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Control room/Prison attack - round 6

Started by tomcat, Apr 21, 2011, 07:33 AM

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tomcat

Apr 21, 2011, 07:33 AM Last Edit: Apr 21, 2011, 07:56 AM by tomcat
Situation: The party is on the second floor of the prison and now troopers attack.

ISBO Falken Wright is on the first floor under the Control Room.

Team Alpha 1 - destroyed

Team Alpha 2 - 5 Regular troopers, 2 heavy troopers, 1 Officer (unegaged on first floor of Admin and now moving with Falken)

Team Alpha 3 - 1 Regular troopers, 1 heavy troopers (engaged in Prison)

Team Alpha 4 - 5 Regular troopers, 2 heavy troopers, 1 Officer (unengaged on second floor of Admin)

Team Alpha 5 - 5 Regular troopers (made up of the remaining troopers of team Alpha 5 and 1 (unengaged on lift up to Control room)


Situational Modifiers: none


Physical Modifiers: -2 to attack rolls in the Control room area for any character with no environmental helmets due to the billowing cloud of smoke.


Initiative:

Kaida (+11) 31
Logar (+11) 27
Brim (+7) 27
Britton (+9) 24
Sam (+6) 20
Imperials (+3) 18
Kara (+6) 13
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Apr 21, 2011, 07:38 AM #1 Last Edit: Apr 21, 2011, 07:57 AM by tomcat
Smoke was filling the Control room from the burning computer consoles. The acrid smell was starting to burn the eyes and throats of Kaida and Kara as the gray-white cloud began to spread from the confines of the chamber.

The silence was also heard on the first floor and Falken gave orders. "You are now designated Alpha 5," he said to the five troopers that remained from two other teams that were now destroyed. "I want you on the lift. Alpha 2, you are with me - we will take the stairs to the second floor."

The stormtroopers nodded and complied with their orders.

Kara and Kaida heard as the lift began to ascend once more.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

Into the Comm link, "Double K get out of there and move to us. we are heading upstairs via the kitchen."


:ooc: when its my turn and if anyone is standing:
Rolled 1d20+8 : 17 + 8, total 25


dmg
Rolled 3d8+3 : 2, 2, 4 + 3, total 11
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Callowmoryne

Blasterfire. Pain. A red haze, like a cloud before a mirror.  The reflection waiting for him on the other side? The old Logar'Dan. He bit his lip and tasted blood. Swallowed back some bile. He tried in those few seconds to gain control of himself. The wounds were not deadly he told himself. Their team was still intact. But more troopers were coming. He needed to break that mirror in his mind, the old Logar was gone. But he would keep a shard of that reflection, a little jagged piece of his old self. Their was killing to be done, he would need a piece at least. " We should hold here, we can bottleneck them." The last of his words trailed into a roar as he rushed towards the officer, firing on the heavy trooper he had wounded.

:ooc: Move 4 squares North
Standard Action Autofire on H5
Rolled 1d20+4 : 9 + 4, total 13

Damage
Rolled 3d8+3 : 2, 7, 6 + 3, total 18

Jingo

"We're on our way!" Kaida called over the comm. She heard the lift moving again and realized the longer they stayed, the more risk they ran of getting shot or cut off. "C'mon! Let's go!". Pulling Kara's arm, she raced towards the others.

:ooc:
Full Round Action: Runs to the kitchen


donimator

Sam holds the corner as the group starts to fall back. He will fire at any target of opportunity.

Sam's actions
Move: (if necessary) for line of sight or PB range
Standard Ranged attack
Blaster +8, PB Shot +1
Rolled 1d20+9 : 9 + 9, total 18

...and damage - 3d6+3, +1 PB Shot
Rolled 3d6+4 : 3, 1, 2 + 4, total 10

watanabe

Kara ran full speed with Kara.  "Did we just get called Double K?  Sounds like a complete part of nutritious breakfast."  Kara's legs carried her quickly as she tried to make her way with Kaida out of there quickly.

:ooc:

RUN LIKE THE WIND!

tomcat

:ooc: New maps are posted below, but here are the results from your actions:

  • Kaida ran to the kitchen
  • Logar moved, fired and hit heavy trooper H5 who is now unconscious (O hit points, CT helpless)
  • Brim moved to kitchen to scout ahead
  • Britton moved to firing position, fired and hit trooper S11 who is now unconscious (O hit points, CT helpless)
  • Sam's actions can be re-done if desired - but for now I backed him to the kitchen
  • Imperials - see narrative below
  • Kara ran to kitchen




Logar advanced forward, a killer's fury building within him, all the while firing his blaster. The hail of bolts struck all around the heavy stormtrooper and the soldier went down. At the same time, Britton moved to firing position and brought down the last of the troopers in the chamber. The prison, at the moment, was clear of any enemy.

Brim knew the direction that they now needed to escape - or at least get to their goal on the third floor - and so the Rodian ran from the combat and scouted their path. He saw both Kaida and Kara running from the Control room area, following in his direction. Sam, who stood backing up his attacking companions, watched as the last two troopers went down and so moved to follow the others.

Kara was only a step behind her companion, but she worried because as she turned to run, the lift from the lower level had come to rest and five more troopers were on it.

In front of Logar, the doors to the elevator began to slide closed, as it was called from the lower level. He heard as the now damaged doors protested in their tracks and the whole lift groaned and wailed. His grenade had had more effect than to just drop the soldiers that had come to attack them - now it hindered anymore from arriving.

On the third floor, the prisoners who were present were beginning to wonder at all of the sounds. The explosions and the blaster fire could be plainly heard, but they wondered what it meant. Antar Danjapa looked across the hall from his cell to his neighbor, "The prison is either under attack or there has been a breakout on the lower levels. Think they will come for us if they are successful?"

Danjapa's neighbor was another human named Varon Nidor. He was a bounty hunter - well that was what he claimed to be - who had been in the proverbial wrong place at the wrong time. A shipment of spice had come into Stasshil station, on the mid-rim and the trade had been botched. ISB had been all over the gangsters who were trafficking the drugs just as they were moving the shipment from one cargo bay to another. Nidor had the unfortunate luck of being in the bay looking for information on a mark when the Imperials made the bust. With the times as they were and intolerance being the mood, the trial had been quick, the decision quicker, and Nidor found himself shipped out to the ends of nowhere to live out his sentence.

He stared back at Danjapa. The engineer was pleasant enough. Nidor wondered why the man had also been sent to Tantau.





Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]