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Uphill engagement - round 4

Started by tomcat, Oct 22, 2013, 12:22 PM

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GandalfOfBorg

 :ooc: Just waiting for a lift to the next level or incoming fire.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

Oct 24, 2013, 07:44 AM #16 Last Edit: Oct 24, 2013, 07:50 AM by tomcat
:ooc: Yes, that was a fantastic post and shot, John.

Here are the results in INIT order:

Mitts hit Droideka 1 but fails to overcome the shield rating with 12 damage.

Hammer hits Droideka 1 for 35 - 15(SR) = 20 which blows the thing apart.

Longshot CRITS and does double damage or 52 -15(SR) = 37 and reduces it 2 steps on the CT -or- 38/41 -5CT





Momentum had shifted with a single attack from the clone troopers. Hammer's heavy blaster tore through one of the droideka's shields and rendered the droid scrap metal. It blew apart into pieces of scathing shrapnel. At the same time, Longshot aimed and squeezed and struck the sniper droideka a critical blow, piercing its shields and hitting its motor functions. The tri-legged droid wobbled and shorted as it tried to maintain its own aim on the trooper.

Booth and Martel bounded up to the next level of the mountain. To their left rose the huge half-circle coils of the generator. Against the stone wall of the mountain was a metal, reinforced door.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: The droideka sniper tries to eliminate its assailant - Longshot

SWIFT x 2 to aim
STANDARD fire on Longshot
:00: DC 25 Ranged blaster rifle +13 (4d8+2), CT -5
Rolled 1d20+8 : 10 + 8, total 18

dmg if successful 4d8+2 : 4, 6, 6, 1 + 2, total 19

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

 :ooc: Do we notice the incoming battledroids on STAPs?  And if I get to the base of the cliff, will D2 be within 12 sqs range?
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

:ooc: The battledroids are not on STAPs - they are hoofing it on their feet.

As for the second droideka, Matt, you will be in range as long as you make a full 6-square movement towards the ledge first - that should close the range to 12.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

 :ooc: Ah ok, good to know :)
"That droideka's shields could come in handy," the Jedi says.  Martel runs forward to the cliff face and stretches out his will, the Force flowing through him in attempt to grab the droid above him.

Move Object (Use the Force) -  1d20+12 : 2 + 12, total 14
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

GandalfOfBorg

 :ooc:  Really?!!  Ok, use a FP.  I'm rolling in case they are considered large.
Force Point - 2d6+0 : 6, 6, total 12

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

GandalfOfBorg

Martel yanks the droid off the cliff and points it in a direction not threatening his team.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Zilfallion

"Right behind you, sir."  Haywire would quickly fire the pistol again to get the dart up.  It was a quick ascend to the next level with the help of the pistol, joining Booth and Martel on the next tier.  From what he could see, fire from the rest of his team seemed to be devastating what few droids were remaining.  They'd still have to move quick though, who knew what reinforcements were on their way.

:ooc: Now, since the Ascension gun technically doesn't have an action requirement(that I could find) for it's movement pulling up, would I still have a move action to move closer to the door?  If yes, I'll take it.

Whoops, got caught up in putting together the final touches on a side project of mine.  I apologize for the delay.  Free time and mental energy sometimes get sucked into other things.  On the bright side though.  That solar system is finally coming together.  I just need to name an uninhabited planet, give a name to the whole setting in general, and I'll be mostly finished.(Names, not my specialty)

tomcat

:ooc: Again, sorry for the delays guys. Trick or Treating was this past Saturday night and the weekend seemed to fly by. Anyway, time to update our game.

As for the Ascension Gun, there is no definitive ruling on what actions it takes - except the Swift action to change modes. I can say that I was charging Booth the Standard action to fire and then the Move action to ascend. So, to remain consistent, we'll do the same for Haywire. Also, the guns only come with two charges of synth rope.

In my narrative below, let me know if the door is not your goal - maybe you guys want to go all the way up to the relay station.





Booth watched as Martel successfully ended the threat of the second Droideka - it now being suspended with the Force out over the cliff and unable to bring its weapons to bear. Haywire suddenly appeared at the end of the syntherope attached to his Ascension blaster. Mitts and Hammer needed to get themselves up the mountain as soon as possible, but there was no reason the three men could not start on the door.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]