patch yourself up or do you need Longshot to help out?"

tomcat

Jun 17, 2015, 10:11 AM #11 Last Edit: Jun 17, 2015, 10:18 AM by tomcat
"Workin' on it, Sarge," came the raspy reply from the corpsman. Hammer's helmet clicked and then, "I am moving that way, anyway, sir," came Longshot's voice.

The sniper moved slowly across the cargo deck, his gun aimed upward towards the shadows. "I am not sure what these things are, but they don't even show up on low-light, or infrared." Longshot watched as his helmet cycled through its various views. What they all could see was Martel moving into the suspended crates, leaping from one to the next. Those on repulsor-pallets rocked back and forth, but did not move due to the magnetic links that held all in place.



The Jedi scanned the darkness where the Bando Gora had moved to, but could see nothing. He continued to climb.

Suddenly, there was a great BOOOM-WHOOMFF! and the clangor of a metal door as it cascaded down the man-lift shaft. Smoke filled the tube and it slowly began to escape into the cargo hold. Mitts who was closest to the lift-shaft, spoke, "I think the pirates just blew open another locked down door...this one to the lift, cause I just saw it fall past the door here."

The ship had been locked down by Haywire and the mech-droid, but the pirates must have gotten resourceful. First they must have gotten to their armory, and now were blowing a way through portals and bulkheads to get down to the lower decks.

"If they've accessed this man-lift, they'll be coming down here very soon. Unfortunately for them, their gonna have to do it with rope - unless they can fly." All of the troopers cringed in their armor at Longshot's words. Hopefully these pirates didn't have jetpacks!
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

disench4nted

"Hammer, cover me! I'm going to leave a surprise for our pirate friends if they decide to come through the door."

 :ooc: Haywire wants to ball up some Detonite Cord and Frag grenades and lay them around the door in places that would catch as many enemies as possible coming through.

tomcat

:ooc: trip wire -or- triggered? Let me know. Also, let me know if you know the blast radius in squares and map them out on the deck plan, for me.

If you don't know blast radii, I will get you the info.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

disench4nted

 :ooc: Triggered, and I don't know the blast radius. I think I've got the rulebook on a computer at home somewhere but I'd have to dig it up  :\