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Reading Room - Archived Games (data may be deleted) => Chronicles of the North [LotR CODA] => Chapter 6: Nan Angmar! => Topic started by: tomcat on Sep 21, 2005, 07:16 PM

Title: Round 1 - Riders
Post by: tomcat on Sep 21, 2005, 07:16 PM
Description: The Riders are confronted by 10 Easterling horsemen, they are 3 Mook Opponents and will suffer a -3 and then -5 on first two hits; they are Defence 12

Physical Modifiers: Dim Light -2

Situational Modifiers: Fengel is Dazed -0 (Hardy)

Initiative*:
Edrahil - 11
Fengel - 10
Daelhun - 9
Durgil - 7
Dirnhael - 7
Easterlings - 7
Camenitr - 6

*Remember to roll your next round's initiative at the end of your posts

Go ahead and roll initiative, but I will be finishing this post in the morning! :D
Title: Re: Round 1 - Riders
Post by: GandalfOfBorg on Sep 21, 2005, 07:36 PM
Initiative - (4+1)+2=7
OOC: Once more into the breach...

EDIT:
Durgil draws an arrow and fires at the outermost enemy rider.

RC: Bows (Longbow) - (5+3)+8+2=18
Title: Re: Round 1 - Riders
Post by: Palandil on Sep 22, 2005, 03:40 AM
OOC: Tomcat, I don't mean to be lame, but where is the dice roller?  You said you moved it to the banner, but I don't know what you're talking about.  HELP!
Title: Re: Round 1 - Riders
Post by: GandalfOfBorg on Sep 22, 2005, 04:31 AM
OOC: It's under "king" in the title banner.
Title: Re: Round 1 - Riders
Post by: tomcat on Sep 22, 2005, 04:33 AM
Quote from: Palandil on Sep 22, 2005, 03:40 AM
OOC: Tomcat, I don't mean to be lame, but where is the dice roller?  You said you moved it to the banner, but I don't know what you're talking about.  HELP!

Hey palandil if you go to the LOTR index page which is:

http://roleplay.avioc.org/lotr/index.htm (http://roleplay.avioc.org/lotr/index.htm)

If you look at the top of the page where it says 'TRIUMPH OF THE WITCH-KING', you will see a small button that says Dice Roller - click it twice and it will open the roller for you.

Doug
Title: Re: Round 1 - Riders
Post by: Palandil on Sep 22, 2005, 05:31 AM
OOC: OK, I knew that I wasn't blind.  My screen doesn't show the whole right side where King would be, and there is no left right scroll.  I tried to shrink it and stretch it to the right but no can do.  Sorry, but I don't get it.  Any suggestions.  I am using Mozilla Firefox.
Title: Re: Round 1 - Riders
Post by: Wiseman on Sep 22, 2005, 05:34 AM
Initiative: Roll(2d6)+2: 6,1,+2 Total:9

Daelhun targeted the nearest enemy with his spear, the point of the weapon seeking to rend flesh from bone, and more importantly to unhorse a rider and give the Easterlings less of a numeric superiority.  Spurring on his horse he aimed for the breast of his target and prepared for the crushing blow of spear meeting armour...

Attack: Roll(2d6)+4: 5,3,+4 Total:12
Damage: Roll(2d6)+5: 3,2,+5 Total:10 + any mods from charging on the horse :)

OOC: Here's another dice roller you can use Palandil http://starwars.avioc.org/dice/dice.htm (http://starwars.avioc.org/dice/dice.htm)
Title: Re: Round 1 - Riders
Post by: tomcat on Sep 22, 2005, 05:39 AM
Quote from: Palandil on Sep 22, 2005, 05:31 AM
OOC: OK, I knew that I wasn't blind.  My screen doesn't show the whole right side where King would be, and there is no left right scroll.  I tried to shrink it and stretch it to the right but no can do.  Sorry, but I don't get it.  Any suggestions.  I am using Mozilla Firefox.

OOC: Oh!! Okay. I didn't know that the banner was not adjusting for screen size. I set up the web page on my computer and I never took into account that other computers might not format it the same.

All right... back to the HTML work desk. I am going to restructure the whole LOTR index site so that it becomes easier to use.
Title: Re: Round 1 - Riders
Post by: Palandil on Sep 22, 2005, 08:28 AM
Initiative: Roll(2d6)+3: 5,2,+3  Total:10

Fengel too draws his spear and targets one of the Easterling dogs, throwing once the distance is closed to 20 yards.
TN 12,+2(distance)=14
RC: Roll(2d6)+7: 5,4,+7, -4 horseback Total:12+1 courage point=15;

After throwing his spear Fengel sets his shield and draws Cerduil.
OOC: I see that Fengel has the spear under AC so I thought he could also use it for RC.  If not then Fengel sets his shield and draws Cerduil.

AC: Roll(2d6)+14: 4,6,+14 Total:24
2nd AC:Roll(2d6)+14: 2,1,+14 Total:17
Last action will be Delayed

OOC:Thanks Wiseman for the other roller.
Title: Re: Round 1 - Riders
Post by: sdrotar on Sep 22, 2005, 09:16 PM
Initiative: Roll(2d6)+2: 1,4,+2 Total:7

OOC: Hey, Doug - Siege-craft (Unit Leadership): does it have any application here to help the team?

Dirnhael straps his shield on his left forearm, and it bounces against his thigh as his hand still holds the reins on the galloping horse. He holds Anduring aloft, hoping to strike fear in the lead rider...
Title: Re: Round 1 - Riders
Post by: tomcat on Sep 23, 2005, 12:03 PM
Quote from: sdrotar on Sep 22, 2005, 09:16 PMOOC: Hey, Doug - Siege-craft (Unit Leadership): does it have any application here to help the team?

Hey Shawn, no.. your character's leadership will have no effect on the combat at this time. You could possibly Inspire the men if they see you gallantly attacking outside the walls, but that is all you could do right now to affect the men inside the keep.

Hey Palandil, no, Fengel is not skilled at throwing his spear. If he had Ranged Combat: Thrown Weapons (Spears) then he could use that, but because he only has RC:Bows, he can still throw the spear but he has no skill rank to add to the dice roll plus he would have an additional penalty of -2 for Untrained. I always envisioned Fengel's spear use more like a lance than anything else.

Doug

Your post for this round will come tonight guys, I promise! ;)
Title: Re: Round 1 - Riders
Post by: Wiseman on Sep 23, 2005, 12:08 PM
Quote from: tomcat on Sep 23, 2005, 12:03 PM
I always envisioned Fengel's spear use more like a lance than anything else.

Doug

Your post for this round will come tonight guys, I promise! ;)

Yah, like daelhun is doing, only Fengel can probably do it much better :)
Title: Re: Round 1 - Riders
Post by: sdrotar on Sep 23, 2005, 01:03 PM
OOC: As the rider comes near Dirnhael, I want to cross his on his right side, and literally pull the EROTK "Mouth of Sauron" move - use the speed of the horses and sweep Anduring to behead the guy and free up a horse for Camentir ASAP.

What test is necessary to do that - if any?
Title: Re: Round 1 - Riders
Post by: Palandil on Sep 23, 2005, 03:20 PM
Quote from: Wiseman on Sep 23, 2005, 12:08 PM
Quote from: tomcat on Sep 23, 2005, 12:03 PM
I always envisioned Fengel's spear use more like a lance than anything else.

Yah, like daelhun is doing, only Fengel can probably do it much better :)

OOC: I just got a little excited about the oncoming combat.  I was going for the Eomer RotK trick he pulled on the Oliphant rider.  I suppose he used a javelin instead of a spear.  Anyhow, that is why hindsite told me to post a second option.
It never hurts to try!
Is there a better advantage in using the spear?  I suppose the Horses charge would add to the damage.
Title: Re: Round 1 - Riders
Post by: tomcat on Sep 24, 2005, 06:42 AM
Quote from: sdrotar on Sep 23, 2005, 01:03 PMOOC: As the rider comes near Dirnhael, I want to cross his on his right side, and literally pull the EROTK "Mouth of Sauron" move - use the speed of the horses and sweep Anduring to behead the guy and free up a horse for Camentir ASAP.

What test is necessary to do that - if any?

Shawn - Standard AC test would be necessary and an Extraordinary Success is needed to achieve a 3-HIT result and effectively kill the rider... this can be interpreted as the removal of his head.

Palandil - by couching the spear and using the Charge maneuver, you will do greater damage. I will give you the effect of a Superior Success for a Complete and an Extraordinary for a Superior or greater. In my Mook combat system this constitutes 2-HITS for Superior and 3-HITS for Extraordinary. The Enemy you face are 3 HIT baddies.
Title: Re: Round 1 - Riders
Post by: sdrotar on Sep 24, 2005, 08:30 AM
ACTION 1: Attack lead rider.

Dirnhael's AC (Longsword) +13, Anduring bonus +2, Warwise +1, Specialty Bonus +2 = +18

Roll(2d6)+18:4,6,+18 Total:28

ACTION 2: Attack lead rider.

