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Along the Watchtower - round 3

Started by tomcat, Jan 03, 2012, 09:54 PM

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tomcat

Situation: A garrison of Dugs (5 - 1 is captain) and Grans (16) bar the passage of a valley turn and must be engaged.

Situational Modifiers: All PC/NPC's will suffer a -5 penalty for firing into any melee, unless they are the ones in the melee or have the Precise Shot feat.

Gran 1 - DEAD
Gran 2 - DEAD
Gran 3 - DEAD
Gran 4 - Paralyzed and dying (BIT)
Gran 5 - 0/32
Gran 6 - 0/32
Gran 7 - 0/32
Gran 8 - 0/32
   Dug Commander 0/44
Dug 1 - 0/32
Dug 2 - 0/32
Dug 3 - 0/32
Dug 4 - 0/32

Physical Modifiers: -5 penalty to all PC's action rolls due to darkness, unless they have natural or equipment low-light vision. This penalty will go away after round 5 (yes, I know rounds are 6 seconds and there is a bit of time until the sun rises, but things go slow in PbP games).

Consumption:[/color]

PCPrimarySecondaryWeapon 3Misc
Brimlightsaber n/aholdout blaster 0/12frags 2/3
Cadenhvy blaster pistol 5/200frags 0/2
Faroklightsaber n/a
Kaida*blaster carbine 4/150Lt Repeat blaster 0/150frags 0/3
Logar*blaster rifle 20/150Hvy blaster pistol 0/50frags 1/8
Samblaster pistol 0/150Slugthrower 20/150frags 0/3
Fett*blaster carbine 30/150Flamethrower 0/5Missiles 1/4jet pack 1/10
*not all weapons listed
-amunition is either power packs (50 shots each), or energy cells (6 shots each) and are added together in your total - what is in the gun and the spare clips you have


Equipment:
Brim - hold-out blaster with 2 energy cells, lightsaber, 1 frag, 2 medpacs
Caden -  heavy blaster pistol with 3 spare power packs, hold-out blaster, 2 frag grenades, combat gloves, pocket scrambler, utility belt (3-day food supply, 3 medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), medical kit, all-temperature cloak, datapad, credit stick
Farok - lightsaber, baton, 2 medpacs, back pack, 2 blaster pistols
Kaida - blaster carbine, heavy blaster pistol, hold-out blaster with spare energy cell, light repeating blaster with 2 spare power packs, 3 frags, shadowsuit and helmet, 2 concealed holsters, all-temperature cloak (unless armor makes it useless), basic datapad, binder cuffs, comlink, liquid cable dispenser, 4 medpacs, mesh tape, pocket scrambler, 5 ration packs, 2 computer spikes (+2), security kit, credit chip
Logar - blaster rifle, DH-23 "Outback" blaster pistol, heavy blaster pistol, 8 frags, vibrobayonet 3 spare energy cells, modified clone trooper armor (+6 armor, +2 Fortitude, helmet package), field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmosphere canisters, 2 glow rods, 2 breath masks, all-temperature cloak), 2 medpacs
Sam - blaster pistol with 2 spare power packs, slugthrower rifle with 2 spare rifle clips with Targeting scope, 3 frags, hip holster, Satchel shoulder, 2 medpacs


Initiative:
Logar (+11) 31
Fett (+11) 28
Dug Captain (+10) 28
BIT (+12) 24
Kaida (+11) 23
Caden (+3) 18
Farok (+1) 17
Sam (+11) 15
Brim (+6) 14
Dug (+11) 14
Gran (+11) 13





Farok and Brim watch as the wooden door falls inward. Faint electric lights glow within and illuminate a squad of recently awakend mercenaries. The Grans have armed themselves from a weapon locker on the back wall and now move to take cover around the bunks that sit on either side of the room. In the center of the tower room is a ladder that extends to a ceiling port and down a sub-chamber.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Jingo

Kaida remained still and prone behind her cover. She slightly shifted her scope to a new target, and with her helmet optics could make out a Dugs crouched on the rampart. She settled the crosshairs over him. She slowly exhaled just as her older brother Delmon had taught her, waited a couple of heartbeats and squeezed the trigger...

:ooc:Swift: Aims.

Move Action: Takes it as a Second Swift and Aims at D3 -- that one she has LOS on it looks like.

