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Blood in the Rye - Round 2

Started by Eclecticon, Dec 15, 2021, 11:48 PM

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Eclecticon

Situation: The Fellowship has interrupted the capture of a trio of wandering strangers by Viglundings led by Wulfdan the Traitor.

Combat Advantage dice:
• Arbogast 1/2
• Esgalwen 1/1
• Grimbeorn 1/2
• Hathcyn 0/0

Situation Modifiers:
• The Viglundings have the initiative. 

Physical Modifiers (complications):
• N/A

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Arbogast
Esgalwen
Grimbeorn
Hathcyn
• 6 (:<|: +3)
• 6
• 4 (:<|: +4)
• 4 (Great Strength +3)
• 2d (:C|: +3)
• 1d (:C|: n/a)
• 2d (:C|: n/a)
• 3d (:C|: n/a)
• 11/16
• 14/14
• 12/12
• 5/13
• 19/26
• 27/27
• 29/31
• 13/29
Open
Rearward
Open
Forward
normal
normal
normal
normal

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Wulfdan the Traitor
Viglunding raider
Viglunding reaver
Viglunding slaver
Viglunding warrior
 
• 5
• 4
• 4
• 4
• 4
• 3d
• 2d
• 2d
• 2d
• 2d
• 0/4
• 0/2
• 2/2
• 2/2
• 2/2
• 0/24
• 0/16
• 2/16
• 9/16
• 11/16
disabled
Dead
vs Hathcyn
vs Esgalwen
vs Arbogast

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
The mind is its own place, and in itself
Can make a heav'n of hell, a hell of heav'n.
    - Milton

Eclecticon

Esgalwen's eye is not as keen and her second shaft merely scores a line across the back of the slaver's leather corselet, leaving him staggered but not otherwise hurt.  With a curse, he turns and rushes toward the Dúnadan, trying to bring himself within range to throw his spear.  As the warrior who faced Grimbeorn gurgles his last breaths, his compatriots fight on, oblivious for the moment to his fate. 

Behind the Viglundings, the dusky-skinned boy hesitates, his gaze flitting between his companions and the clashing warriors. 


:ooc: So, the Viglunding Slaver will need to pass an Athletics roll to get himself in range this round:

:00: 1d12 : 9, total 9
Rolled 2d6+4 : 5, 4 + 4, total 13


And the remaining Viglundings fight on:

Viglunding reaver (TN 13)
:00: 1d12 : 1, total 1
Rolled 2d6+4 : 2, 6 + 4, total 12


Viglunding warrior (TN 15)
:00: 1d12 : 6, total 6
Rolled 2d6+4 : 4, 3 + 4, total 11
The mind is its own place, and in itself
Can make a heav'n of hell, a hell of heav'n.
    - Milton

Eclecticon

As the rim of Arbogast's shield clangs against his helm under the battering of the Viglunding's axe against it, and Hathcyn is forced to twist painfully away from a strike that might otherwise have brast his hand asunder, the third Viglunding casts his spear with a scream of wrath...


:ooc: Attack roll (TN 18):

:00: 1d12 : 2, total 2
Rolled 3d6 : 1, 2, 1, total 4
The mind is its own place, and in itself
Can make a heav'n of hell, a hell of heav'n.
    - Milton

Eclecticon

:ooc: The slaver's spear misses Esgalwen by an embarrassing distance, but Arbogast loses five endurance and Hathcyn nine (OW!).  The Longspear is now Weary. 
The mind is its own place, and in itself
Can make a heav'n of hell, a hell of heav'n.
    - Milton

Eclecticon

Retreating a pace or two, Arbogast raises the Warden's Axe high, its rune-scored blade catching the summer sun.  "The Carrock," he calls, "and the green of the vales!" 


:ooc: The Fire-watcher is shifting into Open stance and trying to Rally his friends (TN 14):

:00: 1d12 : 6, total 6
Rolled 4d6 : 3, 1, 6, 3, total 13
The mind is its own place, and in itself
Can make a heav'n of hell, a hell of heav'n.
    - Milton

Eclecticon

:ooc: That's a nice little great success - everyone who's injured recovers three Endurance (meaning Hathcyn is no longer Weary). 
The mind is its own place, and in itself
Can make a heav'n of hell, a hell of heav'n.
    - Milton

Telcontar

"Carrock!"

Hathcyn presses the attack.Hoping to finish his foe.

Rolled 1d12 : 8, total 8

Rolled 4d6 : 4, 5, 3, 3, total 15
THE GAME MUST GO ON!

Jephthah Crowe
Inspector REP-DET

Telcontar

 :ooc: thats a protection test if it matters
THE GAME MUST GO ON!

Jephthah Crowe
Inspector REP-DET

Telcontar

 :ooc: Now that is a well timed Rally.
THE GAME MUST GO ON!

Jephthah Crowe
Inspector REP-DET

GandalfOfBorg

Grimbeorn strides forth to Wulfdan, putting axe to neck.  "Surrender and call them off!  You will all die this day where you stand if you do not!  Do you yield?!"

:ooc:
 :00:
Battle + bonus -  1d12 : 3, total 3
Rolled 4d6 : 5, 5, 1, 6, total 17

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

GandalfOfBorg

 :ooc: Changes stance to Forward, Intimidate action
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

Ignoring the feeble throw of her enemy, Esgalwen draws and looses another arrow.

TN 16 great bow 4d
:00: 1d12 : 8, total 8
Rolled 4d6 : 1, 1, 3, 3, total 8

:dmg: 7   edge: 10  injury: 16
Wylde  :<3: 6    :**: 5    :5=: [ :d12: :d10:] 2

tomcat

#12
Something distracts her, for even though the arrow hits the slaver, again it merely scores the leather about his chest. With the man fast approaching, the Dúnadan woman lowers her bow and draws her sword from its scabbard.

:ooc: She moves to :-->: stance

That was a 16 success for 7 :<3: loss
Wylde  :<3: 6    :**: 5    :5=: [ :d12: :d10:] 2

Eclecticon

As Hathcyn strikes down the man who stands against him, smiting the man in the jaw with the butt of his spear, Wulfdan raises his sole good arm and cries "I yield!  No further shall we trouble you, an you let us go in peace!"  With great reluctance, the two Viglundings still on their feet let their axes fall to the earth. 

The tall stranger, who Grimbeorn can now see is in fact a woman, with short hairs somehow affixed to her jaw as a simple disguise, heaves herself to her feet and, with a desultory kick at the fallen Wulfdan, goes to tend to the bleeding boy.  The old woman likewise struggles upright, presses her palms together and bowing toward Grimbeorn. 
The mind is its own place, and in itself
Can make a heav'n of hell, a hell of heav'n.
    - Milton

Eclecticon

:ooc: Nice work, guys.  Matt, make sure you mark off an AP for Grimbeorn's successful intimidation.
The mind is its own place, and in itself
Can make a heav'n of hell, a hell of heav'n.
    - Milton