Roll(2d6)+18:5,5,+18 Total:28

Dirnhael levels his blade with the hard ground and swings Anduring with ill intent and all the strength he can muster...


Title: Re: Round 1 - Riders
Post by: tomcat on Sep 24, 2005, 09:08 AM
Edrahil follows the others towards the enemy and as he does, he incants laying his hand upon his now bare sword. Suddenly the blade bursts forth a bright light that sweeps away the darkness around his comrades. With his sword flaring, Edrahil presses the attack and strikes at one of the oncoming Easterling riders.

-------------------------------------------

Edrahil cast Create Light TN 5
Willpower +6, The Art +2
ACTION 1
Roll(2d6)+8: 3,5,+8 Total:16 SUCCESS - an area of 40' lights up around Edrahil's sword eliminating any Darkness penalties

ACTION 2
AC +6, Specialty +2
Roll(2d6)+8: 4,1,+8 Total:13 SUCCESS

-------------------------------------------

Rider 1 parries Edrahil TN 13
AC +8, SB +3, PB +1
ACTION 1
Roll(2d6)+12: 6,2,+12 Total:20 SUCCESS

Rider 4 tries to evade Durgil's shot TN 18
ACTION 1
Dodge +2
Roll(2d6)+2: 6,2,+1 Total:10 FAILED,  2-HITS from arrow

Rider 2 tries to evade Daelhun's charge TN 12
ACTION 1
Dodge +2
Roll(2d6)+2: 4,4,+2 Total:10 FAILED, 2-HITS from spear charge

-------------------------------------------

I will finish this post after I get Fengel's posts. (Palandil, let me know if you are keeping your attacks as they are.) And after I eat some lucnh and go to the mall with my wife for a while! ;)
Title: Re: Round 1 - Riders
Post by: Palandil on Sep 24, 2005, 09:45 AM
Quote from: Palandil on Sep 22, 2005, 08:28 AM
Initiative: Roll(2d6)+3: 5,2,+3  Total:10

Fengel sets his shield and draws Cerduil attacking the first two riders fiercely.

1st Action AC: Roll(2d6)+14: 4,6,+14 Total:24
2nd Action AC:Roll(2d6)+14: 2,1,+14 Total:17
Last action will be Delayed
Title: Re: Round 1 - Riders
Post by: tomcat on Sep 24, 2005, 01:57 PM
Camentir seeing that he is a burden to Fengel and his horse, shoves off of the back of the steed landing skillfully though his years belied him. He lifted the Dwarven-made longsword lent him by Durgil and blocked an Easterling sword from slashing into him. He maneuvered between the horses and men aiding his comrades as he could.

Rider 3 parries Fengel TN 24 and 17
AC +8, SB +3, PB +1
ACTION 1
Roll(2d6)+12: 3,6,+12 Total:21 FAILED 1-HIT
ACTION 2
Roll(2d6)+12: 4,3,+12 Total:19 SUCCESS

Rider 5 parries Dirnhael TN 28 and 28
AC +8, SB +3, PB +1
ACTION 1
Roll(2d6)+12: 5,2,+12 Total:19 FAILED 2-HITS
ACTION 2
Roll(2d6)+12: 4,3,+12 Total:19 FAILED 2-HITS (KILLED)

-----------------------------------------

Easterlings attack:

Rider 1 attacks Edrahil TN 12
AC +8
ACTION 2
Roll(2d6)+8: 4,3,+8 Total:15
Damage if not parried - Roll(2d6)+7: 5,2,+7 Total:14

Rider 2 attacks Daelhun TN 12
AC +8, Wounded -5
ACTION 2
Roll(2d6)+3: 1,1,+3 Total:5 FAILED

Rider 3 attacks Fengel TN 11
AC +8, Injured -3, AA -5
ACTION 3
Roll(2d6)+0: 1,3,+0 Total:4 FAILED

Rider 4 attacks Durgil TN 12
AC +8, Wounded -5
ACTION 2
Roll(2d6)+3: 4,3,+3 Total:10 FAILED

Rider 6 attacks Camentir TN 11
AC +8
ACTION 1
Roll(2d6)+8: 1,3,+8 Total:12 SUCCESS
ACTION 2
Roll(2d6)+8: 6,5,+8 Total:19 SUCCESS
Damage if not parried - Roll(2d6)+7: 2,6,+7 Total:15
Roll(2d6)+7: 4,3,+7 Total:14


Rider 7 attacks Dirnhael TN 11
AC +8
ACTION 1
Roll(2d6)+8: 4,3,+8 Total:15 SUCCESS
ACTION 2
Roll(2d6)+8: 2,5,+8 Total:15 SUCCESS
Damage if not parried - Roll(2d6)+7: 5,3,+7 Total:15
Roll(2d6)+7: 5,3,+7 Total:15


Rider 8 attacks Fengel TN 11
AC +8
ACTION 1
Roll(2d6)+8: 4,5,+8 Total:17 SUCCESS
ACTION 2
Roll(2d6)+8: 2,6,+8 Total:16 SUCCESS
Damage if not parried - Roll(2d6)+7: 1,3,+7 Total:11
Roll(2d6)+7: 2,4,+7 Total:13


Rider 9 attacks Daelhun TN 12
AC +8
ACTION 1
Roll(2d6)+8: 4,4,+8 Total:16 SUCCESS
ACTION 2
Roll(2d6)+8: 1,3,+8 Total:12 SUCCESS
Damage if not parried - Roll(2d6)+7: 1,3,+7 Total:11
Roll(2d6)+7: 1,2,+7 Total:10


Rider 10 attacks Camentir TN 11
AC +8
ACTION 1
Roll(2d6)+8: 4,6,+8 Total:18 SUCCESS
ACTION 2
Roll(2d6)+8: 4,4,+8 Total:16 SUCCESS
Damage if not parried - Roll(2d6)+7: 2,3,+7 Total:12
Roll(2d6)+7: 4,4,+7 Total:15


------------------------------------------

Camentir dismounts TN 15
Acrobatics +7, Nim +1
ACTION 1
Roll(2d6)+7: 5,3,+7 Total:15 SUCCESS

Camentir defends TN 12, 19, 18, and 16
AC +10, Nim +1, Specialty +2, Warwise +1, WB +3, PB +1, AA -5 (-10)
ACTIONS 2-5
Roll(2d6)+17: 5,5,+17 Total:27 SUCCESS
Roll(2d6)+17: 3,2,+17 Total:22 SUCCESS
Roll(2d6)+12: 4,4,+11 Total:20 SUCCESS
Roll(2d6)+7: 1,3,+7 Total:11 FAILED (15 damage Dazed -1)

Edrahil parries TN 15
AC +8, PB +1, AA-5
ACTION 3
Roll(2d6)+4: 2,1,+4 Total:7 FAILED (14-2= 12 damage)
Title: Re: Round 1 - Riders
Post by: Wiseman on Sep 24, 2005, 02:27 PM
Parry:
Roll(2d6)+9: 5,2,+6 AC, +3 Parry Total:16
Roll(2d6)+4: 4,4,+6 AC, +3 Parry Total:15 Swift Strike

Would ya look at that, a round where I do NOT take any damage, I think thats a first for me gentlemen...
Title: Re: Round 1 - Riders
Post by: GandalfOfBorg on Sep 24, 2005, 06:08 PM
UC: Wrestling - (4+3)+5+3 Courage=15

Riding skillfully, Durgil is able to deflect the sword-blow from his would-be attacker with a simple maneuver of his free arm.

Init - (5+2)+2=9
Title: Re: Round 1 - Riders
Post by: sdrotar on Sep 24, 2005, 06:13 PM
Quote from: tomcat on Sep 24, 2005, 01:57 PM

Rider 7 attacks Dirnhael TN 11
AC +8
ACTION 1
Roll(2d6)+8: 4,3,+8 Total:15 SUCCESS
ACTION 2
Roll(2d6)+8: 2,5,+8 Total:15 SUCCESS
Damage if not parried - Roll(2d6)+7: 5,3,+7 Total:15
Roll(2d6)+7: 5,3,+7 Total:15


Dirnhael's AC (Longsword) +13, Anduring bonus +2, Anduring Parry Bonus +1,  Warwise +1, Specialty Bonus +2, Shield Parry Bonus +1 (I'm using +1 instead of the +3 since I'm assuming Dirnhael's still holding the reins.  ;) Doug, feel free to modify or discard this altogether as you see fit.) = +20

Parry 1 (TN 15): (Swift Strike 2 - no penalty for 3rd action)
Roll(2d6)+20:3,4,+20 Total:27

Parry 2 (TN 15): (Swift Strike 2 - no penalty for 4th action)
Roll(2d6)+20:2,3,+20 Total:25

Dirnhael brushes off the weak attacks as Anduring's steel deflects the attacker's blade with ease.
Seeing the rider he dispatched fall from his mount, Dirnhael smirked back at Camentir.
"Camentir," he shouted while gesturing towards the riderless horse with Anduring, "your steed, sir!"


Title: Re: Round 1 - Riders
Post by: tomcat on Sep 24, 2005, 07:24 PM
Quote from: GandalfOfBorg on Sep 24, 2005, 06:08 PM
UC: Wrestling - (4+3)+5+3 Courage=15

Riding skillfully, Durgil is able to deflect the sword-blow from his would-be attacker with a simple maneuver of his free arm.

Init - (5+2)+2=9

OOC: Hey Matt, after looking back over my post, I realized that I never edited the cut/paste and the guy that attacked you actually missed. I never included the -5 wound penalty in my math and so you did not need to make any parry.

But, that brings up the discussion... can an Unarmed Combat manuever be used to block an Armed Combat maneuver? I can see highly trained martial artists doing such a thing, but I wonder here. I can find nothing in the CRB or Errata/FAQ/CRF to say otherwise... but I am stumped on how to rule on this in LOTR.

In my game of Darkhaven, we have character classes (monks) that may fight unarmed and they have a parry skill with their arms. So again I am in a quandry.

Here is an excerpt from the game Core Book that I have written:

Parries, are they always possible?

There are going to be times when a player looks at the GM and says, "How did the flesh glob demon with soft squishy arms parry my metal sword?"

A very good question and one that needs a very good answer! Many creatures and some characters go through life defending themselves by hand, foot, claw and bite. These individuals do not have the capability or the desire to wield a weapon. Animals are a perfect example of this; all that they have are natural weapons. The Monk is a perfect example of a character that may abstain from using weapons and rely solely on his hands and feet. In either case, how is combat performed and results found when facing individuals wielding large weapons? How does an unarmed man or an animal with no hands parry a sword without it being hacked off or broken? How does a swordsman parry a biting attack? The combat system in this game creates a more realistic flow but it must also be given a little descriptive freedoms.

In the stated questions above, a parry result from a monk might actually be him open-handed and pushing away at the weapon arm or weapon of the attacker, all the while he is sidestepping. The animal may not parry but have the dexterous ability to dodge each incoming attack, and in the last example of an incoming bite attack, perhaps the swordsman brought his weapon in defensively and the creature pulled away its attack. Perhaps a monk likes to defend with metal bracers and uses them to parry away blows.

There are countless ways to explain the combat when one individual is not armed, so just because it might seem unlikely, the game must allow for certain "gray areas".

Now after stating all this, there are some things that cannot be parried. There are certain creature attacks that may be dodged only. The rule of thumb to use here is the size value of the creature. Any attack made by a creature that is larger than the defender will always cause a Knock Back Effect (see later in this chapter), but an attack that is made by a creature that is three size ranges larger are not able to be parried. A quick example is that of a Red Dragon coming in to swallow a victim whole – you cannot bring your sword up and knock that one away. The GM also has the liberty to determine if an attack cannot be parried.


I think about creatures such as a bear or tiger... it would use its large paws to bat away incoming weapons, and I believe they could do it and go unscathed. But can a man?

I don't know... everyone's opinion please. I set up another poll under General discussion.
Title: Re: Round 1 - Riders
Post by: tomcat on Sep 24, 2005, 08:31 PM
I just need Fengel's parry rolls and we can end this round.
Title: Re: Round 1 - Riders
Post by: Palandil on Sep 25, 2005, 09:04 AM
Quote from: tomcat on Sep 24, 2005, 01:57 PM
Rider 8 attacks Fengel TN 11
AC +8
ACTION 1
Roll(2d6)+8: 4,5,+8 Total:17 SUCCESS
ACTION 2
Roll(2d6)+8: 2,6,+8 Total:16 SUCCESS
Damage if not parried - Roll(2d6)+7: 1,3,+7 Total:11
Roll(2d6)+7: 2,4,+7 Total:13

Fengel uses his delayed action to parry.(Swift Strike)
TN 17
!st Parry:AC+14, parry bonuses:Longsword +1,Shield +1=+16
Roll(2d6)+16: 5,4,+16 Total:25 SUCCESS
TN 15
2nd Parry:AC+14, parry bonuses:Longsword +1,Shield +1=+16
Roll(2d6)+16: 4,1,+16 Total:21 -5 action penalty =16

Fengel parries the second attack with the skill of a warrior, the third however came quickly and shook his grip on Cerduil.  This caused anger to rise in Fengel and with a new ferocity he retaliates.

Initiative: Roll(2d6)+3: 1,4,+3 Total:8
Title: Re: Round 1 - Riders
Post by: Wiseman on Sep 25, 2005, 10:18 AM
Cool, now you can post in round 2 ;)