News:

Welcome to RPG.avioc.org!! If you have a story to tell or want to join one, you have come to the right place!

Main Menu

Confrontation in the Gloom - Round 3

Started by Eclecticon, Jun 09, 2021, 11:22 PM

Previous topic - Next topic

Eclecticon

Situation: The Fellowship has followed the servants of the Shadow to their lair beneath Lake-Town.

Combat Advantage dice:
• Arbogast 1/1
• Esgalwen 2/2
• Hathcyn 0/0
• Laeral 0/2

Situation Modifiers:
• The unseen foes have the initiative. 

Physical Modifiers (complications):
• Footing is treacherous.  Any character struck with a Great or Extraordinary success must make an Athletics roll (at TN 5 + Endurance lost) or fall.  Characters on the raft receive a +4 bonus to their roll.  Characters can also use a called shot (TOR p 178) to perform a Pummelling Attack (Adventurer's Companion, p 111) to automatically knock their opponent into the water. 

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Arbogast
Esgalwen
Hathcyn
Laeral
• 6 (:<|: +3)
• 6
• 7
• 8
• 2d (:C|: +3)
• 1d (:C|: n/a)
• 2d (:C|: n/a)
• 3d (:C|: n/a)
• 12/16
• 10/14
• 8/13
• 10/12
• 12/26
• 27/27
• 16/29
• 17/28
Defensive
Defensive
Defensive
Rearward
weary
normal
normal
normal

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Unseen bowman 1
Unseen bowman 2
Bowman 3
Knifeman 1
Knifeman 2
Lake-Beast
• ?
• ?
• 4
• 3
• 3
• 4
• ?
• ?
• 1d
• 1d
• 1d
• 2d
• ?
• ?
• 2/2
• 2/2
• 2/2
• 5/6
• ?
• ?
• 1/14
• 12/12
• 12 /12
• 0/32


??


Dead

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Try as he might, the Longspear cannot find a faster way through the dead forest between the timbers and the water, and so he edges along the planks behind Arbogast.  From deeper within the gloom, the bowmen continue to harass the companions, some aiming for those on the planks, some for those on the water. 


:ooc: The bowmen shoot again:

Bowman 1 (at Esgalwen)
:00: 1d12 : 3, total 3
Rolled 2d6+3 : 6, 3 + 3, total 12


Bowman 2 (at Esgalwen)
:00: 1d12 : 3, total 3
Rolled 2d6+3 : 4, 3 + 3, total 10


Bowman 3 (at Arbogast)
:00: 1d12 : 8, total 8
Rolled 2d6+3 : 6, 6 + 3, total 15
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

An arrow whistles past Esgalwen as she helps Laeral back on to the raft, its deck now rocking wildly, and another buries itself in the side of an empty barrel below her. 

Beneath his feet, Hathcyn feels the planks begin to shake as a high-pitched scream, whether of rage or terror he cannot tell, announces the arrival of a pair of men.  They are little more than ruffians, long knives clenched in thin-fingered fists and feet wrapped in rags against the cold, but their rushing onslaught leaves no doubt that they intend to drive the companions from this place or perish in the attempt. 

Both he and Arbogast steady themselves, ready to receive the charge.  Then, before his very eyes, Hathcyn sees a lucky arrow fly through the space beneath Arbogast's shield to strike his shin, drawing a cry of pain from his friend as the Fire-watcher topples...


:ooc: Athletics test for Arbogast (vs TN 16):
:00: 1d12 : 12, total 12
Rolled 2d6 : 6, 1, total 7
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

... for a heartbeat before righting himself in time to defend against the oncoming foe. 


:ooc: The first knifeman attacks. 
:00: 1d12 : 11, total 11
Rolled 2d6+3 : 2, 3 + 3, total 8


The plank path is single-file, so the second man is blocked.  Hathcyn, with his spear, can attack either one. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Bugger me - these guys are rolling like demons! 

Arbogast loses another three Endurance (making him Weary) and needs a Protection roll (vs TN 12):
:00: 1d12 : 12, total 12
Rolled 2d6+3 : 5, 1 + 3, total 9
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Rather than rely on his blade, the first attacker simply drives his entire body into Arbogast's shield, smashing it backwards into the bar-nasal of his helm.  The Fire-watcher retreats a step, making Hathcyn hurriedly shuffle backwards to give him room, then shakes his head as if to fling the pain itself into the dark water and lets the Warden's Axe respond. 


:ooc: Arbogast will remain in Defensive stance for now, but is attacking:
:00: 1d12 : 1, total 1
Rolled 4d6 : 2, 3, 3, 5, total 13
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

Winded and drenched, Laeral regains her feet and a bit of determination.  "We must help them; this is getting out of hand."  Nocking another arrow, she peers into the darkness and fray for her old target.

 :ooc:
Target - Bowman 3; Called Shot
Bows -  1d12 : 1, total 1
Rolled 3d6 : 4, 3, 3, total 10

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

GandalfOfBorg

 :ooc:
Ugh, other advantage die
Advantage -  1d6 : 1, total 1

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

GandalfOfBorg

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Telcontar

Hathcyn managed to find a supporting beam to hang the lantern on and gripped his spear. Most of his body was covered by The Firewatcher and his shield but there was little time for finesse.

The Beorning saw that his companion was already growing weary from the frey. Mindless of his own safety he sought to even the odds.

Forward stance
Rolled 1d12 : 1, total 1

Rolled 3d6 : 2, 3, 1, total 6
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

 :ooc: oh for.....f sakes.

The position was awkward and no aid could Hathcyn give his friend.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

#12
:ooc: Gentlemen, I can only conclude that this entire game is cursed.

EDIT: I may be too hasty - perhaps Doug can save us?
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc: sooo for the next adventure I'll play a dwarf named Runeroller....
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: I wasn't 100% sure Esgalwen would have an action this round, as she had sword in hand from last, but I leave it for you to tell us what can be achieved in a round regarding sheathing and drawing of new weapons. I will bolster the idea with some narrative, so here we go.

Seeing Laeral was safe but hearing the arrows hiss through the air, Esgalwen rolled to her knees while sliding Nimronyn back into its sheath. The Ranger's hands were a steady display of weapon's training as her bow came up next with a single arrow nocked to its string.

Scanning the darkness for targets, Esgalwen aimed down the line of light from the lantern and saw her quarry - her arrow was loosed.

:ooc: She now is in :<->:

TN 16 longbow 3d
:00: 1d12 : 6, total 6
Rolled 3d6 : 2, 6, 4, total 12

:dmg: 7   edge: 10  injury: 16
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]