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Round 1 - Riders

Started by tomcat, Sep 22, 2005, 12:16 AM

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sdrotar

#15
ACTION 1: Attack lead rider.

Dirnhael's AC (Longsword) +13, Anduring bonus +2, Warwise +1, Specialty Bonus +2 = +18

Roll(2d6)+18:4,6,+18 Total:28

ACTION 2: Attack lead rider.

Roll(2d6)+18:5,5,+18 Total:28

Dirnhael levels his blade with the hard ground and swings Anduring with ill intent and all the strength he can muster...


LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

tomcat

#16
Edrahil follows the others towards the enemy and as he does, he incants laying his hand upon his now bare sword. Suddenly the blade bursts forth a bright light that sweeps away the darkness around his comrades. With his sword flaring, Edrahil presses the attack and strikes at one of the oncoming Easterling riders.

-------------------------------------------

Edrahil cast Create Light TN 5
Willpower +6, The Art +2
ACTION 1
Roll(2d6)+8: 3,5,+8 Total:16 SUCCESS - an area of 40' lights up around Edrahil's sword eliminating any Darkness penalties

ACTION 2
AC +6, Specialty +2
Roll(2d6)+8: 4,1,+8 Total:13 SUCCESS


-------------------------------------------

Rider 1 parries Edrahil TN 13
AC +8, SB +3, PB +1
ACTION 1
Roll(2d6)+12: 6,2,+12 Total:20 SUCCESS

Rider 4 tries to evade Durgil's shot TN 18
ACTION 1
Dodge +2
Roll(2d6)+2: 6,2,+1 Total:10 FAILED,  2-HITS from arrow

Rider 2 tries to evade Daelhun's charge TN 12
ACTION 1
Dodge +2
Roll(2d6)+2: 4,4,+2 Total:10 FAILED, 2-HITS from spear charge


-------------------------------------------

I will finish this post after I get Fengel's posts. (Palandil, let me know if you are keeping your attacks as they are.) And after I eat some lucnh and go to the mall with my wife for a while! ;)
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Palandil

Quote from: Palandil on Sep 22, 2005, 01:28 PM
Initiative: Roll(2d6)+3: 5,2,+3  Total:10

Fengel sets his shield and draws Cerduil attacking the first two riders fiercely.

1st Action AC: Roll(2d6)+14: 4,6,+14 Total:24
2nd Action AC:Roll(2d6)+14: 2,1,+14 Total:17
Last action will be Delayed

tomcat

#18
Camentir seeing that he is a burden to Fengel and his horse, shoves off of the back of the steed landing skillfully though his years belied him. He lifted the Dwarven-made longsword lent him by Durgil and blocked an Easterling sword from slashing into him. He maneuvered between the horses and men aiding his comrades as he could.

Rider 3 parries Fengel TN 24 and 17
AC +8, SB +3, PB +1
ACTION 1
Roll(2d6)+12: 3,6,+12 Total:21 FAILED 1-HIT
ACTION 2
Roll(2d6)+12: 4,3,+12 Total:19 SUCCESS

Rider 5 parries Dirnhael TN 28 and 28
AC +8, SB +3, PB +1
ACTION 1
Roll(2d6)+12: 5,2,+12 Total:19 FAILED 2-HITS
ACTION 2
Roll(2d6)+12: 4,3,+12 Total:19 FAILED 2-HITS (KILLED)


-----------------------------------------

Easterlings attack:


Rider 1 attacks Edrahil TN 12
AC +8
ACTION 2
Roll(2d6)+8: 4,3,+8 Total:15
Damage if not parried - Roll(2d6)+7: 5,2,+7 Total:14

Rider 2 attacks Daelhun TN 12
AC +8, Wounded -5
ACTION 2
Roll(2d6)+3: 1,1,+3 Total:5 FAILED

Rider 3 attacks Fengel TN 11
AC +8, Injured -3, AA -5
ACTION 3
Roll(2d6)+0: 1,3,+0 Total:4 FAILED

Rider 4 attacks Durgil TN 12
AC +8, Wounded -5
ACTION 2
Roll(2d6)+3: 4,3,+3 Total:10 FAILED

Rider 6 attacks Camentir TN 11
AC +8
ACTION 1
Roll(2d6)+8: 1,3,+8 Total:12 SUCCESS
ACTION 2
Roll(2d6)+8: 6,5,+8 Total:19 SUCCESS
Damage if not parried - Roll(2d6)+7: 2,6,+7 Total:15
Roll(2d6)+7: 4,3,+7 Total:14


Rider 7 attacks Dirnhael TN 11
AC +8
ACTION 1
Roll(2d6)+8: 4,3,+8 Total:15 SUCCESS
ACTION 2
Roll(2d6)+8: 2,5,+8 Total:15 SUCCESS
Damage if not parried - Roll(2d6)+7: 5,3,+7 Total:15
Roll(2d6)+7: 5,3,+7 Total:15


Rider 8 attacks Fengel TN 11
AC +8
ACTION 1
Roll(2d6)+8: 4,5,+8 Total:17 SUCCESS
ACTION 2
Roll(2d6)+8: 2,6,+8 Total:16 SUCCESS
Damage if not parried - Roll(2d6)+7: 1,3,+7 Total:11
Roll(2d6)+7: 2,4,+7 Total:13


Rider 9 attacks Daelhun TN 12
AC +8
ACTION 1
Roll(2d6)+8: 4,4,+8 Total:16 SUCCESS
ACTION 2
Roll(2d6)+8: 1,3,+8 Total:12 SUCCESS
Damage if not parried - Roll(2d6)+7: 1,3,+7 Total:11
Roll(2d6)+7: 1,2,+7 Total:10


Rider 10 attacks Camentir TN 11
AC +8
ACTION 1
Roll(2d6)+8: 4,6,+8 Total:18 SUCCESS
ACTION 2
Roll(2d6)+8: 4,4,+8 Total:16 SUCCESS
Damage if not parried - Roll(2d6)+7: 2,3,+7 Total:12
Roll(2d6)+7: 4,4,+7 Total:15


------------------------------------------

Camentir dismounts TN 15
Acrobatics +7, Nim +1
ACTION 1
Roll(2d6)+7: 5,3,+7 Total:15 SUCCESS

Camentir defends TN 12, 19, 18, and 16
AC +10, Nim +1, Specialty +2, Warwise +1, WB +3, PB +1, AA -5 (-10)
ACTIONS 2-5
Roll(2d6)+17: 5,5,+17 Total:27 SUCCESS
Roll(2d6)+17: 3,2,+17 Total:22 SUCCESS
Roll(2d6)+12: 4,4,+11 Total:20 SUCCESS
Roll(2d6)+7: 1,3,+7 Total:11 FAILED (15 damage Dazed -1)

Edrahil parries TN 15
AC +8, PB +1, AA-5
ACTION 3
Roll(2d6)+4: 2,1,+4 Total:7 FAILED (14-2= 12 damage)
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Wiseman

#19
Parry:
Roll(2d6)+9: 5,2,+6 AC, +3 Parry Total:16
Roll(2d6)+4: 4,4,+6 AC, +3 Parry Total:15 Swift Strike

Would ya look at that, a round where I do NOT take any damage, I think thats a first for me gentlemen...

GandalfOfBorg

UC: Wrestling - (4+3)+5+3 Courage=15

Riding skillfully, Durgil is able to deflect the sword-blow from his would-be attacker with a simple maneuver of his free arm.

Init - (5+2)+2=9
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

sdrotar

#21
Quote from: tomcat on Sep 24, 2005, 06:57 PM

Rider 7 attacks Dirnhael TN 11
AC +8
ACTION 1
Roll(2d6)+8: 4,3,+8 Total:15 SUCCESS
ACTION 2
Roll(2d6)+8: 2,5,+8 Total:15 SUCCESS
Damage if not parried - Roll(2d6)+7: 5,3,+7 Total:15
Roll(2d6)+7: 5,3,+7 Total:15


Dirnhael's AC (Longsword) +13, Anduring bonus +2, Anduring Parry Bonus +1,  Warwise +1, Specialty Bonus +2, Shield Parry Bonus +1 (I'm using +1 instead of the +3 since I'm assuming Dirnhael's still holding the reins.  ;) Doug, feel free to modify or discard this altogether as you see fit.) = +20

Parry 1 (TN 15): (Swift Strike 2 - no penalty for 3rd action)
Roll(2d6)+20:3,4,+20 Total:27

Parry 2 (TN 15): (Swift Strike 2 - no penalty for 4th action)
Roll(2d6)+20:2,3,+20 Total:25

Dirnhael brushes off the weak attacks as Anduring's steel deflects the attacker's blade with ease.
Seeing the rider he dispatched fall from his mount, Dirnhael smirked back at Camentir.
"Camentir," he shouted while gesturing towards the riderless horse with Anduring, "your steed, sir!"


LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

tomcat

Quote from: GandalfOfBorg on Sep 24, 2005, 11:08 PM
UC: Wrestling - (4+3)+5+3 Courage=15

Riding skillfully, Durgil is able to deflect the sword-blow from his would-be attacker with a simple maneuver of his free arm.

Init - (5+2)+2=9

OOC: Hey Matt, after looking back over my post, I realized that I never edited the cut/paste and the guy that attacked you actually missed. I never included the -5 wound penalty in my math and so you did not need to make any parry.

But, that brings up the discussion... can an Unarmed Combat manuever be used to block an Armed Combat maneuver? I can see highly trained martial artists doing such a thing, but I wonder here. I can find nothing in the CRB or Errata/FAQ/CRF to say otherwise... but I am stumped on how to rule on this in LOTR.

In my game of Darkhaven, we have character classes (monks) that may fight unarmed and they have a parry skill with their arms. So again I am in a quandry.

Here is an excerpt from the game Core Book that I have written:

Parries, are they always possible?

There are going to be times when a player looks at the GM and says, "How did the flesh glob demon with soft squishy arms parry my metal sword?"

A very good question and one that needs a very good answer! Many creatures and some characters go through life defending themselves by hand, foot, claw and bite. These individuals do not have the capability or the desire to wield a weapon. Animals are a perfect example of this; all that they have are natural weapons. The Monk is a perfect example of a character that may abstain from using weapons and rely solely on his hands and feet. In either case, how is combat performed and results found when facing individuals wielding large weapons? How does an unarmed man or an animal with no hands parry a sword without it being hacked off or broken? How does a swordsman parry a biting attack? The combat system in this game creates a more realistic flow but it must also be given a little descriptive freedoms.

In the stated questions above, a parry result from a monk might actually be him open-handed and pushing away at the weapon arm or weapon of the attacker, all the while he is sidestepping. The animal may not parry but have the dexterous ability to dodge each incoming attack, and in the last example of an incoming bite attack, perhaps the swordsman brought his weapon in defensively and the creature pulled away its attack. Perhaps a monk likes to defend with metal bracers and uses them to parry away blows.

There are countless ways to explain the combat when one individual is not armed, so just because it might seem unlikely, the game must allow for certain "gray areas".

Now after stating all this, there are some things that cannot be parried. There are certain creature attacks that may be dodged only. The rule of thumb to use here is the size value of the creature. Any attack made by a creature that is larger than the defender will always cause a Knock Back Effect (see later in this chapter), but an attack that is made by a creature that is three size ranges larger are not able to be parried. A quick example is that of a Red Dragon coming in to swallow a victim whole – you cannot bring your sword up and knock that one away. The GM also has the liberty to determine if an attack cannot be parried.


I think about creatures such as a bear or tiger... it would use its large paws to bat away incoming weapons, and I believe they could do it and go unscathed. But can a man?

I don't know... everyone's opinion please. I set up another poll under General discussion.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

I just need Fengel's parry rolls and we can end this round.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Palandil

Quote from: tomcat on Sep 24, 2005, 06:57 PM
Rider 8 attacks Fengel TN 11
AC +8
ACTION 1
Roll(2d6)+8: 4,5,+8 Total:17 SUCCESS
ACTION 2
Roll(2d6)+8: 2,6,+8 Total:16 SUCCESS
Damage if not parried - Roll(2d6)+7: 1,3,+7 Total:11
Roll(2d6)+7: 2,4,+7 Total:13

Fengel uses his delayed action to parry.(Swift Strike)
TN 17
!st Parry:AC+14, parry bonuses:Longsword +1,Shield +1=+16
Roll(2d6)+16: 5,4,+16 Total:25 SUCCESS
TN 15
2nd Parry:AC+14, parry bonuses:Longsword +1,Shield +1=+16
Roll(2d6)+16: 4,1,+16 Total:21 -5 action penalty =16


Fengel parries the second attack with the skill of a warrior, the third however came quickly and shook his grip on Cerduil.  This caused anger to rise in Fengel and with a new ferocity he retaliates.

Initiative: Roll(2d6)+3: 1,4,+3 Total:8

Wiseman

Cool, now you can post in round 2 ;)