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Confrontation in the Gloom - Round 10

Started by Eclecticon, Jun 22, 2021, 01:53 AM

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Eclecticon

Situation: The Fellowship has followed the servants of the Shadow to their lair beneath Lake-Town.

Combat Advantage dice:
• Arbogast 0/1
• Esgalwen 0/2
• Hathcyn 0/0
• Laeral 0/2

Situation Modifiers:
• The companions have the initiative. 

Physical Modifiers (complications):
• The platform is slippery, but broad enough that characters are not in danger of falling.

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Arbogast
Esgalwen
Hathcyn
Laeral
• 6 (:<|: +3)
• 6
• 7
• 8
• 2d (:C|: +3)
• 1d (:C|: n/a)
• 2d (:C|: n/a)
• 3d (:C|: n/a)
• 10/16
• 10/14
• 8/13
• 9/12
• 0/26
• 27/27
• 11/29
• 20/28
Defensive
Rearward
Defensive
Rearward
unconscious
normal
unconscious
normal

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
The Haunter of the Lakeshore
Bowman 1
Bowman 2
Bowman 3
Knifeman 1
Knifeman 2
Knifeman 3
Knifeman 4
Knifeman 5
Knifeman 6
Beorning Guard
Beorning Warrior
Wulfdan Broken-jaw
Lake-Beast
• 6
• 4
• 4
• 4
• 3
• 3
• 3
• 3
• 3
• 3
• 4
• 4
• 5
• 4
• 2d
• 1d
• 1d
• 1d
• 1d
• 1d
• 1d
• 1d
• 1d
• 1d
• 2d
• 2d
• 3d
• 2d
• 0/10
• 2/2
• 2/2
• 2/2
• 2/2
• 2/2
• 2/2
• 2/2
• 2/2
• 2/2
• 2/2
• 2/2
• 4/4
• 5/6
• 0/50
• 1/14
• 1/14
• 1/14
• 0/12
• 0/12
• 0/12
• 0/12
• 0/12
• 12/12
• 14/14
• 0/14
• 13/24
• 0/32
Fleeing
??
??
??
Dead
Dead
Dead
Dead
Dead
Fleeing

Dead (?)
Fleeing
Dead

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

An arrow was sent with her words, even as Esgalwen finished her spirited curse.

:ooc: I will shoot at the Haunt, as I see no other targets... not sure what it will do.
TN 18 great bow 3d
:00: 1d12 : 9, total 9
Rolled 3d6 : 5, 3, 3, total 11

:dmg: 7   edge: 10   injury: 16
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: no piercing shot, but it is a success for 7 :<3: loss if that matters.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

Quote from: tomcat on Jun 22, 2021, 06:47 PM:ooc: I will shoot at the Haunt, as I see no other targets...
:ooc: The two men with the strongbox haven't gotten away yet, but it's hard to argue that they present more of a threat. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

 :ooc:
Laeral soooooo wants to chase that guy down, but also can't let the wraith stay nor let those men get away.

Shoot at one of the men with the strong box.
Bow -  1d12 : 10, total 10
Rolled 3d6 : 4, 6, 5, total 15

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Telcontar

Hathcyn spends the round in fever dreams of woe.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

Quote from: GandalfOfBorg on Jun 22, 2021, 09:09 PM:ooc:
Laeral soooooo wants to chase that guy down, but also can't let the wraith stay nor let those men get away.

Shoot at one of the men with the strong box.
This dice roll has been tampered with!
Bow -  1d12 : 10, total 10
Rolled 3d6 : 4, 6, 5, total 15


:ooc: That could potentially be a kill, which means that strongbox comes tumbling back down onto the platform and Wulfdan might have to come back down to get it! Nice shot!
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

:ooc: It's definitely a Piercing blow.  Let's see how the guy's armour holds up:

:00: 1d12 : 1, total 1
Rolled 2d6 : 6, 2, total 8
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

The shriek of an elven arrow is cut short by the sound of it burying itself in the back of the foremost man.  Without a cry, he topples almost exactly where Wulfdan fell moments before, and does not move.  Bereft of his strength, the strongbox falls heavily to the planks and is abandoned by the remaining clansman, who throws down his spear and calls "Peace!  I yield to you!  This man is my cousin and I shall not leave him to die here, nor perish for a box of coin!" 

Though struck once again by Esgalwen's arrow, the Haunter barely seems peturbed as the shaft shivers itself asunder.  At the Beorning's call, it shoots a clawed hand toward the remaining man.  Does Esgalwen imagine that she sees him blanch even in the flickering light of the torch in his hand?  For certainly his eyes widen and a new and sudden tremor afflicts him.  What ghastly visions of wrathful fire or terrible, lingering helplessness the Haunter shows him, the Ranger can only fancy, but the Haunter's command, scornful of kinship or mercy, is clear.  NONE ARE RELEASED FROM THE SERVICE OF MORDOR.  SLAY THEM BOTH.

Thereupon, the black shade doffs its cloak and casts aside its form, going forth unclad and invisible.  Only Laeral marks where the dread wraith passes as it vanishes along the winding plank paths that lead yet further into the gloom. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

As the threat and horror of the Nazgûl passes, Laeral and Esgalwen have time to exchange a brief look, for Wulfdan's meaning was clear: there remains yet one more agent of the Enemy, not only at large but unknown and unsuspected in the the household that now hosts the Council of the North.  Even now, if his word is at all to be trusted, she brings wine to the King Under the Mountain and the King of Dale, to Queen Una and Legolas son of Thranduil, to Mogdred of the Toft and Tyrant's Hill, and to Grimbeorn.  Such an opportunity to lay waste to the leadership of the Free Peoples will not soon come again, thinks Laeral, and all it would take is a few drops of some poison, drawn forth and refined in the blackness of Barad-dûr, to take full advantage of it!

All that now stands before them is a single man, bearing the same wide-eyed, jaw-clenched mien that they have seen on all their living assailants these past terrible days.  But whether they slay him or somehow pass him by, can they make their way to the Town Hall in time to stop this final plot of the Shadow?
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet