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Skirmish at the Steading - Round 3

Started by Eclecticon, Apr 02, 2018, 12:50 AM

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Eclecticon

Situation: The Company has brought a raiding party of orcs to bay inside the longhouse in an isolated steading. 

Combat Advantage dice:
• Grimbeorn 0
• Hathcyn 1/1

Situation Modifiers:
• The company has the initiative, as the orcs have had to scramble to arm themselves

Physical Modifiers (complications):
• none
 
PC/NPC PARRY :+~: ARMOUR :<>: HOPE :vv: END :<3: STANCE
Grimbeorn
Hathcyn
4 (shield +4)
4 (shield n/a)


2d (helm n/a)
2d (helm n/a)


5/12
12/13


31/31
29/29


Defensive
??

ENEMY PARRY :+~: ARMOUR :<>: HATE :@: END :<3: NOTES
Orcish Chieftain
Orc Soldier
Goblin Archer

Goblin Archer
Goblin Archer
Goblin Archer







7
4
2

2
2
2







3d
3d
2d

2d
2d
2d







5/5
1/1
1/1

1/1
1/1
1/1







20/20
12/12
8/8

8/8
8/8
8/8







fighting Grimbeorn
fighting Grimbeorn
fighting Grimbeorn

fighting Hathcyn
fighting Hathcyn
fighting Hathcyn

STANCES

Forward - action order 1
Close combat
TN 6+ parry
Forward Stance maneuvers
:<>:Open - action order 2
Close combat
TN 9+ parry
Open Stance maneuvers
:<>:Defensive - action order 3
Close combat
TN 12+ parry
Defensive Stance maneuvers
:<>:Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1

TN 12+ parry
Rearward Stance maneuvers
:<>:From any Stance
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll. On success,
may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Inside and outside, the steading is filled with the chaos and clangour of battle.  The woman that Beorn saw emerge from behind the pillar looks around her and, seeing perhaps a space between the warriors and orcs, runs weeping for the door.  It is by no means certain that she will make it before an alert orc, or even a stray blow, fells her. 

Outside, the goblins hiss at the sunlight, but the sun itself is dipping below their homes in the Misty Mountains, and they seem determined to fight rather than flee.  They surround the newly-arrived Beornings, pulling a man from his horse and going to work with crude, evil-looking knives. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Hathcyn Longspear sprung from the saddle with mobility of youth, the horse quickly forgotten. The men of the river basin were not know for their horsemanship or going to war upon beasts if burden. The northman swung his spear in a wide arc to give himself room and then gripped the polearm in both hands and squared off against his foe.

 :ooc: let's call this an open stance to start with and test out this new guy.
Rolled 1d12 : 9, total 9

Rolled 2d6 : 3, 1, total 4


Paul, as a side note, would the spear be able to provide any type of parry bonus?
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

GandalfOfBorg

The stench of the foul curr's brew dripped from him and the great Beorning was undeterred in his wrath.

 :ooc:
Stance: Open
Action: Targeted Strike (Chieftain)

 :00:
TN 16 -  1d12 : 2, total 2
Rolled 3d6 : 3, 6, 2, total 11


Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

GandalfOfBorg

 :ooc: I'll use a Hope to get the hit.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

:ooc: Quick Protection roll:

:00: 1d12 : 3, total 3
Rolled 2d6 : 2, 5, total 7
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Hathcyn's spear makes a loud whooshing noise as he swings it in a broad arc.  Spitting and scrabbling, the goblins fall back from him.  One is too late, and the shaft connects with the side of its head with a loud thwack.  The goblin's knees buckle and it drops to the ground, insensible.  Behind him, someone cheers, but the cry is a short one - the business of the evening is far from done. 


:ooc: Another protection roll for the chieftain:

:00: 1d12 : 3, total 3
Rolled 3d6 : 2, 3, 5, total 10
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

The chieftain raises his shield high to block an overhand strike, but Grimbeorn has beaten through better defences than this in his time.  Bear Claw crashes down on his foe, shivering the shield and driving onwards into the chieftain's skull.  All shattered in the head, the mighty orc falls. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Amid the swirling melee within and without the longhouse, there is no time for Men or orcs to take note of the fallen.  Blades continue to flash in the half-light. 

:ooc: Inside the longhouse:
Orc soldier
:00: 1d12 : 5, total 5
Rolled 2d6 : 3, 6, total 9


Goblin archer

:00: 1d12 : 10, total 10
Rolled 1d6 : 4, total 4


Outside:
Goblin
:00: 1d12 : 11, total 11
Rolled 1d6 : 3, total 3


Goblin

:00: 1d12 : 2, total 2
Rolled 1d6 : 2, total 2
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Swift as he is, Hathcyn is unable to prevent a goblin ducking beneath his spear-tip and rushing him, closing to a distance where his spear is useless.  Screaming unintelligibly, it slashes at his legs and belly. 


:ooc: Hathcyn takes three :dmg: and requires a Protection roll:

:00: 1d12 : 6, total 6
Rolled 2d6 : 4, 1, total 5
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: That will be a wound unless you want to spend Hope or a bonus die. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc: bonus die
Rolled 1d6 : 2, total 2
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

:ooc: Still one short!  I'll let you decide whether to spend Hope. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Hope is too precious to thing to be dropping all willy-nilly I'll take the hit for now
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18