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Along the Watchtower - round 4

Started by tomcat, Jan 09, 2012, 01:04 PM

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tomcat

Situation: A garrison of Dugs (5 - 1 is captain) and Grans (16) bar the passage of a valley turn and must be engaged.

ALL Modifiers (situational, physical, weariness, wound conditions):


  • All PC/NPC's will suffer a -5 penalty for firing into any melee, unless they are the ones in the melee or have the Precise Shot feat.
  • -5 penalty to all PC's action rolls due to darkness, unless they have natural or equipment low-light vision. This penalty will go away after round 5 (yes, I know rounds are 6 seconds and there is a bit of time until the sun rises, but things go slow in PbP games).
Gran 1 - DEAD
Gran 2 - DEAD
Gran 3 - DEAD
Gran 4 - Paralyzed and dying (BIT)
Gran 5 - DEAD
Gran 6 - 32/32 Unconscious
Gran 7 - 29/32 CT -1
Gran 8 - DEAD
   Dug Commander 10/44
Dug 1 - 0/32
Dug 2 - 0/32
Dug 3 - 0/32
Dug 4 - 0/32
   Sam - 18/78
Fett - 8/87
Logar - 18/72
Farok - 10/72
Brim - 1/72
Caden - 13/53

Consumption:

PCPrimary  |  Secondary  |  Weapon 3  |  Misc
Brimlightsaber n/a  |  holdout blaster 0/12  |  frags 2/3
Cadenhvy blaster pistol 6/200  |  frags 0/2
Faroklightsaber n/a  | 
Kaida*blaster carbine 5/150  |  Lt Repeat blaster 0/150  |  frags 0/3
Logar*blaster rifle 30/150  |  Hvy blaster pistol 0/50  |  frags 1/8
Samblaster pistol 0/150  |  Slugthrower 20/150  |  frags 0/3
Fett*blaster carbine 30/150  |  Flamethrower 0/5  |  Missiles 1/4  |  jet pack 1/10
*not all weapons listed
-amunition is either power packs (50 shots each), or energy cells (6 shots each) and are added together in your total - what is in the gun and the spare clips you have


Equipment:
Brim - hold-out blaster with 2 energy cells, lightsaber, 1 frag, 2 medpacs
Caden -  heavy blaster pistol with 3 spare power packs, hold-out blaster, 2 frag grenades, combat gloves, pocket scrambler, utility belt (3-day food supply, 3 medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), medical kit, all-temperature cloak, datapad, credit stick
Farok - lightsaber, baton, 2 medpacs, back pack, 2 blaster pistols
Kaida - blaster carbine, heavy blaster pistol, hold-out blaster with spare energy cell, light repeating blaster with 2 spare power packs, 3 frags, shadowsuit and helmet, 2 concealed holsters, all-temperature cloak (unless armor makes it useless), basic datapad, binder cuffs, comlink, liquid cable dispenser, 4 medpacs, mesh tape, pocket scrambler, 5 ration packs, 2 computer spikes (+2), security kit, credit chip
Logar - blaster rifle, DH-23 "Outback" blaster pistol, heavy blaster pistol, 8 frags, vibrobayonet 3 spare energy cells, modified clone trooper armor (+6 armor, +2 Fortitude, helmet package), field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmosphere canisters, 2 glow rods, 2 breath masks, all-temperature cloak), 2 medpacs
Sam - blaster pistol with 2 spare power packs, slugthrower rifle with 2 spare rifle clips with Targeting scope, 3 frags, hip holster, Satchel shoulder, 2 medpacs


Initiative:
Logar (+11) 31
Fett (+11) 28
Dug Captain (+10) 28
BIT (+12) 24
Kaida (+11) 23
Caden (+3) 18
Farok (+1) 17
Sam (+11) 15
Brim (+6) 14
Dug (+11) 14
Gran (+11) 13


Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Fett's legs continued moving him forward as blaster fire rained around him. He felt the burn of energy as it struck an un-armored area of his body. It only made him move faster. Levelling his blaster at the rampart, he autofired at the area where the flares of return fire was coming from.




Fett's actions
STANDARD - Fett autofires on D4
:00: DC 10/17 ranged +10, autofire (controlled burst) -2, Point blank +1, Rapid shot -2
Rolled 1d20+7 : 2 + 7, total 9

damage if successful 4d8+6 : 3, 8, 5, 2 + 6, total 24

MOVE - 4 squares towards ladder
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

#2
:ooc: Wow... that sucked. Fett misses.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

Farok felt the force flowing through him once again, he both loved and loathed that feeling. His knew that the force was using him even more than he was using it. The power it gave him was to serve its own ends, but it was so temptingly effective and easy to use to the force for him. This was the danger that he lived with.

