Music to read and post to! (http://cdn-www.swtor.com/sites/all/files/en/misc/music/20111220_bt30/TOR_20_09_the_siege_of_alderaan.mp3)
Situation: The team has made access to the sub-level of the Relay Station
ALL Modifiers (situational, physical, weariness, wound conditions):
- All PC/NPC's will suffer a -5 penalty for firing into any melee, unless they are the ones in the melee or have the Precise Shot feat.
- Darkness - PC's suffer a -5 to Perception checks and a -2 to combat unless equipped with low-light gear
- Longshot and Haywire both suffer fatigue - persistent condition CT -1.
- NEW: all PC's gain a +1 morale bonus to all actions for the rest of the encounter
- NEW: all PC's gain a +1 REF bonus for this round
- NEW: ROUND 1 of 4 - for Mitts to rescue Longshot
Martel - 28/96* Booth - 36/89* Mitts - 32/80* Hammer - 0/91 Haywire - 38/81 CT -1 (weariness)* Longshot - DEAD* * have taken their second wind | | | | | | | | | | Commando Droid C1 - DESTROYED Commando Droid C2 - DESTROYED Commando Droid C3 - REF 23, HP 00/76 CT -0, Threshold 21 Commando Droid C4 - REF 23, HP 00/76 CT -0, Threshold 21 Har'zic - REF 27, HP 64/103, Threshold 25* |
Consumption:I am not going to concern with consumption due to the increased capacity of your weapons, unless you guys use autofire, or any grenades.
Initiative:
Mitts (+12) 22
Hammer (+12) 21
Commando Droids (+13) 21
Har'zic (+13) 18
Booth (+13) 17
Martel (+13) 15
Haywire (+11) 15
"LONGSHOT!!" cried out the medic in desperation. He quickly pulled his trigger again, shooting wildly at the dashade in front of him and raced back to his dying comrade, falling to his knees and preparing to revive him as best he could.
:ooc:blaster carbine +10 (3d8+5) with Point Blank Shot
Rolled 1d20+10 : 16 + 10, total 26
Rolled 3d8+5 : 8, 7, 5 + 5, total 25
And I'll move to P9 so I should get cover or even be out the droid LOS
:ooc:Another hit and another step down the CT. Shooting madly seems to fit this guy.
At Booth's words, Hammer clicked his selector to single shot, he didn't want to risk missing this guy again. He aimed then fired at the wily enemy leader.
DC - 26 Ranged heavy assault blaster rifle* +13 (3d10+8) with Point Blank Shot and Inspire Courage :00: 1d20+13 : 16 + 13, total 29
:dmg: 3d10+8 : 9, 3, 4 + 8, total 24
:ooc:FYI Tomcat, M should be at K11.
:ooc: You guys are tearing this guy up!
Har'zic spends a Destiny point to negate Mitts' attack
Hammer does 24 = 89/103
Har'zic actionsSWIFT - Second Wind (+25 hit points to 64/103)
STANDARD - Fires at the Jedi
DC 23 Ranged heavy blaster rifle +11 (4d10+13) with Point Blank Shot Rapid Shot :00: 1d20+11 : 9 + 11, total 20
:dmg: 4d10+13 : 3, 4, 4, 3 + 13, total 27
Commando DroidsSTANDARD - fires on Booth (C3)
DC 27 Ranged blaster carbine +12 (4d8+8) with Point Blank Shot and Rapid Shot:00: 1d20+12 : 16 + 12, total 28
:dmg: 4d8+8 : 6, 6, 1, 5 + 8, total 26
STANDARD - fires on Hammer (C4)
DC 27 Ranged light concussion missile launcher +11 (5d10+3, 2-square splash) with Rapid Shot and Point Blank Shot:00: 1d20+11 : 1 + 11, total 12
:dmg: 5d10+3 : 3, 6, 5, 2, 8 + 3, total 27
:ooc: Har'zic will spend a Force Point
Rolled 2d6 : 4, 1, total 5
:ooc: Okay...
Martel is hit for 27 damage unless deflected
Booth is hit for 26 -2(DR) = 24 --or-- 60/89 CT -1
Hammer is missed and I am not even going to give the splash damage as he rolled a natural 1, so I consider the rocket a dud.
Har'zic FP and DP :csu:
Booth's genetic coding and corp discipline continued to block out the blaster burn, the damaged flesh, the searing pain -- all that would distrct him from the mission. He steadied his aim once more on the reptile leader. "For the Republic!"
:ooc: Attack - Fire on the Da'Shade
Move - to cover -- M4
If I'm able to spend a destiny point to negate the damage from the last attack, I will.
My attack bonus below reflects being able to negate the damage. If I can't, then the attack roll is -1.
Is Har'zic -? on the condition track?
:00:
Rolled 1d20+11 : 3 + 11, total 14
:dmg:
Rolled 3d8+5 : 4, 8, 6 + 5, total 23
Martel knows they need to get this encounter over with soon. Relying on the Force, he shoves the Separatist commander into the commando droids at the end of the room.
Move Object (UtF) - 1d20+12 : 4 + 12, total 16
:ooc:Use a Force point to increase damage by +2d6
Damage - 4d6+0 : 4, 4, 4, 6, total 18
:ooc:Don't forget to deflect, dude
:ooc:Lol yes, wouldn't want me to get nailed too badly either...
Deflect (UtF) - 1d20+12 : 16 + 12, total 28
:ooc:All this suspense is killing me.
:ooc: Sorry for the delays, guys - home from vacation and it seems that life is never calm. Now to get on with the round...
Quote from: PosterboyMove - to cover -- M4
If I'm able to spend a destiny point to negate the damage from the last attack, I will.
My attack bonus below reflects being able to negate the damage. If I can't, then the attack roll is -1.
Is Har'zic -? on the condition track?
I updated the map for your move. Yes, you can negate the attack from Har'zic - DP and HP :csu: Har'zic spent 2 swift actions last round to clear his condition, and spent the Destiny this round to avoid it. Your attack roll missed.
Matt - your UtF roll is not high enough to affect Har'zic. Yes, it is high enough to activate and move a Medium-sized object, but you it is not high enough to overcome the DaShade's WILL defense which he uses to resist your attack. As for your deflect - that was done quite successfully.
Haywire tapped the transmitter and saw a green light - all of the charges set were detected and the counter triggered. They had 72 seconds to clear the relay station and get off of the hill. To do that they needed to blast their way through and the team seemed to be trapped at the top of the stairs. He wondered if he should race to aid them or if they should draw back to where he was, "Booth! Charges and computer disable has been complete...you guys coming back to me, or are we pushing out through the front door?"
The idea of fighting through a maelstrom of blaster fire brought a smile to the demolitionist's face. He didn't wait for the response from his commander before he started to move towards the stairs.
"Booth, get them out of here!" calls out Martel.
:ooc:Martel will move to intercede himself between his men and any oncoming attacks.