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Skirmish at the Steading - Round 1

Started by Eclecticon, Mar 29, 2018, 02:51 AM

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Eclecticon

Situation: The Company has brought a raiding party of orcs to bay inside the longhouse in an isolated steading. 

Combat Advantage dice:
• Grimbeorn 0
• Hathcyn 1/1

Situation Modifiers:
• The company has the initiative, as the orcs have had to scramble to arm themselves

Physical Modifiers (complications):
• none
 
PC/NPC PARRY :+~: ARMOUR :<>: HOPE :vv: END :<3: STANCE
Grimbeorn
Hathcyn
4 (shield +4)
4 (shield n/a)


2d (helm n/a)
2d (helm n/a)


5/12
12/13


31/31
29/29


Defensive
??

ENEMY PARRY :+~: ARMOUR :<>: HATE :@: END :<3: NOTES
Orcish Chieftain
Orc Soldier
Goblin Archer



7
4
2


3d
3d
2d



5/5
1/1
1/1



20/20
12/12
8/8



fighting Grimbeorn
fighting Grimbeorn
fighting Grimbeorn

STANCES

Forward - action order 1
Close combat
TN 6+ parry
Forward Stance maneuvers
:<>:Open - action order 2
Close combat
TN 9+ parry
Open Stance maneuvers
:<>:Defensive - action order 3
Close combat
TN 12+ parry
Defensive Stance maneuvers
:<>:Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1

TN 12+ parry
Rearward Stance maneuvers
:<>:From any Stance
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll. On success,
may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

Grimbeorn roars as he engages with the minions of Darkness, swinging his axe with a fell hand while sizing up his opposition.

 :ooc:
Stance: Defensive
Action: Defensive Fighting, 1d

 :00:
Axes (Orc Chieftain) -  1d12 : 4, total 4
Rolled 4d6 : 2, 6, 4, 1, total 13



Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Telcontar

 :ooc: i dont know if I am engaged in this round or not.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

:ooc: This round, Hathcyn and his band are still mounted and waiting to cut off fleeing orcs.  You can hear the sounds of battle from the longhouse, though, so you can join in at any point from next round, though. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Grimbeorn's roar is echoed by a savage bellow from the largest orc as Bear's Claw meets a heavy wooden shield.  Behind him, Men clash furiously with lesser orcs, the cries and screams merging into an undifferentiated din of battle.  As the chieftain matches Grimbeorn blow for blow, the orcs press forward, seeking to hew flesh from bone...


:ooc: The orcs fight back!

Chieftain
:00: 1d12 : 8, total 8
Rolled 3d6 : 2, 2, 1, total 5


Orc Soldier
:00: 1d12 : 9, total 9
Rolled 2d6 : 1, 1, total 2


Goblin Archer
:00: 1d12 : 9, total 9
Rolled 1d6 : 6, total 6
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet