News:

Welcome to RPG.avioc.org!! If you have a story to tell or want to join one, you have come to the right place!

Main Menu

Blood in the Rye - Round 1

Started by Eclecticon, Dec 13, 2021, 08:38 PM

Previous topic - Next topic

Eclecticon

Situation: The Fellowship has interrupted the capture of a trio of wandering strangers by Viglundings led by Wulfdan the Traitor.

Combat Advantage dice:
• Arbogast 1/2
• Esgalwen 1/1
• Grimbeorn 1/2
• Hathcyn 0/0

Situation Modifiers:
• The Viglundings have the initiative. 

Physical Modifiers (complications):
• N/A

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Arbogast
Esgalwen
Grimbeorn
Hathcyn
• 6 (:<|: +3)
• 6
• 4 (:<|: +4)
• 4 (Great Strength +3)
• 2d (:C|: +3)
• 1d (:C|: n/a)
• 2d (:C|: n/a)
• 3d (:C|: n/a)
• 11/16
• 14/14
• 12/12
• 5/13
• 21/26
• 27/27
• 26/31
• 19/29
Forward
Rearward
Forward
Forward
normal
normal
normal
normal

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Wulfdan the Traitor
Viglunding raider
Viglunding reaver
Viglunding slaver
Viglunding warrior
 
• 5
• 4
• 4
• 4
• 4
• 3d
• 2d
• 2d
• 2d
• 2d
• 0/4
• 0/2
• 2/2
• 2/2
• 2/2
• 0/24
• 0/16
• 2/16
• 9/16
• 11/16
disabled
Dead
vsHathcyn
pursuing the boy
vs Arbogast

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

As soon as Wulfdan releases his grip, the boy tries to dart away, one hand clasped over the blood dripping from his scalp.  The slaver snarls and starts after him just as the blond-haired stranger steps into his way.  The slaver barely pauses, driving the butt of his spear into the stranger's stomach and stepping aside to continue his pursuit. 

Moments later, the charge of the companions reaches the Viglunding skirmishers, who have drawn axes and stand ready. 


:ooc: The Viglundings attack as the three men reach them:

Viglunding raider (TN 14)
:00: 1d12 : 6, total 6
Rolled 2d6+4 : 5, 2 + 4, total 11


Viglunding reaver (TN 13)
:00: 1d12 : 10, total 10
Rolled 2d6+4 : 2, 3 + 4, total 9


Viglunding warrior (TN 15)
:00: 1d12 : 1, total 1
Rolled 2d6+4 : 5, 5 + 4, total 14
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

The two sides meet with wordless cries and the sound of iron axe-heads meeting stout wood. 


:ooc: Five Endurance loss for all my subjects!*

* Offer not valid for subjects of Gondorian heritage.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Hathcyn took another blow from these foes but at last was in a position to do something about it and struck out with his long spear.

Rolled 1d12 : 12, total 12

Rolled 4d6 : 2, 4, 4, 6, total 16
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

 :<|:
Rolled 2d6 : 6, 3, total 9
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

The slaver narrowly avoids being skewered by the leaf shaped blade.   
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

:ooc: Still a lazy 14 Endurance loss, though. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

Crashing into the guard between him and his goal, Grimbeorn roars with the fury of blood and honor scorned.  He puts his might into the blow intended to sweep the man from his path to Wulfdan.

 :ooc:
Stance: Open
Action: Targeted Strike (-2d, +1 bonus)
 :00:
Axes -  1d12 : 11, total 11
Rolled 4d6 : 4, 5, 6, 4, total 19


Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

GandalfOfBorg

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

:ooc: That's still a hit - remember, :~~: symbols just count as zero, not an automatic failure.  The Viglunding raider needs a Protection Test against TN 18:

:00: 1d12 : 8, total 8
Rolled 2d6 : 3, 2, total 5
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

With fell hand and keen eye working as one, Grimbeorn strikes down the man before him, breaking his body and battering it aside as he falls.  Blood, fresh and hot, drips from the blade of Bear Claw.  To his left, Arbogast lets his momentum carry him forward behind his shield, the Warden's Axe sweeping fast and low. 


:ooc: Nearly forgot Arbogast's action!  He'll just do a basic attack as well - no need for anything fancy at this stage. 

:00: 1d12 : 3, total 3
Rolled 4d6 : 4, 5, 2, 5, total 16
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

#12
:ooc: A competent, though hardly incredible, hit.  I'm going to say that Arbogast is too far away from Hathcyn's opponent to affect him with his magic Cleaving axe. 

EDIT: Let's see if I can improve Arbogast's strike with a bonus die:
:00: 1d6 : 3, total 3
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Though his attack is cunning, the Viglunding is already giving ground ahead of the Fire-watcher's charge.  He stumbles backwards, the Warden's Axe cleaving air rather than knee-joints. 


:ooc: Doug, you're up!
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

Seeing the boy still being pursued, Esgalwen looses another arrow.

TN 16 great bow 4d
:00: 1d12 : 9, total 9
Rolled 4d6 : 2, 3, 3, 1, total 9

:dmg: 7    edge: 10    injury: 16
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]