News:

Welcome to RPG.avioc.org!! If you have a story to tell or want to join one, you have come to the right place!

Main Menu

Wolves at twilight - round 3

Started by tomcat, Feb 13, 2017, 02:41 PM

Previous topic - Next topic

Eclecticon

#15
:ooc: Like a boss!

EDIT: Or rather, a pair of bosses.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

The Fire-watcher's battle-panic turns to sudden shock as the great warg crashes to the earth, borne down by the impact of Dwarven steel.  He has barely a heartbeat to be glad at Rorin's grin, though, before Saradag springs up once more, a frenzy of fur and fang.  But the dark beast is torn between two foes, and the momentary indecision is all the invitation Arbogast needs to press his own attack, even as the two lesser wargs choose their targets among the Fellowship. 



:ooc: So, I just put two and two together and realised that Arbogast has Saradag coming at him.  I think Rorin connects with him before Arbogast's attack, hence the extra bit of narration.  My roll earlier wasn't enough for a hit, but I have these handy-dandy bonus dice.  Since I'm one short of Saradag's Parry, I'll go ahead and use one...

:00: 1d6 : 3, total 3
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc: Bandy goes after Esgalwen but I'll post and amend if needed.

Bandy side stepped to the crest of the knoll of the hill keeping the burly men between himself and the giant wolves so that he could use his bow.

The goose feathered arrow came to his cheek and Bandy let the arrow fly.

Rolled 1d12 : 1, total 1

Rolled 1d12 : 11, total 11


Rolled 4d6 : 2, 3, 6, 3, total 14
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: Hey all - sorry for the delays. Ton of stuff going on in my small part of the world.

Here are the results for the current PC attacks:

• Arbogast rolled an 18 success against Saradag for 5 END loss

• Grimbeorn failed his roll with an :~~: ; this will cause a called shot attack on him

• Bandy misses with his bow shot.

• Rorin rolls an INCREDIBLE attack roll, but I need to get everyone's thoughts on this... Steve is wanting to do an All out Attack, but Rorin needs to run down the hill to engage. I am having trouble putting the two together. By its name, it seems to me an All out Attack would essentially be a Full-Round action (as in other rpg's) and not enable him to run, too. I am fine with the successful run to engage and then the attack, but not gain the benefit (and penalty) of the maneuver. What do you all think? I will go with the consensus.

If we stick with what was rolled as an All out Attack, then Rorin hits with a 33 great success, piercing attack.

If not, we have basically the same thing, except the roll is a 28 great success, piercing attack. We just would qualify when the maneuver can be used.

16 END loss and protection test needed.


Saradag protection test
TN 18 armour 3d+6
:00: 1d12 : 3, total 3
Rolled 3d6+6 : 1, 3, 5 + 6, total 15


Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

disench4nted

 :ooc:

I'm fine with whatever ruling (especially considering the extra roll didn't end up helping me), but here was my thinking for all out attack. Instead of being a "full round action" like in DnD, it was one single swing for the fences that would throw Rorin off balance due to the extra weight he put into the swing.

tomcat

Saradag felt both axe and hammer.

The warg feared for the first time in his life. These were not farmers. These were not the young of those who stood on two legs and wielded sharp tools. No - these were dangerous opponents and he knew he must flee, or perish.

Saradag's two companions charged into the melee and the chief wolf decided he would bring the great, hairy one down.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Warg attacks...Arbogast and Grimbeorn went to attack Saradag this round, so I am going to allow the warg to choose whom he will attack, and it will be Grimbeorn.

Saradag attacks Grimbeorn [called shot]
TN 22 bite 3d+6
:00: 1d12 : 7, total 7
Rolled 3d6+6 : 6, 6, 6 + 6, total 24

:dmg: 6   edge: 10   injury: 14

warg 1 will attack Arbogast
TN 18 bite 3d
:00: 1d12 : 6, total 6
Rolled 3d6 : 3, 2, 3, total 8

:dmg: 5   edge: 10   injury: 14

warg 2 will attack Rorin
TN 6 bite 3d
:00: 1d12 : 2, total 2
Rolled 3d6 : 5, 3, 1, total 9

:dmg: 5   edge: 10   injury: 14
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Yikes! Grimbeorn gets RIPPED into!

First...

• Saradag hits with an Extraordinary Called Shot success for 18 END loss.

The called shot is Pierce, which means an auto-piercing blow if successful.

Finally, Saradag will spend a point of Hate and use his Savage Assault trait, which allows him to take another immediate attack against his prey as long as one of his success dice were a 6...they were.

Saradag rends Grimbeorn
TN 22 rend 2d+6
:00: 1d12 : 7, total 7
Rolled 2d6+6 : 4, 1 + 6, total 11

:dmg: 6   edge:  :~~:   injury: 14

• Arbogast is missed by warg 1

• Warg 2 hits Rorin with an 11 success for 5 END loss
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Seeing Grimbeorn get viciously mauled, Esgalwen stands to her feet and began to hobble down the hill. Blood flowed from the open wound in her leg, but she needed to get to her friends.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

Quote from: tomcat on Feb 16, 2017, 09:57 PM:ooc: <SNIP>

By its name, it seems to me an All out Attack would essentially be a Full-Round action (as in other rpg's) and not enable him to run, too. I am fine with the successful run to engage and then the attack, but not gain the benefit (and penalty) of the maneuver. What do you all think? I will go with the consensus.

:ooc: For what it's worth, I can see an All Out Attack being a berserk charge with no thought being given to self-preservation.  I think that's the key - if you're bothering to defend yourself at all, it's not all out.  Otherwise, I don't see it being a problem.  Honestly, I don't suspect it'll come up often enough to be a game-breaker. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet