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#81
"Throw down your blade knave, the Thegn of the Green Stone land has come for his war-chief!"

The Beorning quickly scanned the room. Now sure that they had indeed captured Ætheldreám and they were men of his rival by deed and oath he set into them.

Rolled 1d12 : 9, total 9

Rolled 4d6 : 1, 2, 1, 3, total 7
#82
As Gwaithlim motions toward the farmhouse door, cries come from the fields and the figures working there begin to run, most for the safety of the tree line but two, a man and a woman, toward the house from which, with a banging of the door, two more guards emerge.  The first is helmed and clad in a bright scarlet cloak that he shoves to one side to draw a keen-edged sword.  The second is a beardless youth who nocks an arrow with the sureness of one long-accustomed to the act. 

In the smoky dimness within the hut, Esgawlen, still bound and gagged, watches as terrified hands grip a knife and hopes that, whatever else happens, it will prove to be sharp...
#83
Situation: The companions have been discovered before their ambush on the guards outside the farmhouse could be sprung. 

Combat Advantage dice:
• Gwaithlim 0/0
• Hathcyn 0/0
• Luindîs 0/0

Situation Modifiers:
• The Fellowship has the initiative.

Physical Modifiers (complications):
• None

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Gwaithlim
Hathcyn
Luindîs
• 7 (:<|: n/a)
• 7 (:<|: n/a)
• 5 (:<|: n/a)
• 3d (:C|: n/a)
• 3d (:C|: +4)
• 1d
• 12/13
• 14/14
• 12/12
• 30/30
• 29/29
• 27/27
Rearward
Open
Rearward
normal
normal
normal

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Taller guard
Knot-bearded guard
Red-cloaked guard
Beardless guard
• 5
• 5
• 6
• 5
• 2d+2
• 2d+2
• 3d+2
• 1d
• 0
• 0
• 3
• 1
• 0/17
• 0/17
• 10/19
• 16/16
DEAD
DEAD

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
#84
The other guard slumps noiselessly to the ground. A quiet call from Gwaithlim urges them into the building while he remains on-guard for others.
#85
From the trees, the elvish arrow flies at the taller guard.
 :00:
Bows -  1d12 : 6, total 6
Rolled 3d6 : 6, 4, 6, total 16
#86
The hard, narrow tip of the she-Elf's arrow bursts through the guard's mail and, finding a gap between his ribs sinks deep into his side.  His cries of warning abruptly silenced he falls, never again to rise. 
#87
:ooc: And that's a Piercing Blow (shot?) with a TN of 16:

:00: 1d12 : 3, total 3
Rolled 2d6+2 : 4, 6 + 2, total 12
#88
As the unlucky guard loses his footing, Luindîs takes aim and shoots...


:ooc: She's trying to finish off the knot-bearded man.
00 1d12 : 10, total 10
Rolled 3d6 : 6, 3, 3, total 12
#89
Hathcyn feints high with his spear-tip.  As the guard raises his shield to deflect the blow, he instead plunges the shaft into the man's leg, drawing forth a scream of pain and fear. 


:ooc: You didn't specify which guard you were engaging, so I'm going to assign you the knot-bearded man (who loses 14 Endurance).
#90
Light footed and gliding across the ground Hathcyn closed with the guards.
 Spear leveled he engaged.

Rolled 1d12 : 7, total 7

Rolled 4d6 : 6, 3, 2, 3, total 14