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Dead Men at the Tollhouse - Round 3

Started by Eclecticon, Dec 14, 2020, 09:41 PM

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Eclecticon

Situation: The Fellowship has disturbed three wights' siege of the tollhouse buildings.

Combat Advantage dice:
• Hathcyn 2/2

Situation Modifiers:
• The companions have the initiative.

Physical Modifiers (complications):
• The canal between the Elven Quarter and the tollhouse allows any number of characters to fight in Rearward stance until the wights are able to cross the bridge. 

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Arbogast
Esgalwen
Hathcyn
Laeral
• 6 (:<|: +3)
• 9
• 7
• 8
• 2d (:C|: +3)
• 1d (:C|: n/a)
• 2d (:C|: n/a)
• 3d (:C|: n/a)
• 13/16
• 11/14
• 7/13
• 10/12
• 26/26
• 7/27
• 29/29
• 28/28
Open
Forward
Defensive
Rearward
normal
weary
normal
normal

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Root arm
Missing jaw
Rusted helm
Axeman
Swordsman
• 7
• 7
• 7
• 3
• 3
• 4d
• 4d
• 4d
• 1d
• 1d
• 7/8
• 7/8
• 7/8
• 2/2
• 2/2
• 0/54
• 0/54
• 0/54
• 12/12
• 12/12
DEAD
DEAD
DEAD

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Hathcyn took no time to celebrate his victory. In the twisted faces of these creatures he still saw the dead visage of Uppala trying to kill him in the hall. The terror of years past never left him though part of him knew it wasnt real.

He turned from the pile of muck and attempted to aid his friend who was sorely pressed.

Open stance:
Rolled 1d12 : 2, total 2

Rolled 3d6 : 1, 6, 2, total 9
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

The thrust of the spear went wide, but he hoped at least the creature would feel its foes encircling him.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

The cruel hands at her neck with sharp nails digging into her flesh, Esgalwen could smell the foul reek that came from the undead creature and she felt her earlier dinner rebelling against her body. Hathcyn's spear slid across the monster making no purchase in its flesh and Esgalwen quietly cursed the wight for resilience.

She dropped Nimronyn under the arms that clutched her and put the point of the weapon just under the wight's sternum, thrusting forward with both hands.

:ooc:
TN 13 longsword 4d :zz:
:00: 1d12 : 10, total 10
Rolled 4d6 : 1, 3, 6, 5, total 15

:dmg: 11  edge: 8   injury: 18
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: RESULT

Esgalwen scores a 21 :%: success and a TN 18 piercing blow.


The wight's protection test:
TN 18 :<>: 4d
:00: 1d12 : 11, total 11
Rolled 4d6 : 4, 6, 4, 4, total 18
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Wow! Resilient fuck! Well, it still takes 17 :<3: loss.

There was a crack of bone, or maybe it was the wood that made up the monster's form, but Nimronyn did naught else but cut deeply as it slid across chest - unable to pierce into where its heart might be.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

Moving alongside the Longspear, Arbogast brings the Warden's Axe down on the remaining wight. 

Across the canal, Laeral's voice rings out: "More assailants!"  There is a clatter as she drops her bow and takes up her spear to defend herself at close quarters. 


:ooc:
Attack roll for Arbogast
:00: 1d12 : 2, total 2
Rolled 4d6 : 3, 2, 6, 4, total 15


Laeral doesn't get an attack this round as she is switching weapons. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

From the close darkness of the Elven Quarter, two Men dash into the moonlight.  The first, his sword blackened with pitch, closes with Laeral, his slashes and swipes driving her away from the bridge as his companion draws an axe and begins to hack at the ropes supporting the bridge to the Tollhouse. 


:ooc: The swordsman is engaging Laeral.  The axeman will cut away the bridge by the end of the next round unless someone can cross in time (with a successful Athletics roll - each person attempting after the first will add 2 to the TN, as the rope bridge shakes and sways beneath them). 

Attack roll for the swordsman
:00: 1d12 : 12, total 12
Rolled 3d6 : 4, 5, 4, total 13
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Though his attack is frenzied, Laeral is fleet of foot and escapes with no more than a torn sleeve.  Beside her, the unmistakeable sound of iron cutting wood continues. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet