Situation: Having awoken one of the three Great Spiders of Mirkwood, the Fellowship of the Helm are fighting for their lives!
Combat Advantage dice:• Arbogast 0/2
• Esgalwen 1/1
• Grimbeorn 1/1
• Hathcyn 0/0
Situation Modifiers:• The companions have the initiative.
• All anchor strands have been severed.
Physical Modifiers (complications): • Tylquin's nest is in near-complete darkness. She gains +2 to her Parry score.
PC/NPC | :+~: | PARRY | :<>: | ARMOUR | :vv: | HOPE | :<3: | END | :-X-: | STANCE | :##: | STATUS |
Arbogast Esgalwen Grimbeorn Hathcyn
| | • 6 (:<|: +3) • 9 • 4 (:<|: +4) • 4 (Great Strength +3) | | • 2d (:C|: +3) • 1d (:C|: n/a) • 2d (:C|: n/a) • 3d (:C|: n/a) | | • 7/16 • 10/14 • 8/12 • 10/13 | | • 26/26 • 27/27 • 4/31 • 11/29 | | Forward Forward Defensive Forward | | normal normal WEARY UNCONSCIOUS, WEARY, WOUNDED |
ENEMY | :+~: | PARRY | :<>: | ARMOUR | :@: | HATE | :<3: | END | :csu: | NOTES |
Tylquin | | • 7+2 | | • 3d | | • 6/8 | | • 22/60 | | • |
STANCES:-X-: | Forward - action order 1 Close combat TN 6+ parry Forward Maneuvers (https://rpg.avioc.org/webimages/lotr/tor/forward.jpg) | :-->: | Open - action order 2 Close combat TN 9+ parry Open Maneuvers (https://rpg.avioc.org/webimages/lotr/tor/open.jpg) | :<|: | Defensive - action order 3 Close combat TN 12+ parry Defensive Maneuvers (https://rpg.avioc.org/webimages/lotr/tor/defense.jpg) | :<->: | Rearward - action order 4 Ranged combat TN 12+ parry Must be 2 other PC's in Close Combat; May not use if outnumbered 2:1 Rearward Maneuvers (https://rpg.avioc.org/webimages/lotr/tor/rear.jpg) | :<>: | From any Stance
Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat |
The Ranger watched the shadowy form of the spider overwhelm Hathcyn. The chamber was dark despite the burning torch, but Tylquin's form was apparent. Esgalwen stabbed towards the largest mass she could discern.
:ooc:
Stance: :-X-:
Shadow-bane: gain 1d against the shadow in Forward stance
TN 19 longsword 5d:00: 1d12 : 9, total 9
Rolled 5d6 : 4, 4, 4, 3, 5, total 20
:dmg: 12 edge: 8 injury: 18
:ooc: Well that was a 29 success for 12 :<3: loss and a <-{ blow TN 18 :<>: test.
Let's see if we can make Tylquin bleed. :]
:ooc: A Wound for a Wound, perhaps? Let's find out!
:00: 1d12 : 4, total 4
Rolled 3d6+9 : 1, 2, 6 + 9, total 18
Hathcyn knew he was injured, perhaps gravely. But here before hom was one of the great spiders, so close that with her bite they could have embraced. He gripped his spear two handed and sought to plunge it into the bulk of the spider.
"Blackest of Shadows and Ancient foe of men the threads of your story grow short. From the heart of the Carrock I stab at thee!"
Rolled 1d12 : 11, total 11
Rolled 4d6 : 3, 5, 2, 1, total 11
:ooc: on the plus side Matt's got a new character ready to go. Looks like the rest of us need to catch up.
Quote from: Telcontar on Jun 25, 2022, 02:21 AM(https://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d12 : 11, total 11
:ooc: Yeah, that's not great. Tylquin gets a called shot on Hathcyn:
:00: 1d12 : 7, total 7
Rolled 4d6 : 2, 4, 1, 3, total 10
:ooc: Yeesh. Hathcyn loses another 9 Endurance and, because he's already Wounded, is now unconscious. Because it's Tylquin we're talking about, he'll stay that way for...
:00: 1d6 : 6, total 6
... days.
:>
Driven back by Esgalwen's double-handed strikes, Tylquin is nonetheless ready for Hathcyn as he plunges forward to drive his spear through her carapace. Scuttling quickly aside, she leaps towards him, Man and spider falling to the webbed floor in a confusion of furiously-struggling limbs. When she rises again, the Weaver's almost-human mouth is slick with blood. Arbogast lashes forward, the head of the Warden's axe flashing golden-red in the torchlight, hoping against hope to drive the foul creature away before she can slay the Longspear.
Above them, entirely unheeded save perhaps by Tylquin herself, comes the low clashing side of heavy rocks being tossed aside...
:ooc: Holy crap - I forgot Arbogast's action! He's going to attack as well.
:00: 1d12 : 5, total 5
Rolled 4d6 : 1, 1, 5, 1, total 8
:ooc: Wow. Pathetic.
Grimbeorn picks himself up and readies a strike, nothing but pure will driving him now.
:ooc: I missed to see if we had cleared all of the webs holding the enchantments. If not, he will strike at a/the remaining web. If we have, the spider.
Stance: Defensive, Action: Defensive fighting (-3d, +6 Parry)
:00:
Axes - 1d12 : 6, total 6
Rolled 2d6 : 6, 4, total 10