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Ambush - round 4

Started by tomcat, Jul 16, 2013, 10:31 PM

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Telcontar

 :ooc: gotcha.

Farok observed the tide of the battle begin to sway back into their favor, thought the casualties would not be light on either side at the end of the day. Focusing again on the main mission the jedi attempted to discern how to open the back of the transport. He was contemplating using the tried and true method of just slashing it with the light saber when he became aware of greater danger. In the millisecond that he had used to determine a course of action his surroundings changed and erupted into blaster fire as the remaining storm troopers fired wildly in his direction. Several of the blasts were deflected, but the old man felt at least one get through his defenses as the burning feel of blaster contact impressed itself upon him.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: The two droids go...

Sam loads the PLX - FULL ROUND ACTION

Betty
FULL ROUND ACTION - double attack on 15 and SO3
:00: DC 19/21 Ranged (full round) laser cannon +10 (4d8+1) and laser cannon +10 (4d8+1) with Dual weapon mastery II, Rapid Shot and Point Blank
at SO3 DC21 1d20+10 : 1 + 10, total 11

at 15 DC19 1d20+10 : 19 + 10, total 29

dmg SO3 if successful 4d8+1 : 7, 6, 2, 2 + 1, total 18

dmg 15 if successful 4d8+1 : 3, 3, 2, 6 + 1, total 15
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Results

Auto fail on the first attack with a natural 1 and trooper 15 takes 15 damage 15/18 -1 CT
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Betty's two cannons cracked with the sound of energy and a trooper was slammed to the ground by the barrage of blaster fire. Fortunately for the droid's other target, Betty had a momentary loss of targeting and the recoil of the weapon jerked the appendage so that the energy bolts were expended into the ground. Both troopers thanked their makers that they still stood, but they knew they had to bring the droideka down or there would be no next chance. The squad leader detached a grenade and tossed it.

Near the prisoner truck, the Trooper Commander grabbed the outside handle and hauled himself up into the cab. He hit the ignition switch and began to move the truck out of the conflict, trying to turn it around and get it back to the prison facility. Once done, he would come with a dozen more squads and hunt these insurgents down... every one.

The other squad leader heard Kaida's grenade go off with a whumph and turned to see her accelerating towards him on her speeder. He brought up his blaster and fired.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Trooper commanders go...

SC1
MOVE - climb into truck cab
SWIFT - hit the ignition
MOVE (STANDARD) - begins to move the truck out of the conflict.

SO3
MOVE - grabs a grenade
STANDARD - throws grenade at Betty and TL1
:00: DC 17/19 Ranged frag grenade +10 (4d6+3, s-square burst)
Rolled 1d20+10 : 16 + 10, total 26

dmg if successful, 1/2 if die roll is 10+ 4d6+3 : 5, 1, 1, 2 + 3, total 12


SO2
STANDARD - fires on Kaida
:00: DC 24 Ranged blaster carbine +9 (4d8+4) with Rapid Shot and Point Blank
Rolled 1d20+9 : 16 + 9, total 25

dmg if successful 4d8+4 : 2, 5, 4, 4 + 4, total 19
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

#20
:ooc: Results

Team Leader 1 is hit for 12 which kills him

Betty is hit for 12, but her shields absorb it

Kaida is hit for 19 damage 19/79
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: I will post for Abby and Caden in the AM based on what you guys posted earlier. I will then do the Kresh's people and set up round 5.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Jingo

Kaida grunted from the blaster fire that slashed through her jump suit and grazed her left shoulder. Thankfully, it was not a fatal blow. Still, she gritted her teeth against the pain and nearly smashed into a tree. Glancing over her shoulder, she was relieved that her grenade had hit home and had swung the battle in their favor. For now.

Blaster fire and a grenade smattered harmlessly against Betty's shields. But how long would those hold out; she wasn't about to lose her valuable purchase! But more importantly was the cost in human life. She hated this butchery on both sides, even though it was necessary to get the enemy to yield. Broken troopers in smoldering armor and their own guerrilla force gave testimony to the cost.

How much longer could they hold out in this costly battle? Maybe she could get them to yield. She flashed the air foils to brake the speeder behind a large tree. Her visuals easily cut through the smoke, and she spotted the storm trooper commander on her thermals.

"Surrender!" she shouted to their leader. "You are outgunned, and will die on this field this day unless you yield! Lay down your weapons, and your lives will be spared!"

:ooc: Not sure if this'll work, but she'll try a persuade to get them to surrender.

Persuade: 1d20+16 : 7 + 16, total 23

sdrotar

#23
Caden heard Kaida's call to surrender, and found that he hoped the Imperials wouldn't.

If they were lucky enough to get out of this in one piece, the last thing any of them needed was to be ID'd by Imperial forces - it was hard enough to get out from under that the last time, and he doubted that Artturus and his mobsters would be so... generous... again.

Caden realized he had crossed a line; he had started to become a soldier; a warrior instead of a (mostly) legitimate businessman. He found that he wasn't too fond of that.
"Now isn't the time," he thought, dismissing his contemplations until later - if there was a later.

In the meantime, he'd keep flying -- and keep firing.
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

Telcontar

 :ooc: Doug, if I am reading the map right Farok has #16 in front of him, the target truck has moved away and the only person near him is Caden on the speeder. is that correct?
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: That is correct, Tom.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

 :ooc: ok so then we need to stop that truck.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Posterboy

 :ooc: What are some options Abby and Sam have for clearing the bridge quickly so they can cross it with the Arrow? If SAM and Abby hit the speed with missiles and blaster cannon fire, could we blow the vehicle out of the way? Can we push it out of the way using the Arrow?

Regarding the prisoner truck, is it possible for:

1) BIT to make a targeted shot to disable the engine or propulsion? (like how snipers shoot engine blocks?)
2) Kaida or Farok to jump onto (or jet pack onto) the truck and use lightsabers to cut holes into the truck top?

Telcontar

 :ooc: I can get over there, the problem is the Johnny bravo stormtrooper in my face.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

GandalfOfBorg

 :ooc: BIT sees his prey getting away and won't let it happen... he will either target the vehicle or fly off to intercept it.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16