• Welcome, Guest. Please login.
 
Apr 25, 2024, 06:35 PM

News:

Welcome to RPG.avioc.org!! If you have a story to tell or want to join one, you have come to the right place!


Skirmish at the Steading - Round 11

Started by Eclecticon, Apr 22, 2018, 06:55 PM

Previous topic - Next topic

Eclecticon

Situation: The Company brought a raiding party of orcs to bay inside the longhouse in an isolated steading, but their attack has gone disastrously awry and escape is now being hard-won. 

Combat Advantage dice:
• Grimbeorn 0
• Hathcyn 0/1

Situation Modifiers:
• The company has the initiative, as the orcs have had to scramble to arm themselves

Physical Modifiers (complications):
• none
 
PC/NPC PARRY :+~: ARMOUR :<>: HOPE :vv: END :<3: STANCE
Grimbeorn
Hathcyn
4 (shield +4)
4 (shield n/a)


2d (helm n/a)
2d (helm n/a)


4/12
13/13


18/31
18/29 WOUNDED


Defensive
Open

ENEMY PARRY :+~: ARMOUR :<>: HATE :@: END :<3: NOTES
Orcish Chieftain
Orc Soldier
Goblin Archer
Orc Soldier
Orc Soldier
Orc Soldier
Orc Soldier

Goblin Archer
Goblin Archer
Goblin Archer
Goblin Archer
Goblin Archer
Goblin Archer
Goblin Archer
Goblin Archer
Goblin Archer

















7
4
2
4
4
4
4

2
2
2
2
2
2
2
2
2

















3d
3d
2d
3d
3d
3d
3d

2d
2d
2d
2d
2d
2d
2d
2d
2d

















5/5
1/1
1/1
1/1
1/1
1/1
1/1

1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1

















0/20
0/12
0/8
0/12
3/12
12/12
12/12

0/8
0/8
0/8
0/8
0/8
0/8
0/8
8/8
8/8

















DEAD
DEAD
DEAD
DEAD
fighting Grimbeorn
fighting Grimbeorn
fighting Grimbeorn

DEAD
DEAD
DEAD
DEAD
DEAD
DEAD
DEAD
pursuing Hathcyn
pursuing Hathcyn

STANCES

Forward - action order 1
Close combat
TN 6+ parry
Forward Stance maneuvers
:<>:Open - action order 2
Close combat
TN 9+ parry
Open Stance maneuvers
:<>:Defensive - action order 3
Close combat
TN 12+ parry
Defensive Stance maneuvers
:<>:Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1

TN 12+ parry
Rearward Stance maneuvers
:<>:From any Stance
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll. On success,
may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Tom, Hathcyn can attempt a Hunting roll (to represent familiarity with beasts of various kinds) each round to calm the horses down enough to mount. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Rolled 1d12 : 12, total 12

Rolled 3d6 : 3, 5, 1, total 9
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Hathcyn quickly jerked the reigns to get the attention of the beasts and then calmed them enough to mount the beasts. Boosting Harhold on to one of the mounts. He quickly followed suit.

"Grimbeorn! We must go, there are too many and all others are lost."
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

GandalfOfBorg

 :ooc:
 :00:
TN 14 Athletics -  1d12 : 4, total 4
Rolled 3d6 : 1, 2, 5, total 8



Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

GandalfOfBorg

 :ooc: oh brother...

Stance: Defensive


Grimbeorn continues to fend off the orc troop as he tries to get to the horses and escape.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Telcontar

The darkness fell like pitch upon the field of slaughter. The night time sounds of a farm at night had been transformed into the groans of the dying and the screech of horses being butchered on the hoof. The field had been completely and utterly lost by the folk of Beorn. Two only of the men that followed the scion of the house into battle still lived and each bore wounds of honor that they had not shirked their duty even in defeat. So many lost men on the first foray of Grimbeorn Wolfslayer would wear heavy in the thegns. His personal courage was never in doubt, but now his ability to lead would be called in to question. So long as he survived the night.

"Grimbeorn! The field is lost leave us not defeated and lordless both. Quit the field! Tarry not for us or for the sake of the dead. Come, even the bear knows when the sting of the bees is too great."

The steed bearing the disfigured, but living, body of Harhold moved into the gathering darkness. While Hathcyn upon his mount danced upon the outer ring of the raiders just out of reach. He was loathe to leave should his lord be surrounded and hoped instead to join him in flight.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

A disparity is becoming evident among the orcs that continue to harry Grimbeorn.  The larger creatures, thinking perhaps of the still-warm meat that awaits them when the fighting is over, appear to be losing their enthusiasm for further violence.  The smaller goblins, however, seem to be enjoying their pursuit in the darkness, and it is their continuing hoots and barks that draw their larger cousins on. 


:ooc: The orcs continue trying to bring Grimbeorn down. 

Orc soldier
:00: 1d12 : 9, total 9
Rolled 2d6 : 6, 1, total 7


Goblin
:00: 1d12 : 9, total 9
Rolled 1d6 : 6, total 6


Goblin

:00: 1d12 : 8, total 8
Rolled 1d6 : 1, total 1
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

A cast spear thuds into the ground not far from where Grimbeorn's foot was a moment ago, and he feels the impact of an iron blade on his shield, but the son of Beorn is still hale and whole. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet