Situation: The Company is approaching the southern flank of Eldanar and have found that it is under the watch of 5 Barghest - hounds of Angmar.
ALL Modifiers (situational, physical, weariness, wound conditions):
- All PC/NPC's will suffer a -3 penalty to melee or ranged combat within the fog.
- The barghest may cause Fear if they take a Full-round action to howl; results will be determined then
- Durgil suffers -2 for being Panicked
- Madoc is Unmanned and has to flee
- Madoc and Durgil will be in melee for this round with no support; Ranged combat may be attempted by the other companions if they can see through the fog.
InitiativeMadoc (+7) - 16
Barghests (+4) - 14
Durgil (+2) - 6
Other PC's will be determined in round 3
:ooc:
gonna be parrying again so waiting for hound attacks
:ooc: Waiting on Madoc here.
Durgil waivered a bit at the howl but, as running was no longer an option, he stood his ground to protect his friend waiting for the others to arrive.
:ooc:
While we're waiting I'll just toss out my actions...
AC (LS) - Roll(2d6)+7: 6,4,+5 Total:15 +1 Courage = 18 to parry Attack #1
AC (LS) - Roll(2d6)+7: 6,5,+5 Total:16 to parry Attack #3
Attack #2 gets through.
:ooc: hasnt Madoc's actions been determined by the Fear roll?
:ooc: Yea, you are right, Tom. I totally blanked that... so, here we go.
Madoc - turns and runs as Full-round action
:00: TN 15 Run +4, Spec +2, Weariness -1, Wounded -1Rolled 2d6+4 : 5, 3 + 4, total 12
courage if necessary 1d6 : 6, total 6
:ooc:
Barghests' actionsMadoc's attackers sprint after him (full-round action - if the creatures overtake Madoc, then they will get auto initiative against him in round 3)
:00: TN 18 Run +9, Spec +2H4 2d6+11 : 6, 1 + 11, total 18
H5 2d6+11 : 3, 6 + 11, total 20
H6 2d6+11 : 1, 4 + 11, total 16
Barghests attack Durgil
:00: TN 12 Armed Combat (bite) +10, Specialty +2H1 2d6+12 : 4, 2 + 12, total 18
H2 2d6+12 : 5, 3 + 12, total 20
H3 2d6+12 : 1, 3 + 12, total 16
H1 damage if successful 1d6+6 : 2 + 6, total 8
H2 damage if successful 1d6+6 : 3 + 6, total 9
H3 damage if successful 1d6+6 : 4 + 6, total 10
In the flurry of action and mist, Durgil watched as his companion boke in panic and ran. It was probably the worst thing the man could do for certainly these evil hounds would run him down and then he would be at their mercy on the ground. He tried to cry out and bolster Madoc's courage but it was too late, he was gone and the beasts attacking Durgil were relentless. Their gnashing teeth snapped at any vital opening.
Riding hard, the remaining companions could now easily see the shadows of friends in the mist. Edrahil drew upon the mana of Middle-earth while nocked arrow to string and let fly the missile.
Edrahil casts
Evoke Awe - action 1
:00: TN 10 Willpower +3, The Art +2, Strong-willed +2, Resolute +1, Secret Fire spec +2Rolled 2d6+10 : 1, 6 + 10, total 17
Intimidate (Power) - if casting successful - action 2
:00: TN n/a Intimidate Power) +6, Spec +2, Invoke Awe +8Rolled 2d6+16 : 3, 6 + 16, total 25
Fengel attacks
action 1 - nock arrow
action 2 - fires on H4
:00: TN 13 Ranged Combat +8, Spec +2, Mist -3, Firing on horseback -4Rolled 2d6+3 : 6, 2 + 3, total 11
damage if successful 2d6+1 : 3, 4 + 1, total 8
:ooc: Hounds opposed Willpower test vs Edrahil TN 25
Willpower +3, Location +4, Faithful +2H1 2d6+9 : 6, 4 + 9, total 19
H2 2d6+9 : 6, 4 + 9, total 19
H3 2d6+9 : 5, 2 + 9, total 16
H4 2d6+9 : 1, 3 + 9, total 13
H5 2d6+9 : 4, 5 + 9, total 18
H6 2d6+9 : 1, 2 + 9, total 12
:ooc: Intimidate results:
H1 - Unnerved, No action allowed in round 3 and -4 to all tests
H2 - Unnerved, No action allowed in round 3 and -4 to all tests
H3 - Unnerved, No action allowed in round 3 and -4 to all tests
H4 - Unmanned, flees
H5 - Unnerved, No action allowed in round 3 and -4 to all tests
H6 - Unmanned, flees
Suddenly the voice of Edrahil is heard above all, "Get thee down curs of Angmar!"
The evil hounds all draw back and cower and look to one another for some sort of guidance. Two of the creatures give a yipe and flee. Around Madoc and Durgil, it is as if the very land itself heeds the Sindar for the thick mist abates and gives them a better view of their adversaries.
:ooc:
Updated post above per the hounds attacks.
:ooc: Sorry for the absence, guys. For some reason, the reply emails weren't getting through to my inbox. Anyway, is there anything I need to do in the meantime?
:ooc: No, Nolmir, you are fine for this round.
Durgil suffers 4 damage after armor that reduces him to Injured -3.
I am just waiting to see if Dirnhael, Celdrahil, or Ginnar have any ranged attacks they can/want to make, otherwise I will move on to round 3.
:ooc:
no for ginnar
:ooc: nope, hitting with spear and then switching to sword.
Quote from: tomcat on May 22, 2012, 09:57 PM
I am just waiting to see if Dirnhael, Celdrahil, or Ginnar have any ranged attacks they can/want to make, otherwise I will move on to round 3.
:ooc: Because I don't want to have to burn actions to switch from bow to sword later, Dirnhael will continue his charge.