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Gutkurr encounter - round 2

Started by tomcat, Sep 14, 2013, 06:18 PM

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GandalfOfBorg

 :ooc:  Don't forget to put my initiative in somewhere now.

Martel gets his wits about him.  Seeing the huge beast near him, he gets up and the first thing he thinks of is to get it away from them all.  Summoning the Force, he attempts to will the beast into the others.

:ooc: Move #1 into #2
DC 25 (Huge object)
Force Power: Move Object -  1d20+12 : 20 + 12, total 32

Damage, if successful -  6d6+0 : 6, 5, 4, 3, 3, 2, total 23
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

GandalfOfBorg

 :ooc: I of course do not want to crush Booth with the action  :P
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

deadpool

"Come on! Get together and keep shooting guys!" shouted the medic over the heavy blaster fire and the howling beasts.

:ooc:I'll just shoot #1

Attack
Rolled 1d20+10 : 10 + 10, total 20

Damage
Rolled 3d8+5 : 6, 4, 6 + 5, total 21

Stefan

Hammer took a moment to brace his weapon and fired again on the same creature that he'd already hit.

Ranged heavy assault blaster rifle* +10 (5d10+8) with Burst Fire and braced and Point Blank Shot

To Hit:
Rolled 1d20+10 : 13 + 10, total 23


Damage:
Rolled 5d10+8 : 6, 3, 8, 10, 1 + 8, total 36

Stefan

 :ooc: I was just running through the numbers and by my math we're up to 127 damage on #1 before Hammer shot.  Assuming that all our attacks hit and he falls down Hammer would then fire at #2, since they just slammed into one another and he wouldnt have to redirect his aim by much.

tomcat

#20
:ooc: Okay, Matt rolled a Nat 20 on his Use the Force [Move Object] which hoists gutkurr 1 into gutkurr 2 and does damage x 2, so 46 to BOTH! Nice roll, Matt!

So to go with Stefan's inquiry, here is the procession of damage on G#1 and G#2

G#1 starts the round with 38 damage. Haywire hits for 23 (61); Booth hits for 22 (83); Martel slams one into the other for 46 (129) --- G#1 is DEAD

G#2 starts the round with 0 damage. Longshot hits for 20 (20) CT-1; Martel slams one into the other for 46 (66) CT-1; I will allow Mitts and Hammer to have directed fire at # 2 for 21 and 36 respectively which comes to 66 + 21 +36 = 123 CT-1 G#2 is DEAD!

And so, just like that these things are nothing but jelly.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

#21
As Booth's fire tore into the creatures abdomen, behind him Martel reached out with the Force and grabbed the wriggling gutkurr. The Jedi hoisted the thing quickly up and then 'threw' it with his arcane powers. The ravaged gutkurr's mass struck the one nearest it atop the hill and for a second both were knocked to the ground, but only one raised its head. As if a cue, Hammer and Mitts directed their fire on the struggling animal. The blaster fire tore into its face and jaw and large chunks of it were blown away. With a croaking sigh the thing dropped its head and did not move again.

On the southern side of the hillock, the remaining gutkurr watched as its companions were torn to pieces atop the hill. In mere seconds its powerful pack had been gutted and though its natural instinct was to kill and eat, it knew that it would be death. The last gutkurr snuffed at the air and then turned to the south and began to run into the broken landscape.




:ooc: Nice teamwork guys - I thought that might make for a bit of a struggle for you all... I'll have to re-evaluate for next encounter.  ;)
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Stefan

I was a little concerned myself for a while there, but that Move Object roll was a great call and the double damage to 2 of them I think made the real difference.  Good work guys.

Hammer scanned the darkness around the camp for a few more minutes. The sudden silence once the two creatures had been put down was almost deafening.  Once he was sure that nothing more was coming from his sector of fire he let his brothers know with a quick, "Clear," then waited for them to respond in kind.

