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Round 3 - Fiend in the stables

Started by tomcat, Sep 07, 2007, 10:20 AM

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tomcat

Sep 07, 2007, 10:20 AM Last Edit: Sep 08, 2007, 08:01 PM by tomcat
Situation: Edrahil and Nain are under attack by a large warg-like creature that comes out of the shadows, standing as if it were a man.

Situational Modifiers: Edrahil and Nain are Panicked due to Terror -2 to all tests. The distance to close in combat will not be executed in the initial round, instead each character will be able to engage as they please.

Terror - Automatic effect from the werewolf - both Nain and Edrahil have been affected

Werewolf is standard health points

Physical Modifiers: Werewolf is Dazed -1

Initiative:
Werewolf - 14
Nain - 10
Edrahil - 6
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

A crowd of townsfolk were beginning to gather around the stable yard, including some of the city guards. Most were shocked by what they saw, the strange creature in combat with an Elf, whose left hand glowed, and a Dwarf - because of this, the guards were hesitant to intervene.

Seeing that the Dwarf was taking wounds, the werewolf pressed on against his diminutive opponent.



Werewolf attacks Nain TN 16 (+4 due to Size variance)
Armed Combat +9, Specialty +2, Dazed -1 = 10
Action 1 (Bite): Roll(2d6)+10: 3,2,+10 Total:15 +3 (Courage) = 18 SUCCESS
Action 2 (Claw 1): Roll(2d6)+10: 6,3,+10 Total:19 SUCCESS
Action 3 (Claw 2): Roll(2d6)+10: 6,2,+10 Total:18 SUCCESS

Damage if not parried:
Bite: Roll(1d6)+5: 1,+5 Total:6
Claw 1: Roll(2d6)+3: 5,2,+3 Total:10
Claw 2: Roll(2d6)+3: 2,6,+3 Total:11
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Stefan

Nain lets the creatures teeth break on his dwarven made armor while using his axe to keep the claws from rending him.  He tries to use his axe to take some of the momentum away from the creatures attack but the claws striking it put him off balance and he missed the attack. 

Nain Parrys werewolf's claws TN 19 and 18
Roll(2d6)+10: 3,6+10=19 success
Roll(2d6)+10: 3,3+10=16+3 (Courage)=19 success (I believe that's his last courage)

Damage taken
Bite: Roll(1d6)+5: 1,+5 Total:6-7(Armor)=0

Attack (-5 Map)
Roll(2d6)+4: 4,2+4=10 Miss

Initiative:
Roll(2d6)+2: 6,2+2=10

tomcat

Edrahil attacks the Werewolf TN 11
AC +6, Specialty +2, Size mod +2, Panicked -2= +8
Action 1: Roll(2d6)+8: 6,2,+8 Total:16
Action 2: Roll(2d6)+8: 3,3,+8 Total:14


Werewolf attempts to Parry TN 16 and 14
Armed Combat +9, Specialty +2, Dazed -1, MAP -5 (-10) = +5
Action 4: Roll(2d6)+5: 1,4,+5 Total:10 FAILED
Action 5: FAILED

Damage:
Roll(2d6)+6: 6,6,+6 Total:18 - OUCH!
Roll(2d6)+6: 5,4,+6 Total:15

18+15= 33 / 2 = 17 - 6 (armour) = 11

Werewolf has taken 34 damage to this point...
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]