News:

Welcome to RPG.avioc.org!! If you have a story to tell or want to join one, you have come to the right place!

Main Menu

Skirmish at the Steading - Round 10

Started by Eclecticon, Apr 21, 2018, 07:11 PM

Previous topic - Next topic

Eclecticon

Situation: The Company brought a raiding party of orcs to bay inside the longhouse in an isolated steading, but their attack has gone disastrously awry and escape is now being hard-won. 

Combat Advantage dice:
• Grimbeorn 0
• Hathcyn 0/1

Situation Modifiers:
• The company has the initiative, as the orcs have had to scramble to arm themselves

Physical Modifiers (complications):
• none
 
PC/NPC PARRY :+~: ARMOUR :<>: HOPE :vv: END :<3: STANCE
Grimbeorn
Hathcyn
4 (shield +4)
4 (shield n/a)


2d (helm n/a)
2d (helm n/a)


4/12
13/13


18/31
18/29 WOUNDED


Forward
Open

ENEMY PARRY :+~: ARMOUR :<>: HATE :@: END :<3: NOTES
Orcish Chieftain
Orc Soldier
Goblin Archer
Orc Soldier
Orc Soldier
Orc Soldier
Orc Soldier

Goblin Archer
Goblin Archer
Goblin Archer
Goblin Archer
Goblin Archer
Goblin Archer
Goblin Archer
Goblin Archer
Goblin Archer

















7
4
2
4
4
4
4

2
2
2
2
2
2
2
2
2

















3d
3d
2d
3d
3d
3d
3d

2d
2d
2d
2d
2d
2d
2d
2d
2d

















5/5
1/1
1/1
1/1
1/1
1/1
1/1

1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1

















0/20
0/12
0/8
0/12
3/12
12/12
12/12

0/8
0/8
0/8
0/8
0/8
0/8
8/8
8/8
8/8

















DEAD
DEAD
DEAD
DEAD
pursuing Grimbeorn
pursuing Grimbeorn
pursuing Grimbeorn

DEAD
DEAD
DEAD
DEAD
DEAD
DEAD
fighting Hathcyn
fighting Hathcyn
fighting Hathcyn

STANCES

Forward - action order 1
Close combat
TN 6+ parry
Forward Stance maneuvers
:<>:Open - action order 2
Close combat
TN 9+ parry
Open Stance maneuvers
:<>:Defensive - action order 3
Close combat
TN 12+ parry
Defensive Stance maneuvers
:<>:Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1

TN 12+ parry
Rearward Stance maneuvers
:<>:From any Stance
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll. On success,
may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

"Get him and horses, I'll cover our retreat!" orders the failed leader.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Telcontar

Hathcyn read the scene and attempted to make his escape from the deadly fray.

Rolled 1d12 : 10, total 10

Rolled 2d6 : 2, 3, total 5
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

GandalfOfBorg

 :ooc:
Stance: Defensive
Action: Protect Companion (Hathcyn)

Attack Goblin Archer
 :00:
Axes -  1d12 : 8, total 8
Rolled 5d6 : 1, 2, 4, 2, 1, total 10


Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

Without even slowing, Grimbeorn plows into the goblins that surround Hathcyn, scattering them and leaving yet another writing on the ground, its leg severed at the hip by Bear Claw.  Nor does Hathcyn squander the opportunity, breaking free of the goblins and helping Harhold over to where a pair of horses still remain.  The animals are skittish, however, having scented much blood on the evening wind, and they shy away from the two Men. 

As Hathcyn attempts to reassure the beasts, the first orcs charge through the open doors of the longhouse, their headlong pursuit of Grimbeorn bringing him once more within reach of their heavy spears and curved swords.  With raucous cries, they once more join him in battle. 


:ooc: So, the orcs that were inside are now thronging around outside, and Grimbeorn is outnumbered roughly twenty-five to one, once the 'outside' goblins are added to the mix.  I'll say that he can avoid being surrounded (there's plenty of room to maneuver, compared to the cramped confines inside), as long as he maintains a Defensive stance - essentially he's constantly retreating to keep himself from being cut off.  He'll be able to attempt an escape again next round - TN 14. 

In the meantime, there's more attacks to be endured:

Wounded orc
:00: 1d12 : 5, total 5
Rolled 2d6 : 2, 1, total 3


Hale orc
:00: 1d12 : 7, total 7
Rolled 2d6 : 2, 5, total 7


Screaming orc
:00: 1d12 : 4, total 4
Rolled 2d6 : 5, 3, total 8
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18