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The ford - round 4

Started by tomcat, Mar 21, 2017, 02:18 PM

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tomcat

Situation: The company crosses the ford to confront the slavers that wait there

The Ford Guard

Combat Advantage dice:
Arbogast 1 die
• Rorin 3 dice
• Grimbeorn 2 / 3 Command dice

Situation Modifiers:
• Gaushnol and Todar have initiative
• This is round 3 of the effects of Bandy's stone of Ardillon

Physical Modifiers (complications):
The ford has  a great deal of large stones with algae covering them making things slippery. If a character rolls an  :~~:  in combat, they must roll a TN 12 Athletics roll or fall prone


PC/NPC PARRY :+~: ARMOUR :<>: HOPE :vv: END :<3: STANCE ENEMY PARRY ARMOUR HATE END NOTES
Arbogast
Bandy
Esgalwen
Grimbeorn
Rorin




6 (shield +3)
9 (shield n/a)
6/9 [skirmisher] (shield n/a)
6/9 [giant strength] (shield +4)
4 (shield n/a)




2d (helm +1)
1d (helm n/a)
1d (helm n/a)
none (helm +1)
5d (helm n/a)




10/16
13/18
10/12
10/12
10/10




16/26
15/22 WOUNDED
24/27 WOUNDED
8/31 WOUNDED
21/34




Defensive
Forward
Forward
Rearward
Open




Gaushnol
Todar
--
--
--




5
6
#
#
#




3d+1
3d
#d
#d
#d




3/8
1/7
#/#
#/#
#/#




DEAD
65/84
#/#
#/#
#/#
• in melee
• in melee
• in melee
• in melee
• in melee
STANCES
Forward - action order 1
Close combat
TN 6+ parry
Forward Stance maneuvers
:<>:Open - action order 2
Close combat
TN 9+ parry
Open Stance maneuvers
:<>:Defensive - action order 3
Close combat
TN 12+ parry
Defensive Stance maneuvers
:<>:Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1

TN 12+ parry
Rearward Stance maneuvers
:<>:From any Stance
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll. On success,
may safely flee from the scene of combat


Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

Grimbeorn continues his efforts with the captives.

 :ooc: stance changes to Rearward, performs Evasion to avoid potential attacks against​ him.

 :00:
TN 16 Athletics -  1d12 : 12, total 12
Rolled 3d6 : 5, 6, 2, total 13
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

Todar was reeling from the light of the stone. The close proximity of Bandy within the small structure was making the creature back away as much as possible, but there was no where to go. The troll shoved into the hovel's wall and dust, stone, and wood tumbled down around them all. The result was to create further panic from Todar who also feared the sun in the sky.

This was not supposed to occur! Enemies did not assault the ford - at least none had dared to prior.

The troll felt restrained within the small shelter that had been meant only to keep the stone from harming him.

Panic and fear turned to rage and the monster struck out at the only one he could - not the small Hobbit who carried the hated Light, but the one next to him.

:ooc: Todar attacks Arbogast in a rage with his fist

TN 21 crush 2d+7
:00: 1d12 : 4, total 4
Rolled 2d6+7 : 5, 2 + 7, total 14

:dmg: 7   edge:  :~~:   injury: 12

Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

The troll's wild swing is easily ducked, and as he does so, Arbogast sees for the first time how the the creature recoils from the light of Bandy's stone like a wild beast from a burning brand.  For all its fury, the troll never strikes too near to the Hobbit.  Bandy, he realises, is in danger only if the thing should inadvertently tread on him. 

As the troll lashes out again, he decides that he will be more help outside the hut than in.  Choosing his moment carefully, he dashes out the doorway and crouches by the side of the wall.  The sunlight is somehow less bright than that of the stone, and he pauses to rub the spots from his eyes - and to catch his breath, for the heretofore ignored pain of the troll's stone now begins to weigh on him.


:ooc: If it's relevant, I'm still in Defensive stance.  I'll try for a Second Wind:
DC 14 Athletics 2
:00: 1d12 : 3, total 3
Rolled 2d6 : 5, 2, total 7
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Looks like he's hurt, and no two ways about it! 

Doug, is bringing the hut down going to be a prolonged action (p 149)?  If so, would it be based on Craft (in which case Arbogast can't really help) or Athletics (in which case he might be able to), or something else? 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

#5
:ooc: don't forget that Arbogast has a bonus success die available.

As for the structure, it will be a combination of skills to find the weakness and exploit it through strength.

Evaluation skills will be: craft

Bringing it down will be athletics

Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

:ooc: He already used his bonus die to avoid being wounded, but I guess there are Grimbeorn's freebies just lying around...  Okay, count me in next round. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 Though he was weary, though he was wounded the stout Halfling was not afraid while bathed in the light of Elbereth. Dust choked his lungs and debris filled the air as the troll thrashed about the cabin. Dodging the flailing blows of the troll the Hobbit sought to find purchase with his ancient blade and to buy his friends time.

Rolled 1d12 : 1, total 1

Rolled 3d6 : 2, 4, 6, total 12
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

 :ooc: by my reckoning that is barely a hit, but I hit none the less. I'll spend a point of hope with the  :%: to make it Auto piercing.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

disench4nted

 :ooc:

Rorin will continue looking for a weakness while this is going on.

Craft
Rolled 1d12 : 5, total 5
Rolled 3d6 : 4, 6, 3, total 13


Telcontar

 :ooc: looking for a TN14 protection roll for the troll.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

#11
:ooc: Here you go:

This dice roll has been tampered with!
Rolled 1d12 : 1, total 1
Rolled 3d6 : 1, 1, 1, total 3

Totally official.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

:ooc: I will get the game caught up tonight.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Paul, I am going to roll for Arbogast's extra die from Grimbeorn, as they only last through this round...

Rolled 1d6 : 4, total 4
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: RESULTS this far...

• Grimbeorn rolls a :g: success Athletics roll and thus gains a +3 to his Parry  :csu:

• Arbogast rolls a success Athletics roll and gains back 4 END

• Troll attacks and misses Arbogast

• Bandy hits Todar with a 13 great success for 9 END loss and a piercing attack

• Rorin succeeds at his Craft test with an 18 great success  :csu:


Todar's protection test
TN 14 armour 3d
:00: 1d12 : 10, total 10
Rolled 3d6 : 4, 6, 6, total 16


Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]