RPG.avioc.org

Reading Room - Archived Games (data may be deleted) => Chronicles of the North [LotR CODA] => Chapter 12: Shadows of the North [REDUX] => Topic started by: tomcat on May 11, 2012, 12:46 PM

Title: Eldanar - round 2
Post by: tomcat on May 11, 2012, 12:46 PM
Situation: The Company is approaching the southern flank of Eldanar and have found that it is under the watch of 5 Barghest - hounds of Angmar.

ALL Modifiers (situational, physical, weariness, wound conditions):

Initiative
Madoc (+7) - 16
Barghests (+4) - 14
Durgil (+2) - 6
Other PC's will be determined in round 3
Title: Re: Eldanar - round 2
Post by: GandalfOfBorg on May 12, 2012, 08:12 PM
 :ooc:
gonna be parrying again so waiting for hound attacks
Title: Re: Eldanar - round 2
Post by: tomcat on May 15, 2012, 08:30 AM
:ooc: Waiting on Madoc here.
Title: Re: Eldanar - round 2
Post by: GandalfOfBorg on May 16, 2012, 03:13 AM
Durgil waivered a bit at the howl but, as running was no longer an option, he stood his ground to protect his friend waiting for the others to arrive.

:ooc:
While we're waiting I'll just toss out my actions...

AC (LS) - Roll(2d6)+7: 6,4,+5 Total:15 +1 Courage = 18 to parry Attack #1
AC (LS) - Roll(2d6)+7: 6,5,+5 Total:16 to parry Attack #3

Attack #2 gets through.
Title: Re: Eldanar - round 2
Post by: Telcontar on May 16, 2012, 06:02 AM
 :ooc: hasnt Madoc's actions been determined by the Fear roll?
Title: Re: Eldanar - round 2
Post by: tomcat on May 18, 2012, 11:02 AM
:ooc: Yea, you are right, Tom. I totally blanked that... so, here we go.

Madoc - turns and runs as  Full-round action
:00: TN 15 Run +4, Spec +2, Weariness -1, Wounded -1
Rolled 2d6+4 : 5, 3 + 4, total 12

courage if necessary 1d6 : 6, total 6
Title: Re: Eldanar fields - round 2
Post by: tomcat on May 18, 2012, 11:19 AM
:ooc: Barghests' actions

Madoc's attackers sprint after him (full-round action - if the creatures overtake Madoc, then they will get auto initiative against him in round 3)
:00: TN 18 Run +9, Spec +2
H4 2d6+11 : 6, 1 + 11, total 18

H5 2d6+11 : 3, 6 + 11, total 20

H6 2d6+11 : 1, 4 + 11, total 16


Barghests attack Durgil
:00: TN 12 Armed Combat (bite) +10, Specialty +2
H1 2d6+12 : 4, 2 + 12, total 18

H2 2d6+12 : 5, 3 + 12, total 20

H3 2d6+12 : 1, 3 + 12, total 16

H1 damage if successful 1d6+6 : 2 + 6, total 8

H2 damage if successful 1d6+6 : 3 + 6, total 9

H3 damage if successful 1d6+6 : 4 + 6, total 10
Title: Re: Eldanar - round 2
Post by: tomcat on May 18, 2012, 11:43 AM
In the flurry of action and mist, Durgil watched as his companion boke in panic and ran. It was probably the worst thing the man could do for certainly these evil hounds would run him down and then he would be at their mercy on the ground. He tried to cry out and bolster Madoc's courage but it was too late, he was gone and the beasts attacking Durgil were relentless. Their gnashing teeth snapped at any vital opening.

Riding hard, the remaining companions could now easily see the shadows of friends in the mist. Edrahil drew upon the mana of Middle-earth while nocked arrow to string and let fly the missile.




Edrahil casts Evoke Awe - action 1
:00: TN 10 Willpower +3, The Art +2, Strong-willed +2, Resolute +1, Secret Fire spec +2
Rolled 2d6+10 : 1, 6 + 10, total 17

Intimidate (Power) - if casting successful - action 2
:00: TN n/a Intimidate Power) +6, Spec +2, Invoke Awe +8
Rolled 2d6+16 : 3, 6 + 16, total 25


Fengel attacks
action 1 - nock arrow
action 2 - fires on H4
:00: TN 13 Ranged Combat +8, Spec +2, Mist -3, Firing on horseback -4
Rolled 2d6+3 : 6, 2 + 3, total 11

damage if successful 2d6+1 : 3, 4 + 1, total 8
Title: Re: Eldanar - round 2
Post by: tomcat on May 18, 2012, 11:47 AM
:ooc: Hounds opposed Willpower test vs Edrahil TN 25
Willpower +3, Location +4, Faithful +2
H1 2d6+9 : 6, 4 + 9, total 19

H2 2d6+9 : 6, 4 + 9, total 19

H3 2d6+9 : 5, 2 + 9, total 16

H4 2d6+9 : 1, 3 + 9, total 13

H5 2d6+9 : 4, 5 + 9, total 18

H6 2d6+9 : 1, 2 + 9, total 12
Title: Re: Eldanar - round 2
Post by: tomcat on May 18, 2012, 11:51 AM
:ooc: Intimidate results:

H1 - Unnerved, No action allowed in round 3 and -4 to all tests
H2 - Unnerved, No action allowed in round 3 and -4 to all tests
H3 - Unnerved, No action allowed in round 3 and -4 to all tests
H4 - Unmanned, flees
H5 - Unnerved, No action allowed in round 3 and -4 to all tests
H6 - Unmanned, flees
Title: Re: Eldanar - round 2
Post by: tomcat on May 18, 2012, 11:54 AM
Suddenly the voice of Edrahil is heard above all, "Get thee down curs of Angmar!"

The evil hounds all draw back and cower and look to one another for some sort of guidance. Two of the creatures give a yipe and flee. Around Madoc and Durgil, it is as if the very land itself heeds the Sindar for the thick mist abates and gives them a better view of their adversaries.
Title: Re: Eldanar - round 2
Post by: GandalfOfBorg on May 18, 2012, 03:29 PM
 :ooc:
Updated post above per the hounds attacks.
Title: Re: Eldanar - round 2
Post by: Nolmir on May 20, 2012, 08:47 AM
 :ooc: Sorry for the absence, guys. For some reason, the reply emails weren't getting through to my inbox. Anyway, is there anything I need to do in the meantime?
Title: Re: Eldanar - round 2
Post by: tomcat on May 22, 2012, 04:57 PM
:ooc: No, Nolmir, you are fine for this round.

Durgil suffers 4 damage after armor that reduces him to Injured -3.

I am just waiting to see if Dirnhael, Celdrahil, or Ginnar have any ranged attacks they can/want to make, otherwise I will move on to round 3.
Title: Re: Eldanar - round 2
Post by: GandalfOfBorg on May 22, 2012, 05:21 PM
 :ooc:
no for ginnar
Title: Re: Eldanar - round 2
Post by: Telcontar on May 22, 2012, 06:21 PM
 :ooc: nope, hitting with spear and then switching to sword.
Title: Re: Eldanar - round 2
Post by: sdrotar on May 22, 2012, 08:06 PM
Quote from: tomcat on May 22, 2012, 04:57 PM
I am just waiting to see if Dirnhael, Celdrahil, or Ginnar have any ranged attacks they can/want to make, otherwise I will move on to round 3.

:ooc: Because I don't want to have to burn actions to switch from bow to sword later, Dirnhael will continue his charge.