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Slavers camp - round 3

Started by tomcat, Apr 28, 2017, 09:26 PM

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tomcat

Situation: The company has found the encampment of slavers that abducted Ruithel; they have set up a tactical position but failed at being stealthy; this is engagement 2

Combat Advantage dice:
• Bandy 2d
• Rorin 3d

Situation Modifiers:
• The orcs have initiative

Physical Modifiers (complications):
• There is advantageous positions due to the hills for ranged attacks and defensive stances - anyone who uses the higher ground will gain a +2 combat advantage to attack rolls
• Darkness has set in and ALL TN's are increased by +4




PC/NPC PARRY :+~: ARMOUR :<>: HOPE :vv: END :<3: STANCE ENEMY PARRY ARMOUR HATE END NOTES
Arbogast
Bandy
Grimbeorn
Rorin



6 (shield +3)
9 (shield n/a)
6/9 [giant strength] (shield +4)
4 (shield n/a)



2d (helm +1)
1d (helm n/a)
none (helm +1)
5d (helm n/a)



10/16
13/18
9/12
10/10



26/26
14/22 WOUNDED WEARY
15/31 WOUNDED WEARY
22/34



open
rearward
defensive
defensive





Shûkrag
Orc 1
Orc 2
Orc 3
Orc 4
Orc 5





5
4 +2 (shield)
4 +2 (shield)
4
4
4





3d+1 (helm)
2d
2d
2d
2d
2d





7/8
3/3
3/3
3/3
3/3
3/3





48/48
16/16
0/16 [DEAD]
0/16 [DEAD]
16/16
9/16
• tbd
• tbd
• tbd
• tbd
• tbd
• tbd

STANCES

Forward - action order 1
Close combat
TN 6+ parry
Forward Stance maneuvers
:<>:Open - action order 2
Close combat
TN 9+ parry
Open Stance maneuvers
:<>:Defensive - action order 3
Close combat
TN 12+ parry
Defensive Stance maneuvers
:<>:Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1

TN 12+ parry
Rearward Stance maneuvers
:<>:From any Stance
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll. On success,
may safely flee from the scene of combat

Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Even as Rorin smashed down one of the orcs, they still came on with a fury.

Shûkrag snarled at Grimbeorn and pressed into the Beorning. Arrows zipped by from both directions but the darkness foiled the attempts of both sides to get the upper hand. One of the orcs that held the line with bow, dropped the weapon and ran up to take its fallen comrade's place.

:ooc: Orcs attack...

Shûkrag spends 1 hate to activate Wicked Cunning and gains a Parry bonus equal to the stance of any attacker.

Shûkrag attacks Grimbeorn
TN 29 broad-bladed sword 3d+6
:00: 1d12 : 5, total 5
Rolled 3d6+6 : 4, 6, 3 + 6, total 19

:dmg: 6   edge: 10   injury: 14

Orc melee attackers:
TN by PC spear 3d
:00: v Arbogast TN 22 1d12 : 6, total 6
Rolled 3d6 : 1, 3, 6, total 10

:00: v Rorin TN 20 1d12 : 9, total 9
Rolled 3d6 : 1, 6, 1, total 8

:dmg: 4   edge: 9   injury: 12

Orc archers fire:
TN by PC horned bow 3d
:00: v Essylt TN 20 1d12 : 2, total 2
Rolled 3d6 : 1, 3, 6, total 10

:00: v Bandy TN 25 1d12 : 12, total 12
Rolled 3d6 : 6, 4, 5, total 15

:dmg: 4   edge: 10   injury: 12






Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Results...

well, it would have been a hit on Bandy if it were an :~~:  instead of a :g: , but all the orcs miss.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

The fight turns brutal as the two warriors clash in the fading light, neither gaining the upper hand yet.

 
 :00:
Axes -  1d12 : 4, total 4
Rolled 4d6 : 4, 5, 4, 6, total 19

Hope is possible.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

Arbogast's heart lifts somewhat as the two sides clash ineffectually, but for Rorin's blow laying sending an orc toppling, its helm shattered and bloody.  As the orc facing him attempts to push forward, he ducks outward, away from its shield arm, and lets the Warden's Axe do its work. 


:ooc:
:00: 1d12 : 5, total 5
Rolled 4d6 : 2, 2, 1, 3, total 8
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Rorin was a son of Durin and while he was not physcially tired from their toils he was weary of chasing these orcs across untold miles of Wilderland. One was already dead at his feet, and the long and ancient hatred between the two races burned still bright in his heart. Seeing another Orc step forward was like witnessing the bellows of a furnance blast fresh air on the forge, it brought the fires of his hate higher and hotter.

"BARUK KHAZAD! Khazad ai-menu! Here is a hammer to your liking tunnel rat of the pit."

Rolled 1d12 : 8, total 8


Rolled 5d6 : 1, 5, 1, 6, 4, total 17

DMG: 10 edge 9 injury 18
Point of Hope to slay the creature since Warhammer is favored and his total damage would be 16.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

Bandy skirted to the left of the group engaged in melee wiht the Orcs, he thought the best tacti at the moment would be to isolate the leader by killing his comrades instead of trying to engage him directly. He hoped the great son of Beorn, who bore the brunt of all foes they faced, would be able to withstand his wrath until then.

Bandy found a boulder to scurry up and being now both up slope and upon a height had an advantage over his foes.

Rolled 1d12 : 2, total 2

Rolled 1d12 : 10, total 10


Rolled 4d6 : 5, 3, 4, 1, total 13
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

OOC: Sorry guys I am typing on my phone or Ipad usually so please excuse my typos. And that is a threat for the bow shot.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

Rorin's hammer smashed down again with a cruel finality that it had done just moments ago. The orc did not even have a chance to utter a sound of its demise, as it had not known it was coming. Only the meaty thud of the hammer and then the body crumbled.

Behind them all, Bandy, from a new position fired an arrow into the archers beyond the orc warriors and was pleased to see the shape stagger from a hit.

:ooc: Results:

• Grimbeorn misses with a 23 against Shûkrag TN 33

• Arbogast missed with a 13 against O1 TN 19

• Rorin hits with a 25 great success against O3 TN 20 for 16 END loss [KILL]

• Bandy hits with a 21 success against O5 TN 20 for 7 END loss and a piercing attack


Orc 5 protection test
TN 14 armour 2d+4
:00: 1d12 : 7, total 7
Rolled 2d6+4 : 3, 4 + 4, total 11


Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]