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Breaking the Siege - Round 9

Started by Eclecticon, Oct 24, 2021, 12:23 AM

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Eclecticon

Oct 24, 2021, 12:23 AM Last Edit: Oct 25, 2021, 05:06 PM by Eclecticon
Situation: The Fellowship has come at last to Black Tarn Hall, only to find an assault by orcs and trolls already underway.

Combat Advantage dice:
• Esgalwen 0/0
• Grimbeorn 0/2
• Hathcyn 0/3

Situation Modifiers:
• The companions have the initiative.   

Physical Modifiers (complications):
• N/A

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Esgalwen
Grimbeorn
Hathcyn
Lindwine
• 6 ( :-X-: +3)
• 4 (:<|: +4)
• 7
• 5
• 1d (:C|: n/a)
• 2d (:C|: n/a)
• 2d (:C|: n/a)
• 1d (:C|: n/a)
• 10/14
• 7/12
• 4/13
• 5/16
• 0/27
• 21/31
• 15/29
• 8/22
Open
Open
Forward
Rearward
UNCONSCIOUS, WOUNDED
normal
WEARY, MISERABLE
WEARY

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
The Troll
Cackling orc
Rusty-helmed orc
Sword-wielding orc
Thick-handed orc
Red-eyed orc
Spitting orc
Bloody-shielded orc
Reeking orc
• 5
• 6
• 6
• 4
• 6
• 6
• 6
• 6
• 6
• 3d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 1/5
• 0/3
• 0/3
• 0/3
• 0/3
• 0/3
• 0/3
• 0/3
• 0/3
• 0/72
• 0/16
• 0/16
• 0/16
• 0/16
• 0/16
• 0/16
• 0/16
• 0/16
DEAD
DEAD
DEAD
DEAD
DEAD
DEAD
DEAD
DEAD
DEAD

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Gear of war, gore, and the slain covered the churned ground. The mists coated everything in a sheen of water like a frost covering all that remained still.

Into this filth fell the strength and beauty of Esgalwen, like a flower trod in hate by the passing of Orcs. Hathcyn had expected that to be his fate, not the Lady of Gondor and Dale. He would not allow the beasts, or the corpses to touch her while breath was left to him.

The ash spear filled his hands and stood poised to strike again if he could. If nothing else perhaps he would buy time for Grimbeorn to triumph even if alone. Blanched of face like the dead around him he tried once more to strike or fall himself into the mire of the Tarn.


Forward Stance
Rolled 1d12 : 3, total 3

Rolled 4d6 : 5, 3, 1, 5, total 14
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

 :ooc:  :(   Penny, pound, all that.

Hope for a hit.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: Tom, it seems you are plagued by the dice roller.

I love your post above and it sucks the roller doesn't follow up the bravado that I wanted to see for Hathcyn.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

Not knowing whether the lady of Gondor yet lives, Hathcyn's spear at last finds its mark, breaking through the soft skin of the troll's armpit to sink deep in its flesh.  The creature's bellow of savage, inarticulate triumph abruptly shifts to one of pain and fear, but it does not fall.  Instead, its massive head swings toward the Longspear, who is able to dodge the troll's clumsy attempt at retaliation. 


:ooc: The Great Size of the troll is keeping it on its feet, though it's now Weary.  Nice hit, Tom!

Doug, if you're hankering to stay involved in the fight, feel free to take over Lindwine. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Maaaaaaaaatt?  Doooooooouuuug? 

Amuse me, player-monkeys!
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

:ooc: Bow shot on the Troll
TN 17 bow 2d :zz:
:00: 1d12 : 12, total 12
Rolled 2d6 : 6, 3, total 9

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Lindwine saw the club strike Esgalwen and she cried out in rage and sadness.

NNOOOOO!

The Dúnadan had been her friend from the moment they met, almost like a sister. To her children Esgalwen had been like a loving aunt, and to Lindwine's husband a boon companion. Seeing her body crumple against the ruin of a building made her weep and her breath come short. She reached down again, grasping for the next arrow to be handed up, and quickly nocked it to string.

"Vile beast, I curse you! I curse you all for the blight you have put upon our world and my family! Know my vengeance now!"

The arrow flew with her last words and it struck the thing in the neck, burying itself deep.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: I have no idea the type of bow, so I do not know damage or protection test difficulties. I leave that to you, Paul.

That is an 18 :g: :%: success!
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

:ooc: High drama!  For future reference, Lindwine's bow is a common or garden model with no special features -  :dmg: 5, Edge 10, Injury 14. 

With the preliminaries established, let's do a Protection roll!
:00: 1d12 : 2, total 2
Rolled 3d6 : 1, 5, 3, total 9
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Holy crap, look at that! 

I'll add some narrative in as soon as I can. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

"Get her out of here! To Radaghast if you can!" cries Grimbeorn.  His heart fell like a stone to his feet and it'd go lower if possible upon seeing one of his most dear friends fall.  For her and his best friend, this cannot be in vain. Dear the cost has been and he isn't sure all the blood he may spill this day could ever make up for it.

"The troll is down! To the village!" he cries, only barely tamping the fay feeling in his heart that erupted like it did those all too few and yet many from the night at the Carrock.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

As Grimbeorn's cry resounds across the confusion and carnage of the battlefield, the troll collapses slowly to its knees, its pale skin becoming yet paler as its blood gushes from its terrible wounds. Nearby, the sound of horns and the beating of axe heads on shields announces the arrival of more of the Stag-horn's warriors and the few remaining orcs begin to flee the wreckage of Black Tarn Hall.


 :ooc: More coming. Time is scarce.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Hathcyn planted the butt of hus spear in the ground and drawing deep breaths surveyed the scene around him. Beyond fatigue and past the emotions of the moment he was struck by a crystal clear thought. Even should they win the day the folk of the vales had no power to stop this from happening again. Another town in another place would see this fate. The White Wizard was right, the strength available to them was nkt enough, and this fight made them weaker. The stubbornness of the Firewatcher and his folk unwilling to leave aided in this disaster.

The Wizard was wrong only in that he failed to offer a better way ahead and instead took his viewpoint for fact. They needed a way ahead, they needed more strength and weapons to fight the coming tide.

Hathcyn looked around again and found that he had not planted his spear in the ground, but in the troll. He took deep breaths and tried to focus his tired mind and body. Esgalwen...Grimbeorn....duty..

He stood and feet dragging he went to stand at his station, at the left side of the Wolfslayer.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

Oct 27, 2021, 01:28 PM #14 Last Edit: Oct 27, 2021, 01:35 PM by Eclecticon
From the other side of the hall, an outbreak of exhausted jeering nigh masks the voice of the second troll.  "Enuff o' this!  I'm goin' 'ome!"  Loud splashes announce the beginning of its retreat before, for the first time in weeks, the thick mist parts and the sun shines down upon the Black Tarn once again.  A loud cheer, and a louder splash, mark the change of the beast to stone in the light and its toppling into the murky water. 

Spitefully, balefully, the light in the eyes of the dead shieldmaiden begins to fade.  As it does, the voice of that which desecrates her dead flesh speaks its parting words.  "Fools you are.  Do you not see that your struggle is hopeless?  You throw kettles of water upon a wildfire and think that you triumph when a flame is quenched.  Against the coming darkness, there can be no victory.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet