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Reading Room - Archived Games (data may be deleted) => Welcome to the 501st! [Star Wars SE] => Topic started by: tomcat on May 25, 2015, 06:58 AM

Title: Shadowed Cargo - round 4
Post by: tomcat on May 25, 2015, 06:58 AM
Music to read and post to! (http://cdn-www.swtor.com/sites/all/files/en/misc/music/20111220_bt30/TOR_20_09_the_siege_of_alderaan.mp3)

Situation: The team has been confronted by the Bando Gora in the primary cargo hold

ALL Modifiers (situational, physical, weariness, wound conditions):

Martel - 23/96 CT -1
Mitts - 75/80 CT -1
Hammer - 0/91
Haywire - 20/81
Longshot - 33/81
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Bando Gora Captain BG1 - REF 24, HP 0/102 CT -0, Threshold 25, FP -1 [Dark Raged - gains +6 to attack and damage, spends FP to maintain for combat]
Bando Gora Captain BG2 - REF 24, HP 51/102 CT -2, Threshold 25, FP -2 [Dark Raged - gains +4 to attack and damage, spends FP to maintain for combat]
Bando Gora soldier BG4 - REF 19, HP 59/59 CT -0, Threshold 21, FP -1 [severed]UNCONSCIOUS
Bando Gora soldier BG5 - DEAD
Bando Gora grunt BG6 -  DEAD
* have taken their second wind

Consumption:
I am not going to concern with consumption due to the increased capacity of your weapons, unless you guys use autofire, or any grenades.

Initiative:
Mitts (+11) 31
BG Captain 1 (+11) 30
BG Captain 2 (+11) 24
Longshot (+11) 22
Martel (+13) 21
Haywire (+11) 21
BG soldier 4 (+10) 20
BG grunt 6 (+7)16
Hammer (+12) 15
Title: Re: Shadowed Cargo - round 4
Post by: GandalfOfBorg on May 26, 2015, 07:45 AM
Martel grunts under the blow given by his enemy, but, feeling he has the upper hand, he goes in to end it.

 :ooc:
 :00:
Right LS -  1d20+8 : 15 + 8, total 23

Damage -  2d8+5 : 6, 4 + 5, total 15

Left LS -  1d20+8 : 4 + 8, total 12

Damage -  2d8+5 : 4, 8 + 5, total 17

Title: Re: Shadowed Cargo - round 4
Post by: Stefan on Jun 02, 2015, 11:30 AM
 :ooc: Now that Hammer is fully last in the order I'm going to wait till Mitts, Longshot and Haywire's actions are posted before I decide who to shoot next.
Title: Re: Shadowed Cargo - round 4
Post by: disench4nted on Jun 03, 2015, 04:56 AM
 :ooc: I'll wait to post for Haywire at least until the captains go.
Title: Re: Shadowed Cargo - round 4
Post by: tomcat on Jun 07, 2015, 04:49 AM
Mitts knew he was in bad trouble. He moved back cautiously from the Bando Gora in front of him and then tried to make for cover. The corpsman ran to the freight lift where two large stacks of equipment sat and quickly ducked down in hopes it was enough.

Seeing their target move quickly across the floor to cover, the two high-perched Gora re-trained their weapons on two new members of the squad.


Mitts actions:
MOVE - withdrawal
MOVE - moves his 8 squares to cover which will provide him a +5 REF bonus

BG1 drops to the crates below him and then the deck where the squad are battling.

BG2 fires on Martel
STANDARD - fires on Martel
DC 23 Ranged Bando Gora Captain's staff +11 (3d8+5 fire), Dark Rage +4
:00: 1d20+15 : 17 + 15, total 32

:dmg: 3d8+9 : 5, 4, 2 + 9, total 20

Title: Re: Shadowed Cargo - round 4
Post by: tomcat on Jun 07, 2015, 04:50 AM
 :ooc: Martel may attempt to Deflect, otherwise he takes 20 damage.
Title: Re: Shadowed Cargo - round 4
Post by: disench4nted on Jun 07, 2015, 10:29 AM
Haywire saw Mitts take cover and hoped that he would be safe for the moment. He trained his weapon on the wounded enemy and fired what he hoped to be a killing blow to help even the odds.

