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Reading Room - Archived Games (data may be deleted) => Welcome to the 501st! [Star Wars SE] => Topic started by: tomcat on Apr 10, 2014, 11:46 AM

Title: Blow the station - round 13 [countdown 13 rounds]
Post by: tomcat on Apr 10, 2014, 11:46 AM
Music to read and post to! (http://cdn-www.swtor.com/sites/all/files/en/misc/music/20111220_bt30/TOR_20_09_the_siege_of_alderaan.mp3)

Situation: The team has made access to the sub-level of the Relay Station

ALL Modifiers (situational, physical, weariness, wound conditions):

Martel - 28/96*
Booth - 36/89*
Mitts - 32/80*
Hammer - 0/91
Haywire - 38/81 CT -1 (weariness)*
Longshot - DEAD*
* have taken their second wind
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Commando Droid C1 - DESTROYED
Commando Droid C2 - DESTROYED
Commando Droid C3 - REF 23, HP 00/76 CT -0, Threshold 21
Commando Droid C4 - REF 23, HP 00/76 CT -0, Threshold 21
Har'zic - REF 27, HP 64/103, Threshold 25*

Consumption:
I am not going to concern with consumption due to the increased capacity of your weapons, unless you guys use autofire, or any grenades.

Initiative:
Mitts (+12) 22
Hammer (+12) 21
Commando Droids (+13) 21
Har'zic (+13) 18
Booth (+13) 17
Martel (+13) 15
Haywire (+11) 15
Title: Re: Blow the station - round 13 [countdown 13 rounds]
Post by: deadpool on Apr 10, 2014, 06:11 PM
"LONGSHOT!!" cried out the medic in desperation. He quickly pulled his trigger again, shooting wildly at the dashade in front of him and raced back to his dying comrade, falling to his knees and preparing to revive him as best he could.

:ooc:blaster carbine +10 (3d8+5) with Point Blank Shot
Rolled 1d20+10 : 16 + 10, total 26

Rolled 3d8+5 : 8, 7, 5 + 5, total 25


And I'll move to P9 so I should get cover or even be out the droid LOS
Title: Re: Blow the station - round 13 [countdown 13 rounds]
Post by: deadpool on Apr 10, 2014, 06:13 PM
 :ooc:Another hit and another step down the CT. Shooting madly seems to fit this guy.
Title: Re: Blow the station - round 13 [countdown 13 rounds]
Post by: Stefan on Apr 11, 2014, 04:02 AM
At Booth's words, Hammer clicked his selector to single shot, he didn't want to risk missing this guy again.  He aimed then fired at the wily enemy leader.

DC - 26 Ranged heavy assault blaster rifle* +13 (3d10+8) with Point Blank Shot and Inspire Courage
:00: 1d20+13 : 16 + 13, total 29

:dmg: 3d10+8 : 9, 3, 4 + 8, total 24
Title: Re: Blow the station - round 13 [countdown 13 rounds]
Post by: GandalfOfBorg on Apr 11, 2014, 04:46 AM
 :ooc:FYI Tomcat, M should be at K11.
Title: Re: Blow the station - round 13 [countdown 13 rounds]
Post by: tomcat on Apr 16, 2014, 07:48 PM
:ooc: You guys are tearing this guy up!

Har'zic spends a Destiny point to negate Mitts' attack

Hammer does 24 = 89/103

Har'zic actions
SWIFT - Second Wind (+25 hit points to 64/103)
STANDARD - Fires at the Jedi
DC 23 Ranged heavy blaster rifle +11 (4d10+13) with Point Blank Shot Rapid Shot
:00: 1d20+11 : 9 + 11, total 20

:dmg: 4d10+13 : 3, 4, 4, 3 + 13, total 27


Commando Droids
STANDARD - fires on Booth (C3)
DC 27 Ranged blaster carbine +12 (4d8+8) with Point Blank Shot and Rapid Shot
:00: 1d20+12 : 16 + 12, total 28

:dmg: 4d8+8 : 6, 6, 1, 5 + 8, total 26


STANDARD - fires on Hammer (C4)
DC 27 Ranged light concussion missile launcher +11 (5d10+3, 2-square splash) with Rapid Shot and Point Blank Shot
:00: 1d20+11 : 1 + 11, total 12

:dmg: 5d10+3 : 3, 6, 5, 2, 8 + 3, total 27
Title: Re: Blow the station - round 13 [countdown 13 rounds]
Post by: tomcat on Apr 16, 2014, 07:50 PM
:ooc: Har'zic will spend a Force Point
Rolled 2d6 : 4, 1, total 5
Title: Re: Blow the station - round 13 [countdown 13 rounds]
Post by: tomcat on Apr 16, 2014, 07:52 PM
:ooc: Okay...

