Music to read and post to! (http://cdn-www.swtor.com/sites/all/files/en/misc/music/20111220_bt30/TOR_20_09_the_siege_of_alderaan.mp3)
Situation: The team has been confronted by the Bando Gora in the primary cargo hold
ALL Modifiers (situational, physical, weariness, wound conditions):- All PC/NPC's will suffer a -5 penalty for firing into any melee, unless they are the ones in the melee or have the Precise Shot feat.
- Darkness - PC's suffer a -5 to Perception checks and a -2 to combat unless equipped with low-light gear
- Severed - BG4 has a break in the Force for 10 hours, which it cannot spend a FP and will go down -1 on CT for each power used in the time period
- Position - BG1 and BG2 are 15' above the team standing on cargo crates that are suspended by maglocks
Martel - 23/96 CT -1 Mitts - 75/80 CT -1 Hammer - 0/91 Haywire - 20/81 Longshot - 33/81 | | | | | | | Bando Gora Captain BG1 - REF 24, HP 0/102 CT -0, Threshold 25, FP -1 [Dark Raged - gains +6 to attack and damage, spends FP to maintain for combat] Bando Gora Captain BG2 - REF 24, HP 51/102 CT -2, Threshold 25, FP -2 [Dark Raged - gains +4 to attack and damage, spends FP to maintain for combat] Bando Gora soldier BG4 - REF 19, HP 59/59 CT -0, Threshold 21, FP -1 [severed] - UNCONSCIOUS Bando Gora soldier BG5 - DEAD Bando Gora grunt BG6 - DEAD |
* have taken their second windConsumption:I am not going to concern with consumption due to the increased capacity of your weapons, unless you guys use autofire, or any grenades.
Initiative:
Mitts (+11) 31
BG Captain 1 (+11) 30
BG Captain 2 (+11) 24
Longshot (+11) 22
Martel (+13) 21
Haywire (+11) 21
BG soldier 4 (+10) 20
BG grunt 6 (+7)16
Hammer (+12) 15
Martel grunts under the blow given by his enemy, but, feeling he has the upper hand, he goes in to end it.
:ooc:
:00:
Right LS - 1d20+8 : 15 + 8, total 23
Damage - 2d8+5 : 6, 4 + 5, total 15
Left LS - 1d20+8 : 4 + 8, total 12
Damage - 2d8+5 : 4, 8 + 5, total 17
:ooc: Now that Hammer is fully last in the order I'm going to wait till Mitts, Longshot and Haywire's actions are posted before I decide who to shoot next.
:ooc: I'll wait to post for Haywire at least until the captains go.
Mitts knew he was in bad trouble. He moved back cautiously from the Bando Gora in front of him and then tried to make for cover. The corpsman ran to the freight lift where two large stacks of equipment sat and quickly ducked down in hopes it was enough.
Seeing their target move quickly across the floor to cover, the two high-perched Gora re-trained their weapons on two new members of the squad.
Mitts actions:
MOVE - withdrawal
MOVE - moves his 8 squares to cover which will provide him a +5 REF bonus
BG1 drops to the crates below him and then the deck where the squad are battling.
BG2 fires on Martel
STANDARD - fires on Martel
DC 23 Ranged Bando Gora Captain's staff +11 (3d8+5 fire), Dark Rage +4:00: 1d20+15 : 17 + 15, total 32
:dmg: 3d8+9 : 5, 4, 2 + 9, total 20
:ooc: Martel may attempt to Deflect, otherwise he takes 20 damage.
Haywire saw Mitts take cover and hoped that he would be safe for the moment. He trained his weapon on the wounded enemy and fired what he hoped to be a killing blow to help even the odds.
DC 19 Assault blaster rifle with Point Blank Shot Rolled 1d20+11 : 20 + 11, total 31
Rolled 3d8+5 : 4, 6, 7 + 5, total 22
:ooc: Crap....wasted a crit on the guy who was already dead. :'(
:ooc: :SS Well, here goes nothing...
Rolled 1d20+11 : 10 + 11, total 21
Will use FP as necessary, redirect if successful.
:ooc: ok, fine use a destiny point for a 20 for success and will redirect.U :csu:
:ooc: Martel successfully deflects with the spent DP, but he also needs to roll a Ranged attack to see if his direct will work. Going to assume you wanted it sent back to the attacking BG captain...I will do it for you here, Matt.
DC 24 Ranged by weapon +11, CT -1:00: 1d20+10 : 4 + 10, total 14
:dmg: 20 points
:ooc: Okay, before I roll Longshot's attacks, I want to see the results of what has happened so far.
-Mitts moved into a defensive position
-BG1 moved off the crates to get closer to attack
-BG2 attacked Martel who deflected and redirected, but missed with the ranged attack
-Martel attacked BG4 with both sabers against a DC 19 rolling a 23 and 12; one success for 15 damage - reduced to 0 HP and unconscious
-Haywire attacked BG6 with a crit 31 against a DC 16; does 44 damage - reduced to 0 HP and killed instantly
Longshot fires on BG2
SWIFT x 2: Aim
STANDARD: fires
DC 24 Ranged sniper rifle* +11 (4d8+8; CT -1) with Point Blank Shot and Deadeye and Debilitating Shot (requires Aim):00: 1d20+11 : 13 + 11, total 24
:dmg: 4d8+8 : 6, 7, 6, 2 + 8, total 29
What had seemed a grim moment for the troopers quickly became ordered as their coordinated attacks paid off. The dark shadows above the team made changes of their own - one jumping down to engage Hammer and Longshot, while the other took aim at Martel. The green burst of fire left the creature's staff only to have the Jedi turn and deflect it with the Force, redirecting the burst into the crates below the Bando Gora. He immediately turned and swept both of his sabers at the shadow in front of him, which fell to the blows.
Haywire and Longshot, near shoulder to shoulder, each took aim at their own targets and fired. The DemoTech's blaster bolt struck the Bando Gora grunt in its chest, burning a hole all the way through, while the Sniper's bolt made a debilitating hit against the other captain's upper torso.
:ooc: Longshot hits for 29 damage - 51/102
:ooc: Woohoo!
Hammer grinned under his helmet, even under pressure his team held. Vera still braved against his hip he switched he selector lever from auto to semi and fired at the lone Bando Gora on the floor in front of him.
DC - 24 Ranged heavy assault blaster rifle* +10 (5d10+8) with Burst Fire and braced and Point Blank Shot:00: 1d20+10 : 15 + 10, total 25
:dmg: 5d10+8 : 7, 4, 1, 3, 8 + 8, total 31
:ooc: Nice shot! Vera does 31 damage to BG2.