DC 19 Assault blaster rifle with Point Blank Shot
Rolled 1d20+11 : 20 + 11, total 31

Rolled 3d8+5 : 4, 6, 7 + 5, total 22
Title: Re: Shadowed Cargo - round 4
Post by: disench4nted on Jun 07, 2015, 10:30 AM
 :ooc: Crap....wasted a crit on the guy who was already dead.  :'(
Title: Re: Shadowed Cargo - round 4
Post by: GandalfOfBorg on Jun 07, 2015, 03:33 PM
 :ooc:   :SS  Well, here goes nothing...
Rolled 1d20+11 : 10 + 11, total 21

Will use FP as necessary, redirect if successful.

Title: Re: Shadowed Cargo - round 4
Post by: GandalfOfBorg on Jun 07, 2015, 03:36 PM
 :ooc: ok, fine use a destiny point for a 20 for success and will redirect.U  :csu:
Title: Re: Shadowed Cargo - round 4
Post by: tomcat on Jun 13, 2015, 07:31 PM
:ooc: Martel successfully deflects with the spent DP, but he also needs to roll a Ranged attack to see if his direct will work. Going to assume you wanted it sent back to the attacking BG captain...I will do it for you here, Matt.

DC 24 Ranged by weapon +11, CT -1
:00: 1d20+10 : 4 + 10, total 14

:dmg: 20 points
Title: Re: Shadowed Cargo - round 4
Post by: tomcat on Jun 13, 2015, 07:48 PM
:ooc: Okay, before I roll Longshot's attacks, I want to see the results of what has happened so far.

-Mitts moved into a defensive position
-BG1 moved off the crates to get closer to attack
-BG2 attacked Martel who deflected and redirected, but missed with the ranged attack
-Martel attacked BG4 with both sabers against a DC 19 rolling a 23 and 12; one success for 15 damage - reduced to 0 HP and unconscious
-Haywire attacked BG6 with a crit 31 against a DC 16; does 44 damage - reduced to 0 HP and killed instantly

Longshot fires on BG2
SWIFT x 2: Aim
STANDARD: fires
DC 24 Ranged sniper rifle* +11 (4d8+8; CT -1) with Point Blank Shot and Deadeye and Debilitating Shot (requires Aim)
:00: 1d20+11 : 13 + 11, total 24

:dmg: 4d8+8 : 6, 7, 6, 2 + 8, total 29


Title: Re: Shadowed Cargo - round 4
Post by: tomcat on Jun 13, 2015, 07:55 PM
What had seemed a grim moment for the troopers quickly became ordered as their coordinated attacks paid off. The dark shadows above the team made changes of their own - one jumping down to engage Hammer and Longshot, while the other took aim at Martel. The green burst of fire left the creature's staff only to have the Jedi turn and deflect it with the Force, redirecting the burst into the crates below the Bando Gora. He immediately turned and swept both of his sabers at the shadow in front of him, which fell to the blows.

Haywire and Longshot, near shoulder to shoulder, each took aim at their own targets and fired. The DemoTech's blaster bolt struck the Bando Gora grunt in its chest, burning a hole all the way through, while the Sniper's bolt made a debilitating hit against the other captain's upper torso.

:ooc: Longshot hits for 29 damage - 51/102
Title: Re: Shadowed Cargo - round 4
Post by: GandalfOfBorg on Jun 14, 2015, 05:30 AM
 :ooc: Woohoo!
Title: Re: Shadowed Cargo - round 4
Post by: Stefan on Jun 15, 2015, 07:56 AM
Hammer grinned under his helmet, even under pressure his team held.  Vera still braved against his hip he switched he selector lever from auto to semi and fired at the lone Bando Gora on the floor in front of him.


DC - 24 Ranged heavy assault blaster rifle* +10 (5d10+8) with Burst Fire and braced and Point Blank Shot
:00: 1d20+10 : 15 + 10, total 25

:dmg: 5d10+8 : 7, 4, 1, 3, 8 + 8, total 31
Title: Re: Shadowed Cargo - round 4
Post by: tomcat on Jun 15, 2015, 08:56 AM
:ooc:  Nice shot! Vera does 31 damage to BG2.