Farok attacked the adversary in front of him but prepared to move on and attack once he was down.

:ooc:
Attack Roll
Rolled 1d20+8 : 3 + 8, total 11


Dmg
Rolled 2d8+4 : 3, 5 + 4, total 12


Doug check my reading of the rules on this but this is what i am thinking. If G7 is dropped Farok will use Unstoppable Force to gain a move action, Use Unhindered Charge Power paired with Maniacal Charge to charge towards G8. This will give me a persuasion roll to intimidate G5 as I pass him and G8. Also an attack on G8 when i get there.
Unhindered Charge UtF dc15
Rolled 1d20+10 : 3 + 10, total 13

Persuasion Roll G5
Rolled 1d20+5 : 5 + 5, total 10

Persuasion Roll G8
Rolled 1d20+5 : 10 + 5, total 15

Attack Roll G8
Rolled 1d20+8 : 15 + 8, total 23

DMG Roll G8
Rolled 2d8+4 : 8, 1 + 4, total 13
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

Damn. Ok I meant use Follow Through to gain a move action if G7 drops. And to do that.....

I'm spending a Force point on the Attack Roll and using my instinctive attack to reroll the attack roll to keep the best and adding a FP roll.

Reroll
Rolled 1d20+8 : 3 + 8, total 11

FP
Rolled 1d6 : 3, total 3
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

 :ooc: ARE YOU F'ing KIDDING ME! APOX UPON THIS DIE ROLLER!
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

Farok with his head filled with grandiose attacks and battle strategies failed to hit the foe before him. The Force would break him of his pride and day dreaming or get him killed if he failed to learn.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

GandalfOfBorg

Finally ready to go, BIT, quietly climbs the ladder part of the way up.   He goes only so far as to see into the room if he can, getting a bead on a Dug or Gran.  If he's able to, he'll take a shot.  If not, he'll bide his time for an opportunity (stays put until next round).

Stealth: Roll(1d20)+12: 16,+12 Total:28
Attack (Ranged Heavy blaster pistol +10 (3d8+4) with Point Blank Shot ):
Roll(1d20)+10: 7,+10 Total:17
Roll(3d8)+4: 6,1,3,+4 Total:14
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Jingo

Kaida saw most of her companions disappear into the tower and could hear blaster shots, concussion blasts,  and general shouts and confusion through the comm link. She hoped things were going in their favor. 

She followed the Dug on the rampart again and pulled the trigger.

:ooc: Same as last round, remains prone, hidden, aim, aim and blam!
Blaster Carbine at D3 1d20+7 : 3 + 7, total 10

Damage 3d8+3 : 8, 7, 7 + 3, total 25


"Give me a status report!" she called through the comm.


sdrotar

Caden pounded his back up against the outside wall of the tower, breathing heavily and leaning into the doorway only far enough to fire on any targets.

:ooc: This assumes, however, that the base of the tower isn't visible easily from the top... don't want to be an easy target for boiling oil or blasters. ;)
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

Posterboy

Brim closed the last remaining distance between himself and the Gran mercenaries. He felt the rush of the Force flowing within him, still heady from redirecting the grenade. With both hands on his lightsaber, the Rodian slashed out at the Gran to his right.

:ooc:Move action to square I7
Standard action: Attack Gran #6


Attack Roll 1d20+10 : 5 + 10, total 15

Damage if successful 2d8+5 : 2, 6 + 5, total 13

Posterboy

 :ooc:Not sure if the Force Points on our character sheets have been updated, but Brim will use one if he has 5 or more remaining to increase his attack roll

Force Point to increase Attack Roll 1d6 : 6, total 6

Callowmoryne

 :ooc: Hey Douglas could i hit both g5 and g8 with an autofire i know its a 2 square deal but does that count for diaganol squares?

tomcat

:ooc: Hey John, yea, you can do that. Autofire affects a 2x2 square.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Callowmoryne

The concussive blasts of the grenades was a symphony of beauty to Logar'Dan. He was born for this. Brim slipped past him engaging one of his targets with his lightsaber. Logar was starting to like that lizard. He shuffled up behind the Rodian and went full auto on the other two with his blaster rifle.

:ooc: Move 2 squares East
Autofire G5 and G8
Blaster rifle
Rolled 1d20+5 : 20 + 5, total 25

Damage
Rolled 3d8+3 : 8, 3, 4 + 3, total 18