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Control room attack - round 5

Started by tomcat, Apr 18, 2011, 04:24 PM

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Telcontar

 :ooc: I'm not sure who is still up, but i'l fire on them so that the other two can fall back towards the kitchen.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

Rolled 1d20+8 : 10 + 8, total 18


Damage
Rolled 3d8+3 : 8, 8, 1 + 3, total 20


Rolled 1d20+8 : 19 + 8, total 27


Damage
Rolled 3d8+3 : 3, 5, 1 + 3, total 12
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: Hey Tom, not sure why the two attack and damage rolls, but I will use the first against Stormtrooper 15.

This is a hit and a kill. To bring everyone up to speed with the picture - Troopers 12-14 are 0 hit points and unconscious; Officer 3 is 0 hit points and unconscious; Heavy Trooper 5 has 1 hit points and is -2 on the CT; and Trooper 11 is at full hit points.

I am going to assume that Britton also planned on drawing back after his attack.





Brim heard Kaida's communication and tapped his comlink, "Kaida, move back into the prison... we are working towards the third floor via a ladder in the kitchen."
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

The Imperials attack:

Officer 1

Move - reaches down to the ground to retrieve a dead stormtroopers blaster rifle.
Swift - activates the lift from the control console next to him, sending it back down to the 1st level.
Standard - autofires on Kaida and Kara's position
:00: DC 10 Ranged +5, autofire -5, CT -2
blaster fire 1d20-2 : 7 - 2, total 5

damage if successful 3d8+2 : 7, 6, 2 + 2, total 17


Heavy trooper 5
Swift (x2) - braces blaster
Standard - autofires on Logar's position
:00: DC 10 Ranged +7, point blank +1, braced autofire -2, CT -2
blaster fire 1d20+4 : 11 + 4, total 15

damage if successful 3d8+1 : 6, 4, 4 + 1, total 15


Stormtrooper 11
Standard - autofires on Logar's position
:00: DC 10 Ranged +4, autofire -5
blaster fire 1d20-1 : 14 - 1, total 13

damage if successful 3d8 : 3, 7, 3, total 13



Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Officer 1 misses Kara and Kaida; Heavy trooper 5, and trooper 11 hit doing 7 and 6 damage, respectively, to Logar.  :csu:

Just need Kara's attack and I will start the new combat round.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

yes a better position is in my best interests.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Jingo

Quote from: tomcat on Apr 20, 2011, 12:25 PM
Brim heard Kaida's communication and tapped his comlink, "Kaida, move back into the prison... we are working towards the third floor via a ladder in the kitchen."

Kaida began responding to Brim's message just when the imperial shot at her. The comm was live with the sounds of blaster shots slamming into the wall around her. "Yeah! Well, I'll be there as soon as I can... little busy right now!"

watanabe

Kara didn't bother moving, instead she kept pulling the trigger, hoping to bring down some of their targets.  She heard the comm sound, and she yelled at Kaida over the sound of blasterfire:

"Tell those fracking nerf herders to get their asses down here and help us out!"

:ooc:

Attack!
Rolled 1d20+6 : 10 + 6, total 16

tomcat

:ooc: Kara hits the Imperial officer!

Kara's damage 3d6+6 : 6, 4, 1 + 6, total 17
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Kara's shot strikes the young officer in the middle of his chest burning a hole in the grim, gray uniform tunic. The man fell backwards against his console that he had aided Britton with not long ago, and then struck the floor. He would not be getting up again.

The Control room was now silent except for the clunk of the lift settling on the first level ready for new passengers.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]