Martel is hit for 27 damage unless deflected

Booth is hit for 26 -2(DR) = 24 --or-- 60/89 CT -1

Hammer is missed and I am not even going to give the splash damage as he rolled a natural 1, so I consider the rocket a dud.

Har'zic FP and DP  :csu:
Title: Re: Blow the station - round 13 [countdown 13 rounds]
Post by: Posterboy on Apr 16, 2014, 10:38 PM
Booth's genetic coding and corp discipline continued to block out the blaster burn, the damaged flesh, the searing pain -- all that would distrct him from the mission. He steadied his aim once more on the reptile leader. "For the Republic!"

:ooc: Attack - Fire on the Da'Shade
Move - to cover -- M4
If I'm able to spend a destiny point to negate the damage from the last attack, I will.
My attack bonus below reflects being able to negate the damage. If I can't, then the attack roll is -1.
Is Har'zic -? on the condition track?

:00:
Rolled 1d20+11 : 3 + 11, total 14

:dmg:
Rolled 3d8+5 : 4, 8, 6 + 5, total 23
Title: Re: Blow the station - round 13 [countdown 13 rounds]
Post by: GandalfOfBorg on Apr 17, 2014, 12:30 PM
Martel knows they need to get this encounter over with soon.  Relying on the Force, he shoves the Separatist commander into the commando droids at the end of the room.

Move Object (UtF) -  1d20+12 : 4 + 12, total 16
Title: Re: Blow the station - round 13 [countdown 13 rounds]
Post by: GandalfOfBorg on Apr 17, 2014, 12:32 PM
 :ooc:Use a Force point to increase damage by +2d6
Damage -  4d6+0 : 4, 4, 4, 6, total 18
Title: Re: Blow the station - round 13 [countdown 13 rounds]
Post by: deadpool on Apr 17, 2014, 04:56 PM
 :ooc:Don't forget to deflect, dude
Title: Re: Blow the station - round 13 [countdown 13 rounds]
Post by: GandalfOfBorg on Apr 18, 2014, 05:06 AM
 :ooc:Lol yes, wouldn't want me to get nailed too badly either...
Deflect (UtF) -  1d20+12 : 16 + 12, total 28
Title: Re: Blow the station - round 13 [countdown 13 rounds]
Post by: deadpool on Apr 23, 2014, 08:01 AM
 :ooc:All this suspense is killing me.
Title: Re: Blow the station - round 13 [countdown 13 rounds]
Post by: tomcat on Apr 24, 2014, 04:22 PM
:ooc: Sorry for the delays, guys - home from vacation and it seems that life is never calm. Now to get on with the round...

Quote from: PosterboyMove - to cover -- M4
If I'm able to spend a destiny point to negate the damage from the last attack, I will.
My attack bonus below reflects being able to negate the damage. If I can't, then the attack roll is -1.
Is Har'zic -? on the condition track?

I updated the map for your move. Yes, you can negate the attack from Har'zic - DP and HP  :csu: Har'zic spent 2 swift actions last round to clear his condition, and spent the Destiny this round to avoid it. Your attack roll missed.

Matt - your UtF roll is not high enough to affect Har'zic. Yes, it is high enough to activate and move a Medium-sized object, but you it is not high enough to overcome the DaShade's WILL defense which he uses to resist your attack. As for your deflect - that was done quite successfully.
Title: Re: Blow the station - round 13 [countdown 13 rounds]
Post by: tomcat on Apr 24, 2014, 04:34 PM
Haywire tapped the transmitter and saw a green light - all of the charges set were detected and the counter triggered. They had 72 seconds to clear the relay station and get off of the hill. To do that they needed to blast their way through and the team seemed to be trapped at the top of the stairs. He wondered if he should race to aid them or if they should draw back to where he was, "Booth! Charges and computer disable has been complete...you guys coming back to me, or are we pushing out through the front door?"

The idea of fighting through a maelstrom of blaster fire brought a smile to the demolitionist's face. He didn't wait for the response from his commander before he started to move towards the stairs.
Title: Re: Blow the station - round 13 [countdown 13 rounds]
Post by: GandalfOfBorg on Apr 25, 2014, 05:06 AM
"Booth, get them out of here!" calls out Martel.

:ooc:Martel will move to intercede himself between his men and any oncoming attacks.