Standard:
Shoots Blaster Carbine: 1d20+7 : 2 + 7, total 9

Damage if Hits: 3d8+3 : 4, 3, 7 + 3, total 17


Callowmoryne

#2
 :ooc: Doug can i move through a sxquare occupied by another player? Or if i cant can i throw a grenade over Faroks shoulder?

tomcat

:ooc: Hey John, you can always move through a square of an ally or neutral.

You can move through squares of an enemy if they are dead or unconscious (disabled), otherwise you need to make an Acrobatics roll to tumble through. [Core Rules page 161]

Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Callowmoryne

The lightsabers made fast work of the door. Logar slid past Brim and Farok into the watchtower.The sharp end he thought. It was time to make some noise. He drew a frag frm his bandolier on the move.

:ooc:
Move action to E9
Swift action Quick Draw Frag
Standard throw Frag to Pos J7
Throw
Rolled 1d20+10 : 16 + 10, total 26

Damage
Rolled 4d6+3 : 2, 3, 3, 1 + 3, total 12

sdrotar

Caden made a break toward the door that Farok had sliced open, hoping to put his back against the entrance and fire from the cover of the doorway - assuming that his three companions would charge in there before he could arrive.
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

Telcontar

Farok watched the door come apart and his companions start to enter into the tower. His experiences told him that close combat created fear in rational beings, the nexu weren't going to be intimidated, but these mercs were something else entirely.
The grenade went sailing into the room and Farok waited for its explosion then followed in immediately on its heals to charge the Gran to the left.

"NAZARA JINN, DAHAMA FEDAYKIN!!!" and Farok launched himself at the foe. Lightsaber held up on high.

:ooc:
Maniacal Charge: Persuasion Roll
Rolled 1d20+5 : 19 + 5, total 24
on G7 flatfooted if successful.

Attack Roll:
Rolled 1d20+8 : 16 + 8, total 24


Dmg Roll:
Rolled 2d8+4 : 6, 5 + 4, total 15
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Posterboy

The Rodian surprised himself by the destructive power of his lightsaber as he watched the door fall inwards. He saw Logar move past him into the tower grenade in hand. Farok also moved in, looking to dispatch the Gran to the left. Brim moved into the tower as well, following close behind Logar. If any Gran remained standing after the blast, Brim would be ready.

:ooc: Brim is moving in after Logar, and looking to engage the Gran on the far right. He's lightsaber is ignited to block/reflect, but I don't think he'll be able to attack this round as he is too far away. So... just double move action to get into melee range.

GandalfOfBorg

BIT continues to don his gear and prep for his escape.  The sounds from above are getting more violent and he's wary that some of the guards may come down before he's ready for them.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

:ooc: Logar moves first into the tower. John, I could only get you to the E8 square based on your movement allowance. The grenade blast area is shown on attached map and does the following damage:

G5: 12/32
G6: 12/32
G8: 12/32

Fett's actions
MOVE - keeps in motion
STANDARD - autofire on Dug Commander on the 2nd tier
:00: DC 10/20 ranged +10, autofire (controlled burst) -2, Point blank +1, Rapid shot -2
Rolled 1d20+7 : 4 + 7, total 11

damage if successful, 1/2 if not 4d8+6 : 3, 6, 5, 1 + 6, total 21
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Dug commander takes damage from Fett's attack: 10/44

Dug commander actions
SWIFT - activate Born Leader (+1 to all ally attacks in LOS)
MOVE - grabs another grenade
STANDARD - drops grenade below
:00: DC 10 Ranged +8, Darkness -5
Rolled 1d20+3 : 16 + 3, total 19

Damage if successful, 1/2 if not 4d6+2 : 3, 5, 2, 2 + 2, total 14
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

#11
:ooc: Farok will take the full damage from the grenade; Brim will take half the damage -- unless you guys want to use the force to defend. Let me know.

I will resolve this round's remaining PC actions as soon as I hear from Brim or Farok about their action changes to defend. If you don't want to, then the following damage:

[EDIT]

Farok: 14 damage, so current is 24/72
Brim: none due to Evasion
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Actually, Brim will take nothing due to his Evasion feat.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

 :ooc:How did I go from 62 hp to 24?
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: The 24/72 represents current damage / total hit points... so your character is currently suffering 24 hit point loss, and I give the PC total so you know when to start worrying.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]