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Wolves at twilight - opening volley

Started by tomcat, Feb 07, 2017, 12:37 AM

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tomcat

Situation: While exiting Mirkwood, the companions have been set upon by a pack of wargs (3) and their wolf allies (5)

Wargs and Wolves

Combat Advantage dice:
• Grimbeorn 2 dice
• Rorin 1 dice


Situation Modifiers:
• the Company has initiative as the defenders


Physical Modifiers (complications):
The rainy day has made things slippery. If a character rolls an  :~~:  in combat, they must roll a TN 12 Athletics roll or fall prone


PC/NPC PARRY ARMOUR HOPE ENDURANCE
Arbogast
Bandy
Esgalwen
Grimbeorn
Rorin




6 (shield +3)
9 (shield n/a)
6/9 [skirmisher] (shield n/a)
6/9 [giant strength] (shield +4)
4 (shield n/a)




2d (headgear +1)
1d (headgear n/a)
1d (headgear n/a)
none (headgear +1)
5d (headgear n/a)




12/16
16/18
10/12
10/12
9/10




26/26
22/22
17/27
31/31
31/34
COMBAT STATUS by PC
PCENEMYPARRYARMOURENDHATENOTES
Arbogasttbd
tbd
tbdtbdtbd• at farmhouse
Bandytbd
tbd
tbdtbdtbd• on hilltop
Esgalwentbd
tbd
tbdtbdtbd• on hilltop
Grimbeorntbd
tbd
tbdtbdtbd• at farmhouse
Rorintbd
tbd
tbdtbdtbd• on hilltop
STANCETN (+parry)PC / LMCOptions...
Forward - action order 1
Close combat
TN 6+EsgalwenForward Stance maneuvers
Open - action order 2
Close combat
TN 9+noneOpen Stance maneuvers
Defensive - action order 3
Close combat
TN 12+Arbogast, Bandy
Grimbeorn, Rorin
Defensive Stance maneuvers
Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1
TN 12+noneRearward Stance maneuvers
Any
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll
noneMay safely flee from the scene of combat

MASS COMBAT
:~~: One of the Viglundings is slain. If rolled again in the following round, Argil is gravely wounded.
1, 2The allies are hard-pressed to hold the enemy back. One of the Viglundings is wounded – or, if any are already wounded, then one of them is slain.
3The Viglundings hold their line and keep fighting.
4, 5The allies fight bravely, pushing the enemy back. Warg and Wolf blood spills across the hilltop. If this result is rolled twice in a row, then the allies slay one of the wolves!
6, 7One of the wolves is slain.
8, 9Two of the wolves are slain.
10A warg is slain.
:g:Saradag is gravely wounded.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc:  I have more to edit above, but I am going to bed due to an early meeting. I will update more tomorrow.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

:ooc: A pre-emptive Battle roll:

Rolled 1d12 : 3, total 3
Rolled 3d6 : 1, 6, 2, total 9
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Dammit, so close!  I'll spend a Hope point to turn that into a great success. 

On the subject, Doug, I'm thinking that you just haven't had a chance to update the PC stats from our last combat, but Arbogast's Hope should be 13 (or 12, now).  I suspect the others will also have higher totals. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

:ooc: Yea, I was still in the process of updating. I have to point out that Rorin's sheet only reflects 6 of 10 Hope - did he not get any of the Fellowship pool back? Or was his sheet just not updated?

Remaining PC battle rolls:
TN 14 battle - all PC's have 2d, except Rorin who has 3d
:00: Bandy 1d12 : 1, total 1
Rolled 2d6 : 5, 1, total 6

:00: Esgalwen 1d12 : 2, total 2
Rolled 2d6 : 4, 1, total 5

:00: Grimbeorn 1d12 : 3, total 3
Rolled 2d6 : 6, 5, total 11

:00: Rorin 1d12 : 1, total 1
Rolled 3d6 : 5, 4, 4, total 13

Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

disench4nted

#5
 :ooc:

I just forgot to go back and update the sheet for that.

It's fixed now :csu:

GandalfOfBorg

Instantly recognizing the name, all Grimbeorn said to Arbogast was "Find the girl."  The Beorning's mind was once again set for battle.  He knew these creatures were of the foulest of hearts and only understood the law of tooth and fang.  Shrugging off any pretense of disguise he had, the heir of Beorn set for the hillock in search of the devil clothed in wolf-hide with his Bear Claw in hand and elven shield in the other.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

#7
:ooc: It is going to take four combat rounds for Arbogast and Grimbeorn, along with the farmers, to cover the distance (150 yards based on 15-20 seconds average to run 100 yards - per Google) to the combat. The opening volley will count for one of these rounds, so they will all be able to act in round 4.

• The five wolves will be the only targets in the opening volley.
• The wargs will not reach the engagement until round 3, as they were maneuvering around the hill. So, when the farmer sees them charging up the hill, the encounter had already begun.


The farmer's wife yelled from the door, "She is in here! She is safe!"

"Then who, or what, is on the hill?" asked the young farm boy.

"We must find out," said Argil as he hefted his axe and began to run in pursuit of Grimbeorn.

Arbogast, now relieved of any need to help find the girl, also turned in chase of the others.

On the hilltop, the companions heard and saw the oncoming wolves. Esgalwen drew an arrow and quickly nocked it to string and the let the missile fly. Bandy followed her lead, while Arbogast moved his armored bulk between the archers and the oncoming pack. His axe swung back and forth in preparation to glean himself a nice wolf pelt.

Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Esgalwen fires her arrow
TN 17 great bow 2d
:00: 1d12 : 4, total 4
Rolled 2d6 : 1, 6, total 7

:dmg: 7   edge: 10   injury: 16
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

The arrow flew wild and thudded into the soft earth, even as a wolf loped past. Esgalwen cursed her ill aim. It was not her weapon of choice, but since she carried it she had given it a try.

Dropping the bow where she stood, she drew forth Nimronyn and stepped up to stand next to Rorin. This wave of wolves would crash upon Dwarf and Gondorian mettle.

:ooc: Tom, go ahead and give me your opening attack in this thread, but I am going to go ahead and post Round 1.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

"Oh bother!" The halfling sprung to his feet and faced their new foe. "This land is bound and determined to either make me a warrior or kill, I dont know which."

THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

Rolled 1d12 : 10, total 10

Rolled 4d6 : 6, 6, 1, 6, total 19


The Hobbit fired at the rear most of the approaching wolves.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

#12
Hot damn thats a hit.
Extrodinary Sucess and a protection test.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

Rolled 1d12 : 3, total 3

Not that I need it but I get best of two.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: Bandy does 11 END and pierces

Wolf protection test
TN 14 armour 2d
:00: 1d12 : 1, total 1
Rolled 2d6 : 5, 2, total 7

Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]