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This may mean a shadow point, but I think it bears out in terms of story. Think their may be some shades of the Mel Gibson Patriot Ambush scene.
Tom, the result of the guard's attempt to flow is up to you - Hathcyn is Swift, so if he wants to catch the guy he will. Otherwise, he'll escape into Mirkwood.
Another Penetrating hit! Let's see how the young guy fares (vs TN 16):
1d12 : 2, total 2
Luindîs is still targeting the Beardless guard (TN 17).
1d12 : 10, total 10
| PC/NPC | ![]() | PARRY | ![]() | ARMOUR | ![]() | HOPE | ![]() | END | ![]() | STANCE | ![]() | STATUS |
| Gwaithlim Hathcyn Luindîs | • 7 ( n/a)• 7 ( n/a) • 5 ( n/a) | • 3d ( n/a)• 3d ( +4)• 1d | • 12/13 • 14/14 • 12/12 | • 30/30 • 29/29 • 27/27 | Rearward Open Rearward | normal normal normal |
| ENEMY | ![]() | PARRY | ![]() | ARMOUR | ![]() | HATE | ![]() | END | ![]() | NOTES |
| Taller guard Knot-bearded guard Red-cloaked guard Beardless guard | • 5 • 5 • 6 • 5 | • 2d+2 • 2d+2 • 3d+2 • 1d | • 0 • 0 • 0 • 0 | • 0/17 • 0/17 • 0/19 • 0/16 | DEAD DEAD DEAD DEAD? |
![]() | Forward - action order 1 Close combat TN 6+ parry Forward Maneuvers | ![]() | Open - action order 2 Close combat TN 9+ parry Open Maneuvers | ![]() | Defensive - action order 3 Close combat TN 12+ parry Defensive Maneuvers | ![]() | Rearward - action order 4 Ranged combat TN 12+ parry Must be 2 other PC's in Close Combat; May not use if outnumbered 2:1 Rearward Maneuvers | ![]() | From any Stance Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat |
They fight back!
1d12 : 3, total 3
1d12 : 8, total 8Page created in 0.131 seconds with 14 queries.