Posterboy

 :ooc:I agree... there was definitely a bit of luck involved there. Not only in Martel's move object roll (nice play, by the way), but in all our rolls... Most of us hit with damage rolls over 20. On average, most of us should be hitting just 20. The "focused fire" move here was also a good play. Hitting a REF 17 shouldn't be hard for us on most days, but the creature's whole grapple/crush move would have been pretty devastating had it pulled it off. Melee fights for most of us is not really where we want to be. Crowds (like a dozen or so) of low level enemies with enough hit points to withstand 1 attack (so, 20-25 hit points) will likely be tricky for us, especially if their REF is closer to 20 and they come with the "coordinated attack" feat... damage reduction would also stink. Anyway... all that to say, Doug, don't go too gritty yet.  We're still shiny. ;) Also, Stefan, just wanted to say I appreciated the Serenity/Firefly reference with "Vera".


Booth watched the last of the gutkurrs retreat into the darkness and scanned the area for more targets. Hammer's voice came though his comm-set, "Clear."

Booth echoed his squadmate, "Clear. Longshot, take watch. I want to know if our skirmish alerted the station. Haywire, you're up there too. Make sure nothing else hungry comes sneaking up on us."

Turning towards Martel, the sergeant smiled as he took his helmet off. He loved the quick efficiency of his squad, and this encounter was about as quick as could be hoped for. "Nice work, Commander. Shall we continue to press on and assault the station now?"


deadpool

"Well, that was easy" said Mitts, relaxing his muscles and putting down his rifle after hearing the clear sign form Hammer. "Is everybody okay?" he promplty asked, looking around at his teammates.

GandalfOfBorg

The young Jedi raised an eyebrow at Mitts and chuckled a little, "Easy?  I was just hoping to scare 'em a little."  Something else though niggled at the back of his mind, a lesson learned a lifetime ago.  Ya, ya, Master Yoda, I know.  Martel nodded to Booth in gratitude, stifled a yawn, and shook his head one more time to clear the remaining cobwebs.  "Now that we've been so rudely awakened, might as well.  Water and chow, too, guys.  Don't know when we're gonna get another chance for awhile."

:ooc: Just curious Doug, cuz I couldn't find it anywhere in my books, but is there somewhere that says that level damage doesn't apply to Force-applied damage unlike with standard weapons?
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Stefan

Once he knew they were safe hammer turned and sat down, his back to the Arrow.  He had to agree with Mitts that it had been easy but he was confident that if they'd gotten closer their luck would quicly have run out.  "I'm good," he said in response to Mitts' question.

He quickly field stripped his rifle and gave her a quick inspection and cleaning.  Blasters wouldn't jam up like a slug thrower, but there were plenty of other problems that could crop up if you didnt keep them clean and in order. It might mean the difference between life and death for his whole team, food could wait a few minutes. 

"If you don't mind, Commander, I'm going to try to catch a few more winks.  I ate some rations while I was on watch and I've only been down for a couple of hours. I'll pack everything up and be ready to move out. Ok?"

Zilfallion

Watching the beasts go down to D-squad's concentrated attack, Haywire kept a close eye on them for a little while to make sure they weren't still breathing.  The third of them seemed to have realized it's attack would have been suicidal if it had continued and ran away. 

After being ordered up onto watch he didn't mind.  After combat he'd be unable to fall asleep for at least a short while.  "Affirmative."  He'd make his way up to the perch ontop of the small hill that they were using to get a good look at the surrounding landscape.  Keeping an eye out for any patrols alerted by the small firefight was important, but due to the distance it was unlikely the short blaster fire had alerted the station.

:ooc: Firefly references are always great.  Loved the series.

tomcat

Quote from: GandalfOfBorg on Sep 17, 2013, 01:26 PM:ooc: Just curious Doug, cuz I couldn't find it anywhere in my books, but is there somewhere that says that level damage doesn't apply to Force-applied damage unlike with standard weapons?

:ooc: Hey Matt, the damage bonus is defined on page 36 of the Core Rule Book in the first paragraph. It states: Your character deals extra damage on melee and ranged attacks equalt to one-half her character level, rounded down. The damage from a Force Power would add the additional damage if it defines the power use as a ranged attack. To verify this, I am running it through the SWSE think-tank of higher knowledge over at TheSagaContinues.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

deadpool

 :ooc:While we're at it, can you crit on a Force power? I don't recall seeing that anywhere, but then again I never got around the erratas...