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Control room attack - round 3

Started by tomcat, Apr 05, 2011, 09:25 PM

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Jingo

 :ooc: Great... we're so messed up! ;D Awesome post though. 

Telcontar

 :ooc: yeah B man is Brim I was trying not to use peoples names infront of the IMPS.

As the Control room went black Birtton realized that they had lost the control room. He used the comm link he had to coomunicate with the team, "Change of plan, we are going to have to do this on the run. Speed is important B, L, and I will clear the foor, Sam try an get the prisoners out and the Ks will guard the back door as we move."
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

Apr 13, 2011, 04:40 PM #17 Last Edit: Apr 13, 2011, 04:48 PM by tomcat
And so the team began to move.

Logar'Dan and Brim moved to the door that entered the prison facility on its second floor. There was no way to know if the other side was free of danger, and so each of the companions grabbed a corner and then activated the door. It hissed open to reveal an empty hall and chamber with a number of cells - some occupied, some not.

Brim moved forward into the hall and looked left and right, then moved towards where they knew there was a lift to the third floor and their destination.

Behind the Rodian, the rest of the team moved, too. Britton and Sam left the two Imperials behind, their hands bound, while Kaida and Kara began to move back towards the Control Room.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

 :ooc: Can we see into the cells? If not I'll move with Sam to the occupied ones, cover him while he opens them in case the "creatures" rush us. IF there are humans in them we will take them with us and then move up to the third floor. Everyone cool with that?
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

Apr 14, 2011, 09:31 AM #19 Last Edit: Apr 14, 2011, 09:47 AM by tomcat
:ooc: I can't wait to hear Caden's reaction when the Aegis flies in to pick you guys up and there is a crowd of folk on the rooftop waiting to climb aboard!  (-D

To answer your question, yes... you can see into the cells as they are closed in with bars and only contain creatures of a substantial nature.





Britton began to look into the prison cells to find human prisoners, which he did. The soldier didn't notice at first, but upon close inspection of the first cell he saw the oddities in the man that stood there. The prisoner was slack-jawed and drool ran from the corner of his mouth. Britton could see small incision scars along the man's temple, jaw-line and neck. There was no recognition by the prisoner of Britton's presence.

The soldier quickly moved to the next cell and peered inside. The horror that met his eyes there made bile rise in the back of his throat. The human prisoner's skin tone was of a strange greenish hue, and there were perverse bulges in his skin, like tumors that had been left unattended. Britton could also notice that there was mishapen-ness to the man's face similar in fashion to a Rodian. It was like someone had tried to genetically mix the DNA of two species and was finding that their expirement had grossly failed.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Jingo

Kaida knelt on one knee and braced the weapon, covering the rear guard. "Come on, people! Just get the one we need and get out. We don't have time for all the others."

tomcat

:ooc: Just a note... he is on the third floor.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

donimator

Sam looked at the prisoners with disinterest as he scanned the surroundings. "We need to move up a level. We are at a dead end here, unless we can get the elevator working."

tomcat

Apr 15, 2011, 10:21 AM #23 Last Edit: Apr 15, 2011, 10:24 AM by tomcat
There was a sudden snap-hiss as Brim's lightsaber activated. "IT IS WORKING, SAM!" called the startled Rodian, "Someone is coming up on the thing!"

Brim felt confident with his lightsaber in hand, but realized his blaster would serve, too. He switched the energy blade to his left and drew forth his gun with his right. The droid looked at the lights on the elevator showing its current position on level one, but rising to two. From his schematics he recalled there was a ladder that ran all three floors through three manholes in each floor (and roof). It was located in the kitchen/mess area on each floor.

At the door between the prison and the Control Room, Kaida and Kara watched as the center lift began to descend to the first floor. They both knew that it would soon be back up with more troops.

The two Imperial personnel in the Control Room had backed out of sight from the two women. They were now standing back to back trying to untie themselves.

In the Comm Center one floor below, Falken and two stormtrooper teams waited for the lift to make it down. He needed to get into the Control Room, as it would provide him with better command and control of his facility. He pointed at the officer in charge of Team Alpha 1 signalling them to be the first to take the lift back up. The troopers all began to check their power packs and cock their weapons for firing.

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

The lift from the Control Room barely came to a stop before the squad of troopers climbed aboard. They tightly squeezed, but only five could climb on board and so two regular, two heavy and the command officer made the first trip up.

From their vantage point, Kaida and Kara heard the lift begin to make its rise back to the second level.

Brim moved backwards looking for cover, but little was to be found and so he went down to a knee to minimize his body area. The elevator came to a halt and the doors quickly separated. The trooper squad again was tightly packed in, but with the doors now open they began to move.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]