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Stories - PbP => Darkening of Mirkwood [Previous Chapters] => DOM-Chapter 3 => Topic started by: tomcat on Feb 15, 2016, 01:19 PM

Title: Trouble with Trolls - opening volleys [redux]
Post by: tomcat on Feb 15, 2016, 01:19 PM
Situation: The company has traveled to the troll hole only to find it with one more occupant. Battle is engaged when the creature is called out...

STONE TROLLS (https://dl.dropboxusercontent.com/u/52987685/stone_troll_att.jpg)

Combat Advantage dice rolls:
Arbogast rolled a 13 - fail
Bandy rolled a 9 - fail
Rorin rolled a 11 - fail

Situation Modifiers:
• Company has initiative

Physical Modifiers (complications):
• heavy rainfall (moderately hindered) - TN's all increased by +2
• ranged combat against trolls easier - TN's against Trolls is decreased by -2

PC/NPC PARRY ARMOUR HOPE [HATE] ENDURANCE
Arbogast
Bandy
Rorin
6 (shield +3)
9 (shield n/a)
4 (shield n/a)
1d (headgear +1)
1d (headgear n/a)
5d (headgear n/a)
14/16
18/18
10/10
0/26 Miserable
0/22 Miserable
0/34 Miserable
Troll [Lurg]
5
3d
5/5
7/72
STANCETN (+parry)PC / LM-NPCOptions...
Forward - action order 1
Close combat
TN 6+noneIntimidate - may forgo attack and make Awe or Battle roll to remove 1 or more Hate from enemies on success; fail PC loses 1 Hope
Open - action order 2
Close combat
TN 9+noneRally - may forgo attack and make Inspire or Song roll, restore 1 or more Encumbrance to all PC's on success; fail PC loses 1 Hope
Defensive - action order 3
Close combat
TN 12+RorinPrepare Shot - spend an entire round aiming shot, if your attack succeeds in the next round, you achieve a Called Shot
Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1
TN 12+BandyProtect Companion - choose a companion in Open or Forward, if they are hit you may spend 1 Hope and become the target of the attack instead
Title: Re: Trouble with Trolls - opening volleys [redux]
Post by: tomcat on Feb 15, 2016, 01:21 PM
:ooc: Paul, I will need Arbogast's starting stance.

You guys get opening volleys. The troll does not have any missile weapons.
Title: Re: Trouble with Trolls - opening volleys [redux]
Post by: Telcontar on Feb 15, 2016, 05:30 PM
 :ooc: do I get one or two opening volleys? Page 171 says distance may allow for 2 volleys instead of one. Even though the distance is not long Bandy is knocked and anticipating the attack and we are in position to Ambush the troll.
Title: Re: Trouble with Trolls - opening volleys [redux]
Post by: Eclecticon on Feb 15, 2016, 08:07 PM
As the troll charges forward, Arbogast's grip on the stony ledge slips.  He skids several feet down the hillside with a clatter easily audible over the rain.  The new troll slows to look for the source of the sound.  As it does, Arbogast hefts his spear and hurls it, half blind, at the mountainous form before him. 


:ooc: Here goes nothing! I'm in Open stance for the moment. 

Spear roll:
Rolled 1d12 : 9, total 9
Rolled 2d6 : 6, 2, total 8
Title: Re: Trouble with Trolls - opening volleys [redux]
Post by: Eclecticon on Feb 15, 2016, 08:09 PM
:ooc: Ooh, I think that's a potential wound!  Sorry I can't post the spear stats - I'm on the train into work at the moment and don't have them available.
Title: Re: Trouble with Trolls - opening volleys [redux]
Post by: tomcat on Feb 15, 2016, 09:47 PM
 :ooc: Tom, I am only going to allow one - for the primary reason that I don't think Lurg is going to last that long against you guys. With your best-of-two feat die, you're given great odds to get piercing hits and it only takes two to kill this thing.  ;)  ;)

Paul, your character sheet should be available online, too...but your weapon stats are:
Damage 5, edge 9, injury 14

Lurg takes 7 Endurance loss due to your Great success and he needs roll a Protection test:

TN 14 armour 3d
:00: 1d12 : 7, total 7
Rolled 3d6 : 6, 4, 2, total 12

 
Title: Re: Trouble with Trolls - opening volleys [redux]
Post by: tomcat on Feb 15, 2016, 09:49 PM
 :ooc: actually, Tom, never mind...take two
Title: Re: Trouble with Trolls - opening volleys [redux]
Post by: Eclecticon on Feb 15, 2016, 10:29 PM
Quote from: tomcat on Feb 15, 2016, 09:47 PM :ooc: Paul, your character sheet should be available online, too...but your weapon stats are:
Damage 5, edge 9, injury 14
Oh, I know where to find it.  Trying to make sense of it on my tiny phone screen is another matter.  :P
Title: Re: Trouble with Trolls - opening volleys [redux]
Post by: Telcontar on Feb 15, 2016, 11:54 PM
Bandy took no notice of the falling rocks or the skidding woodman, his focus was now on the task at hand. Despite the rain the Hobbit loosed his arrow, and then in the bound of a rabbit, drew and loosed again.

Rolled 1d12 : 6, total 6

Rolled 1d12 : 1, total 1

Rolled 3d6 : 2, 6, 2, total 10


Dmg 7 injury 10+

Rolled 1d12 : 5, total 5

Rolled 1d12 : 6, total 6

Rolled 3d6 : 4, 4, 3, total 11
Title: Re: Trouble with Trolls - opening volleys [redux]
Post by: Telcontar on Feb 15, 2016, 11:55 PM
Two hits from the Rearward for 14 endurance, no protection test.
Title: Re: Trouble with Trolls - opening volleys [redux]
Post by: tomcat on Feb 16, 2016, 03:36 PM
:ooc: Hey Tom, both of your hits missed.

To hit in opening volleys, you need to roll a TN 12 + Parry  -or- a 17. Let me know if you want to apply hope to either attack.

The one is a Great Success so it does 9 Endurance damage.
Title: Re: Trouble with Trolls - opening volleys [redux]
Post by: Telcontar on Feb 16, 2016, 04:24 PM
Parry, right.
Roll two was a 17 (11+6) so that should be a hit, and the other a 16, so I'll burn a point of hope to hit.
Title: Re: Trouble with Trolls - opening volleys [redux]
Post by: tomcat on Feb 16, 2016, 04:46 PM
:ooc: Oops, yea - your second attack was a hit.

Okay on the Hope point  :csu:

Total damage is 16